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Level 6.3 - "The Gun Store"

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Survival Difficulty: Class 1
》Safe
》Secure
》Minimum Entity Cont

The only known image of this level.

Description

Level 6.3 is a typical-looking store being that of an average size store. When one enters this level, they will be greeted with an arsenal of guns, swords, grenades, etc that are all behind their individual glass casings. Any attempts to break this glass casing have all ended in failure. Despite the sheer amount of weapons present at this level, almond water can also be found flowing through the water fountains and dispensers, which are safe to drink. In addition, there is also a door leading to the second section of level 6.3, which is the training area. This area is just as big as the gun store itself, with its layout looking like a shooting range. Furthermore, the training area is filled with an endless source of dummies in the shape of entities. Even live entities are housed for practice. With all of this information, many wanderers try to enter into level 6.3 in hopes of upgrading their weapons and honing in on their skills.

Properties

Properties of level 6.3 are interesting, to say the least. When one enters this level, they will be located at the front of the store with a screen displaying the number of people currently at the level. This is usually out of six. When this level was first discovered, there was a total of six people and the screen displayed a message, indicating that the store is at full capacity. What's even stranger, is that after the 2-hour mark of being in level 6.3, all wanderers are teleported back to the last place they were before they noclipped into this level. The entrance to the store also changes making level 6.3 a hard place to enter and track down.

Entities

Despite this level being rated a class one, this level is filled with entities. However, most of these entities are friendly, like to trade with wanderers, and only attack if the wanderer chooses to do so first.

Colonies and Outposts

There are no known colonies or outposts in this level.

The Gunkeeper

This entity resembles a faceling in a uniform of some unknown brand. As the name suggests, this entity is the one keeping all the guns and other weapons in the store. He is located in the middle of the store behind and counter and is open to trading. Items he trades for are as follows:

All of these items can be traded for guns he sells. In addition, live entities such as hounds, hostile facelings, smilers, skin stealers, etc. Are housed in the training areas.

Entrances

The entrances of level 6.3 are inconsistent, with the entrances changing every time wanderers have exited the level. But it is theorized that all entrances can be found between levels 1-200.

Playing a loud song in The MusicRooms

Exits

  • To exit, simply walk through the front door located at the front of the store or wait until the two hour mark to teleport back to the level you were before.
  • Jumping on a Remington Nylon 66 noclippes you into a shower in Level 571


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