Contents
Level 601 - "Nights"
Class: Mesaío
"Mesaío class are levels that are a bit unsafe for exploration, has medium/low entity count and can contain something that makes this level slightly unsafe for exploration, it can be a entity or a property, or something else that would make this level slightly unsafe for exploration or even something that would affect sanity slightly. Levels with this class can also have low entity count and have a high amount of resources, but beware, not everything is safe around the backrooms."
Level 601 is the 602th level of the backrooms. It first resembles a small home office at night. It is another level where contact with other wanderers is impossible.
The Beggining
The Beggining is the first section of sub-layers of Level 601, and the safest one. It still represents a level of danger, though.
Sub-Layer 1
An image taken of Level 601 by a wanderer.
Level 601, upon first contact, resembles a home office room at night, with almost the same size of an average household bathroom. On the front of the room, there is a window, and right under it, a wooden desk with a laptop and other office materials. The office chair emmits no sound when a person is to sit on it, later discovered it is made out of an anomalous substance, posing no harm anyways. There is also a door at the end of the room. Trying to noclip into negative levels will lead to you re-appearing trough the door, and it will close right after.
The floor is made with wooden tiles, and the walls are pastel yellow concrete. There are paintings on the walls, and they change everytime you are not directly looking at them. Ocasionally these paintings may display a zoomed-in human eye, and will not disappear until you leave the level.
Your only option when noclipping into this level is just sitting down and waiting, since there is no known exit for this room. Trying to use anything on the laptop will cause the screen to go black and then a footage of a surveillance camera in Level 0 recording a section of the hallways will appear on screen, but nothing happens on the footage, except for a shadow slightly appearing at 34:43.
There is a rare event on this part where the night suddenly changes to dawn. Upon noticing the start of the event, it is advised to not be visible from the outside of the window. The outside, now slightly more visible, will display a forest. This event will cause an entity, only described as The Dawnbreaker, to appear.
Upon waiting 5 hours in this level, the door at the end of the level will slowly open, leading you to Sub-layer 2.
Not going trough the door in under 1 hour will lead to it closing, and you will fall trough the floor, landing on the cold streets of Level 9. It is safer to go trough the door, for that reason.
Entrances & Exits
Entrances
- Get teleported here, with a small chance, after falling trough the floor;
- Being in a room in Level 4, and the lights suddenly go off in your room;
Exits
- To be seen below.
Sub-Layer 2
Sub-Layer 2 is the second sub-layer of this Level. It resembles a Super-Market at night. It contains 2 entities, and 1 currently unconfirmed.
It possesses the same size of an average supermarket/grocery store, and most of the time, lights are all out except for refrigerator lights. All attempts to grab food will lead to your hand phasing trough the object. The only working supplies are Cheese, Bottles of water filled with almond water, Ketchup, Chocolate cookies and Milk. It is also important to know that products do not re-supply while you are present in Sub-Layer 2, so do not use all of them at once, travelers are expected to stay in Sub-Layer 2 for 2 days.
Sounds resembling shopping carts being pushed, children begging for their mom for candy and crying, rain and sirens will be heard occasionally. Attempts to noclip into the walls in this sub-layer will lead to walking on them, or with a minimal chance, going back to Sub-Layer 1.
While in this sub-layer, you may rarely see a pitch black goo-like humanoid entity, wearing casual clothes, lurking around the market. Travelers name him "The Costumer". He will do no harm to you, even if you display hostile behaviour towards him. However, if you attempt to grab food while he's making his appearance, he will rush with a speed of astounishing 20km/s at your direction and compete for the supplies, and most of the time, The Costumer wins.
An image took from an video of a camera that was left over on the floor of Sub-Layer 2, recording almost trespassing 2 Gigabytes. Fate of the wanderer remains unknown.
The second entity is popularly named tSALE! Buy now our fresh carrots for only 1 DOLLAR EACH! I REPEAT 1 DOLLAR EACH! And we also offer the brand new LIQUID BANANAS for 2 PHONE CHARGERS! DONT LOSE THIS OPPORTUNITY!nd they will never be coherent. After that, it is recommendable to maintain distance from the entity.
After 2 days, lights will go back on, and the market will start playing elevator-ish music. Then, going trough the exit of the market will lead to Sub-Layer 3. What happens if you stay in this level after the exit event is unknown.
Sub-Layer 3
6Sub-Layer 3 is the third Sub-Layer of Level 601. It resembles a garden, at night. This is the first Sub-Layer where an exit is available. It currently has 1 entity, and 2 unconfirmed.
It possesses the appearance of an average American backyard garden. Upon inspection, it is bordered with wooden fences across the perimeter. There is also no artificial source of light other than the moonlight. When exploring the garden, you will find a small shack. In which there is a ladder. The garden is lined with plants, such as carrots, tomatos, eggplants, soybeans and cucumbers. The soil is most of the time damp and wet. attempting to touch the plants will result in your hand no-clipping through them. The only edible plant is the cucumbers, which upon contact is safe to eat.
After the first 10 minutes upon entering the sub-layer, a woman dressed in a wedding gown will appear out of the shack. The entity is very kind and will not pose any harm or threat. When having a discussion with the entity, ask it to guide you to the exit. The woman will then lead you to a white door. Which you can then exit the sub-layer and into Level 0.
If one refuses the exit or just does not mention it while talking, the woman will gently say goodbye and go back to the shack. Then, the level will slowly become daytime, and the white door will appear, but this time it's slightly more dirty, with scratches and some parts where it wasn't painted, exposing the wood. Going through will lead to Sub-Layer 4
Sub-Layer 3 is the final sub-layer of the beggining. Things only go downhill from here.
Downhill
This is where things, really, start getting slightly more dangerous. It only gets more dangerous from here.
This level is WIP. Stuff may change sometimes. You can contribute, but i may edit your contributions sometimes to correct some stuff i guess. Any support or criticism is appreciated ^^ Me (Orangeuwu) and anonymous person (thanks <3)are working on the level for now-
(also anonymous guy you can give yourself credit if you wanna)