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Level 611: "A Flavor of Light and Dark"
Description:
Level 611 is a suburban house that has been said, or estimated to be, the size of Ontario, Canada. Looking out of the windows reveal heaps of snow on the ground, going to about 17cm high. The level has been deemed safe for a while under the M.E.G circumstances, until as of recently, due to the discovery of multiple entities upon facing south. This effect is the most confusing, and otherworldly to occur within The Backrooms. It is only understood by a select few members of a colony that used to call this level home. Depending on what direction you are facing, the lighting and atmosphere of the level will change drastically. The level is sensitive to eye or body movement. At one point, Level 611 was getting overpopulated. Because of the following event that occurred, Level 611 became self-aware, developing it's ability to control light depending on where wanderers are facing. This effect has been deemed as the "Light Bend" phenomenon. Objects like compasses are capable of functioning within this level.
Light Mode:
A photo of the 'safe' portion of the level.
As by the photograph, anybody who is facing north of the level will be free of any real 'dangers'. The brightness poses a serious threat to wanderers sanity. While facing north, people are pruned to develop insomnia. There have been a handful of reports from wanderers stating that they are unable to blink or even close their eyes in very specific situations. There a plethora of items such as Almond Water, Neon Water, and other useful supplies. They will disappear when facing south.
The items that you pick up will become yours, even when you turn around. If you were to turn around, any item you picked up will still be in your inventory. While facing north, certain functions of the brain will cease control. The ability to feel fear will be absent, as well as the ability to respond to stimuli, specifically pain stimuli, and brightness stimuli. Another weird effect while facing north occurs when attempting to sleep. Whoever attempts to go to sleep within the level will start lucid dreaming while their eyes are open. These dreams were reported to contain loved ones from the real world abandoning the wanderer at birth. The parents in the dream say "What a failure. Born with your eyes open? What a waist of my time." This effect puts wanderers under sever mental trauma. As a side note, these wanderers will become aggressive and cannibalistic. The levels temperature will be at a stable 18 degrees Celsius while facing north.
An image of the more dangerous side
Dark Mode:
While facing south, the level will turn pitch black. There are some light sources hidden in very hard to reach areas that faintly illuminate the level with an orange tint. From the outside, the snowy neighborhood gets replaced with an eerie void of various objects like cars, other households, brick, pens, paper, trees, and laptops all floating in place. Entities will spawn at an abnormal rate, with the most abundant being Smilers, The Smiling Slaughters, The Shadows of The Past, Hounds, Televisions, and Sugar Feasters. Most items will dematerialize upon facing south. This will not apply to any food like substance. Any food substance, like a banana for example, will immediately decompose, grow mold, algae, and various fungi. While facing south, you will feel extreme fear, pain, and develop schizophrenia if unlucky.
The entities are highly aggressive and have been reported to attack other entities for food or territory. Sleep is possible here, however, it is advised not to attempt it as constant nightmares will haunt you for life if pulled off successfully. Many people have reported hallucinations. These hallucinations take the form of childhood memories, however, nobody gains recognition of these memories upon first contact. Many people have heard the sounds of water dripping on the ground, the screams of children, fireworks exploding, the sounds of joy, and gunshots. There is no apparent source for each of the reported audio ques. A handful of M.E.G agents have been dispatched, ordered with the task of building a fully functioning base within Level 611, however, they were unsuccessful. The agents noted that when facing north, every single light in the level turns on, while facing south makes the level go into a pitch black state. The darkness didn't stop them, and managed a base for a total of 7 minutes, before being attacked by various entities. It has been noted by the agents to be completely impossible to colonize the level in any form of medium.
Colonies and Outposts:
There are no more colonies or outposts on this level. All have either moved out of Level 611 when they had the chance, or have been killed in their attempts to escape.
Entrances and Exits:
Entrances:
- Going into a hallway with half the lights on and half the lights off on Level 610 will bring you here.
- In Level 618, running the computer command "Light_Control.AnA" will bring you here.
Exits:
All exits will only appear when facing south. These are the majorly known ones.
- Hopping onto a bed and attempting to sleep has a 0.1% chance of taking you to Level 612.
- Entering any door has a 3% chance of bringing you to The End.
- Breaking down a door has a 5.01% chance of bringing you to The Servers. There is a 0.01% chance of this exit taking you to The Server Room instead of The Servers.
- Dropping down a hole will bring you to The Whisper guaranteed.