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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count


Level 614 is the 615th level of the Backrooms.


Description

Level 614 is quite difficult to enter. We do not know much about this level due to how few have actually entered the level (approx. 150 wanderers), but those who have returned managed to obtain little information. The seemingly endless rustic walls resemble that of an abandoned nuclear war bunker. The level is massive (even so, it is finite), containing over 500,000 rooms. Each room has a different layout; however, they are all the exact same size (15 x 15 square feet.) At the exact center of the level resides the heart of the bunker, "The Control Room." The Control Room does not follow the 15 x 15 square foot rule, and is rather 100 x 100 square feet. The room is circular, with the same rustic walls. Its roof raises as high as 300 feet, and you can see a humongous fan spinning at the top. The Control Room is very dangerous and it is advised that you avoid it at all costs. It is the spawning point of all entities throughout this level. Entering this room is easy, but escaping it? Not so much.

A wanderer managed to snap this picture of Level 614.


The same (muffled) song is heard throughout the level, which is reported to drive wanderers insane. In some very rare cases, listening too long can turn wanderers into entities. Adding on to this, each time you pass 10 rooms, you start to feel colder and colder; however, your body temperature does not change. Eventually you feel so cold that this, too, may turn you insane. As you travel deeper within the level, you will find that some rooms have supplies such as almond water and energy bars. The almond water will help you ward off both the insanity and the entities. The entities are not particularly present towards the start of the level, but once you reach the supplies point, greater amounts of entities begin to appear.

Entities

As long as you stay along the outskirts of the level, you should not encounter many entities. This being said, the biggest threat to you is keeping your sanity. You will be fine for a solid period of time if you stock up on almond water, but once you run out, your only course of action is to travel closer to the center. The entities one may encounter include: Smilers, Hounds, Glowfolk, Skin-stealers, Clumps, Death Moths, and on rare occasions, Partygoers. It is recommended that if you encounter a Glowfolk you befriend them. They will most likely be friendly towards you, and may even lead you to their base in Level 614. You face the threat of turning into a Smiler or Skin-stealer if you stay in the level too long.


Colonies and Outposts

Glowfolk Base

  • The only known colony in level 614 belongs to the Glowfolk entity.


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