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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count


Level 614 is the 615th level of the Backrooms.


Description

Level 614 is quite difficult to enter. We do not know much about this level due to how few have actually entered the level (approx. 150 wanderers), but those who have returned managed to obtain little information. The seemingly endless rustic walls resemble that of an abandoned nuclear war bunker. The level is massive (even so, it is finite), containing over 500,000 rooms. Each room has a different layout; however, they are all the exact same size (15 x 15 square feet.) At the exact center of the level resides the heart of the bunker, "The Control Room." The Control Room does not follow the 15 x 15 square foot rule, and is rather 100 x 100 square feet. The room is circular, with the same rustic walls. Its roof raises as high as 300 feet, and you can see a humongous fan spinning at the top. The Control Room is very dangerous and it is advised that wanderers avoid it at all costs. It is the spawning point of all entities throughout this level. Entering this room is easy, but escaping it? Not so much.

A wanderer managed to snap this picture of Level 614.


The same (muffled) song is heard throughout the level, which is reported to drive wanderers insane. In some very rare cases, listening too long can turn wanderers into entities. Adding on to this, each time you pass 10 rooms, you start to feel colder and colder; however, your body temperature does not change. Eventually you feel so cold that this, too, may turn you insane. Travelling deeper within the level, some will find that rooms have supplies such as almond water and energy bars. The almond water will help ward off both the insanity and the entities. The entities are not particularly present towards the start of the level, but upon reaching the supplies point, greater amounts of entities begin to appear.


Entities

As long as wanderers stay along the outskirts of the level, they should not encounter many entities. This being said, the biggest threat is maintaining sanity. To remain sane, it is advised to stock up on almond water. Once the almond water is gone, your only course of action is to travel closer to the center. The entities one may encounter include: Smilers, Hounds, Glowfolk, Skin-stealers, Clumps, Death Moths, and on rare occasions, Partygoers. It is recommended that when encountering a Glowfolk, befriend them. They will most likely be friendly towards wanderers, and may even lead them to their base in Level 614. Wanderers face the threat of turning into a Smiler or Skin-stealer if they stay in the level too long.


Objects

Level 614 is massively abundant in resources. As wanderers travel deeper into the heart of the bunker, they can utilize the objects and supplies that appear inside the various rooms. How these objects came to appear in the rooms is unknown.

Almond Water

Almond water is the most abundant and useful resource that is found throughout the rooms of Level 614. The water will help wanderers remain sane, and may also be used to repel entities.

Moth Jelly

Due to the population of Death Moths, wanderers are able to use the jelly from the moths for greater strength, energy, and stamina. Be careful, however, for Moth Jelly is highly addictive and exceeding the advised amount of consumption may lead to negative health effects.

Sleep2Nite

Sleep2Nite acts as a drug to aid wanderers in their sleep. This is a very useful item for those who wish to speed up the process of travelling to Level 455 (see exits.)

Colonies and Outposts

Glowfolk Base

  • The only known colony in level 614 belongs to the Glowfolk entity.


Entrances and Exits

Entrances

  • The only known entrance is by committing suicide in the "Reality Room" of Level 289.

Exits


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