It is currently 1:38:12 AM UTC on Wednesday, April, 27. It is currently RN 1268560. THE SUN IS SETTING. You have -2 minutes until night falls (If there´s a negative, it´s night. This used to serve an outside purpose, now it does not. Do not mind this.)
Level 62 is the 63rd level of the Backrooms.
Information
General Description
Level 62 is an expansive level, resembling the Frontrooms in its geography, seemingly meant for those unlucky souls who die at the hands of an entity. It is an eternal battleground, where all who die are resurrected exactly 333 days after their time of death. Those who exist in this plane of un-reality can only hope to have their immortal souls erased from existence. Level 62 has a strong sanity effect compelling those inside of it to attempt to kill those who are not actively helping them. Anybody in this level cannot age forwards or backwards, staying in mostly the same state that they were in 2 hours before entry. It has been theorized that this level is actually a subsection of hell.
There are many sections to Level 62:
The Deathfield
This area is where those unlucky enough to wind up in this plane are first created after death. The sanity effect is extremely powerful here, and the area is incredibly chaotic. Countless decaying bodies cover the field, random animals and objects come into existence spontaneously under the bodies, and everything here is constantly fighting. Those who are here will most likely die in a variety of deaths, such as being mauled by a bear, stabbed, shot, trampled, bludgeoned, or set on fire. This section of the level is essentially eternal torment, so it is best to get some supplies and get out quickly. Supplies on this section of the level are fairly common and varied. One faction, the Urians, built a safe haven on the west side of the field. For wanderers who can maintain their sanity, this is the best option. In the level, there are "Burrows" into the piles of corpses that one can hide in.
The Great Peaks
This area is slightly more peaceful than the Deathfield, but random entities, Frontroom animals, and other wanderers are common. As such, this area isn't completely safe. Nearly intact skeletons and items are common here, due to the lower amounts of people. The sanity effect is less strong in this area, and many more wanderers might not wish to kill each other on sight. Many mountains of this area have been completely destroyed over time, creating flat slabs of rock that will eventually grow back, like everything else in this level. Some civilization is present here, and the lucky wanderer can happen upon a base that may allow them to live a good life for a few decades.
The Bonefields
Once an area similar to the Deathfield, the Bonefields are entirely made up of fossilized human remains. This level has a much slower growth rates than other levels, and some larger factions with access to equipment extract fossil fuels from it.
The Redwoods
This is a gigantic forest, and the area with the best growth rate in this level. The sanity effect is strongly lessened here, and many wanderers settle down here. However, there is a lot of destruction here, and it is extremely common to find ruined cities built on top of ruined cities. The forest is, due to this, barely a forest at all anymore.
The Sea
This is a massive ocean filled with monstrosities, which supposedly houses the Void Citadel. However, no living being has gone to the bottom and back yet.
The Void Citadel
According to legend, this massive citadel is at the bottom of the Sea. It resembles a Frontrooms church, except in the center of it is a gigantic pit that leads into an abyss which will erase anyone who jumps into it from existence permanently.
Charred Planes
This area of the level is another in constant conflict, as it creates countless Backrooms Entities as well of entities of it's own. Reality itself seems to be in conflict in this level, as nothing is consistent. The laws of physics will break and change constantly, things will spontaneously be created and destroyed, and on occasion the entire area will give out and become a massive pit of fire. In addition, it greatly amplifies the sanity effect, making this area extremely treacherous for large groups as well as small ones. It is made up of sublevels, called "Planes", that go deeper infinitely.However, nobody has been able to reach these planes and provide an accurate description.
Sanctuary
In the Deathfields, there is a small chance when walking for one to be transported to a parallel plane of existence, called "Sanctuary". This level strongly resembles Level 10, however the southward walking choir is always in effect here. The sky is simply made up of infinite glowing eyes. A winding path of brick leads throughout the level, however once a Wanderer has spent a week here, a voice will tell them that they must go "home", and they will be sent back to the Deathfields.
Layout
The entire level extends hundreds of thousands of miles in each direction, and nobody has ever reached the end of it. The farther in any direction anyone goes, the more regular Backrooms entities begin to appear, and the more "Reality" begins to distort. It is thought that going to the end of the world and then dying is another way to escape the eternity of this level. In addition, the farther out anyone goes, the better technology begins to appear. That is why some who are trapped in the Deathfield are forced to use medieval weaponry, while those who make it farther out obtain equipment such as plasma rifles. While walking southward, several anomalous events can happen:
1. A trumpet sounds
2. Any insect or vermin grows in magnitude by at least 100x
3. A choir begins singing
4. The clouds part
5. The sun eclipses (It is unknown how this is possible)
6. Lightning strikes
7. Insects swarm
It is unknown why these events take place purely when wanderers walk southward.
Often times, biomes of these levels change locations, making realistically mapping out the level impossible. This happens when it rains, with a rainbow signifying the change in location. During the rain, Backrooms entities spawn in large quantities.
This level has many entities in addition to hostile wandererers.
Dangerous Frontroom Animals
This level contains various bears, moose, wolves, coyotes, bulls, horses,and mountain lions. These animals are incredibly common on this level, so one should steer clear of them. However, they are some of the lesser threats on this level.
Dangerous Backrooms Entities
This level contains Smilers, Hounds, Lighters, Skinstealers, Stalkers, Facelings (Which are affected by the sanity effect), and Deathmoths. It also contains various indescribable beings, some of which are not hostile.
Sea Creatures
Two creatures have been identified as two sea creatures based on the logs.
One is described similarly to a Frontrooms shark but six meters long, and another seems to be some kind of giant predator.
Events happen randomly, and have various effects.
Rain
It rains often on this level. During this time, biomes shuffle, and anyone in them will also change locations with their biome. Rainstorms always form rainbows.
Storm
Occasionally in this level, a rainstorm will intensify, and it will begin thundering. Tornadoes will form, and hurricane-force winds will sweep the level. Backrooms Entities will become much more common, trumpets will constantly sound,and the sanity effect will be severely amplified. Biomes won't just change positions, they'll also change times. Due to this event happening an infinite amount of times before anyone got here, some biomes are entire years ahead of each other. However, events still occur in this time, so the level may actually be in the past compared to other levels when entered.
Nightfall
Once every 24 years in this level, the level will enter night-time for another 24 years. During night-time, the level become's Chaja's domain. This causes 25% of Wanderers to transform into inhuman monstrosities that require to drink the blood of other wanderers to survive. This, however, does not free them from the cycle of birth and rebirth. They will naturally die and be reborn a human. In addition, millions of Backrooms Entities will descend upon the level, mainly gathering in the Deathplains. Rain and Thunderstorm events can still happen during Nightfall. In the sky, there will be a gigantic blood-red moon. Temperatures will drop to the point where naked humans will die within two hours, and the Sea will engulf much of the level. This is the one event that happens reliably every set period of time, so Wanderers in the level usually spend the four years before night falls preparing. Chaja worshippers on this level celebrate the month before Nightfall with the holiday of Nati.
Firewave
This event happens sporadically. Pyroclastic flows sweep through the level, lava rivers are created, and fire rains from the sky. This wipes out most life on the level which is not under the surface. Those who die during this event stay dead for approximately 333 millenia, and by the time they come back the level is restored. Major factions see this as a boon, as it gives them time to rapidly expand as the only lifeforms on the level and make societal progress. In recorded history, this event has happened 3 times. Each time,a faction took over half of the Deathplains, and brought temporary peace.
Necrosis
Occasionally, a plague affecting flora and fauna will move through the level. This plague causes cells to instantly die, and then reanimates the dead cells as a kind of cancer. This creates large fields of "Corrupted" corpses, spreading across the level. It usually dies out as soon as it hits the Peaks or Bonefields. It is unknown which god is responsible for this.
This level is governed over by a set of deities.
Chajas, Goddess of Bloodlust
Chajas is seen as the lead deity of this level. She takes the form of the Moon, and governs over everything during the Night, the sanity effect, and Backrooms Entities. Her idea of a perfect world would be an eternal hunt, where humans killed each other and were constantly hunted by eternal monstrosities. It is thought that she created this level.
Sol, Sun God
Sol is the opposite of Chajas, representing peace and daylight. He is the reason the level isn't in eternal night. His idea of a perfect world would be one where everything lived in harmony.
Rayiti, Sage Of Many Eyes
Rayiti is the god of knowledge. Rayiti makes up the sky of Sanctuary, and supposedly can see through time and dimensions. It sees all that goes on, but does not share the knowledge with anyone. This deity is incredibly mysterious.
Saurai, Goddess of the Sea
Saurai represents the ocean itself. She is neutral in most affairs, staying in her domain.
Groat, The Monstrosity
This is a cosmic horror that dwells in the stars of the level. It is the source of the sea monstrosities.
The All-Consuming
This is a deity that used to rise from the Sea every once and a while, and destroys part of the level. It is thought to feed off of souls, and be formed from the Abyss. It is the most commonly worshipped deity on the level due to most wanderers simply wishing to die. The All-Consuming stopped attacking around the time that the legend of the Citadel was formed.
Religion
Most sane people on the level worship Sol or The All-Consuming, as they are the two deities who are beneficial to Wanderers. Rituals to Sol involve burning incense and candles in a circle resembling the sun, and then sacrificing an entity.
Rituals to the All-Consuming involve standing in a room with no light and chanting. Often times, entities are introduced to the room to be killed in the ritual. Entities killed in rituals to the All-Consuming have their chest cavity vacated, and filled with tar. This is a representation of the All-Consuming taking a soul.
Both religions contain constant chanting in the archaic languages of the level. The most common chant is a prayer appealing to both deities, the most common form of which being
"Por Sola dima rei
Por Tena dima rei
Dira a Nora yas
Per me rei yaer fa keer ai
Por Sola dima rei
Por Tena dima rei"
Which is a very simple plea to the deities for subsumption.
Worshipping Chaja is a taboo, however it is done by those on the Deathfield.
Chaja worship involves human sacrifice, gladitorial combat, growling instead of chanting, and self-poisoning.
Chaja "Blesses" those who worship her by turning them into monstrosities. It is a fairly mysterious religion, as many people who partake in Chaja-worshipping rituals remember little.
Sauri worshippers are rare due to how little involvement she has with humankind, but those who are drawn to the sea and fishermen often pray to her. A ritual to Sauri is simply a sacrifice of fresh water into the ocean and a prayer of thanks.
Scholars worship Rayiti, and go on long pilgrimages to attempt to reach Sanctuary. Disciples of Rahiti cut out their own tongues, and partake a vow of silence. Many practice extreme asceticism, to the point of near-starvation. On occasion, one of these scholars will be blessed by Rayiti with knowledge.
Groat worship is nearly nonexistent, and has no documented traditions.
Religion often has little effect on day-to-day life, except in the case of Rayiti. Adversity drives people together in spite of the sanity effect. There are 4 major types of civilization, listed below.
1. Deathfield Burrows. These are extremely rudimentary hamlets, dug out from decomposed and decomposing corpses under the Deathfields. Often, up to 20 people can live in these burrows. Due to the way Deathfield item creation works, this provides safety and supplies. It is estimated that there are millions of people off of the census, simply living in incredibly deep burrows and never coming up. However, cave-ins, hostile infiltrations, and other catastrophic events can instantly wipe out entire burrows, and corpse-transmitted diseases are common.
2. Surface Towns.
These civilizations are nigh-impossible in the Deathfields, but are fairly common on the other areas. These house up to 1,000 people, and are made up of above-ground buildings. Agriculture is used to feed the people in these areas, and often times solutions are made to circumvent the sanity effect. These towns generally provide a day or two's rest for the hungry wanderer, but people new to the town will usually be distrusted.
3. Bases
These are usually owned by massive corporations or organizations. A base is a heavily armed structure meant to protect those inside. Sanity effect negation tactics are used constantly, and supply routes are established to bring necessities to these bases. They usually house people in the tens of thousands. Bases are also often used for research purposes.
4. Bunkers
These are structures specifically designed to survive apocalyptic events, housing thousands of people. They are usually unarmed, and have research equipment.
There are and were a few major factions dominating the level.
The TEA
The TEA, or Tusk Execution Alliance (Named after it's founder, Jonas Tusk), set out to protect the level from hostile entities. Military bases were made on strategic locations surrounding the Deathfield, with supply lines constantly taking things back and forth. They significantly reduced the negative effects of nightfall until eventually they were hit by a Firewave. What allowed the TEA to thrive was an invention called the FIC, or Field Item Comber. It was similar to a Frontrooms tractor combine, except it was heavily armed and armored and specifically designed to sift through large quanitites of corpses to find useful items. Occasionally, artillery fire would destroy a FIC but for the most part they were
successful.
The APC
The ADF, or Ardorian Progress Committee, was dedicated to making progress towards a way to escape the level. They were the source of the rumour of the Citadel. They found no way to reach the bottom of the ocean with what technology they had, however they pieced together witnesses, logs, and some active sonar data from now destroyed submarines, and realized it's existence. However, before they could find a way to reach the bottom, they were wiped out by the VALHALLA.
VALHALLA
VALHALLA, abr. VAL, was a massive Chaja-worshipping faction, who built up military positions around the level, and made massive hidden armories. On the day of the 50,000th Recorded Nightfall (RN), they used the chaos to sweep across the level, destroying bases before the APC's Committee could react. By the 2nd month of RN 50,000, they had assumed complete control over the level, and used their control to wage war on every other wanderer on the level. Eventually, a Firewave wiped them out.
Rayaka
This faction was the first to attempt to actually unite the people into one nation. They evacuated 30% of the Deathfields, a record, and built massive bases and towns to protect the people. Population centers were spaced out and used with bases to create an optimal set-up for Nightfall, and overall the level prospered and stopped being a battlefield. However, only 5% of the civilization had been transferred underground, and the next Firewave wiped them out as well.
The Urian Republic
This is the current ruling faction of the Backrooms. They have followed their predecessor's footsteps by trying to unite the people, however 80% of their infrastructure is under the Great Peaks. Their primary directive is to evacuate the entire level.
Government
The Urian Republic uses a Greek Democracy. Electronic polling booths in each district allow for this, though there are some examples of said polling booths being hacked creating a national emergency. However, it is worked out well for the people so far.
Funding
The Urian Republic uses 40% of their resources on research, 20% of their resources on their military, and 40% of their resources on the public. They have no debt, as they are the only major faction. The Urian Republic gets all of their resources from FIC combing the Deathfields.
Military
The Urian Republic has four bases. One east of the Deathfields, and three surrounding the entrance to the Complex.
Infrastructure
The Urian Republic consists of an underground nation, with subways bringing people everywhere. Housing is cramped, so sometimes multiple families live in the same apartment. Supplies are brought from the surface using hatches that lead to an underground road. Said road has a few entrances on the surface, however it can occasionally contain entities. As such, the general populace stays away from it.
Deathfields Policy
The Urian Republic focuses on it's own space rather than the Deathfields. The evacuation rate is only around 10% per RN, barely enough to maintain population growth. As such, the Deathfields under the Urian Republic are the most chaotic they've ever been since VALHALLA.
Some logs from this level were picked up by an M.E.G drone, along with a hard-drive with information used to create this page. Below are transcripts of the audio logs.
Log 1
Undetermined: Testing.
*END OF LOG*
Log 2
Eli: Hope this recorder's working, it's pretty old. May as well introduce ourselves in case someone finds this. I'm Eli, and these are my two co-researchers, Mark and Clement. We're researchers from this hellhole of a level. Clement's been here for 40,000 years, and Mark and I have been here for a few millennia. Seems time is fucked up here, as Clement was born only 1,020 years before us in Frontrooms time.
Eli: According to legend, there is an ancient Citadel made by the All-Consuming that can finally put us to rest. We believe it to be linked to the Backrooms's Void. We've collected logs from across the level, and we're going to throw them all into the Void in the off chance that a drone eventually finds them. Maybe, if we're lucky, it will end up in an actual level.
Eli: *Sips water* mind taking it from here, Clement? My voice is getting tired.
Clement: Sure. We got our hands on a submarine, and found some crew members willing to accompany us in hopes of making it out of here. In addition to the logs, we'll be broadcasting our video footage to the other researchers. At the very least, we'll get some information on whatever's in the Sea. We'll begin log 3 when we launch.
*END OF LOG
Log 3
- Air flows*
- Unintelligible voices*
- Someone clears throat*
Eli: Ok, it's finally recording. We're at a depth of one hundred meters right now, and our cameras haven't picked anything up yet. However, active sonar would be a death sentence and something could find us from beyond our camera's range. Essentially, we're blind. However, we'll be attempting to pick up any low-frequency noises that might signify a large entity.
Eli: So far, we've seen some smaller organisms. They seem to be similar to Frontrooms fish, but honestly none of us even remember what they look like anymore. There appears to be plankton in the water in addition. We will update once we see something.
- Unintelligible noises continue for 4 minutes*
Mark: Oh, that's a big fish.
Clement: Not the kraken we were expecting, eh?
Eli: I'd be careful of it, I doubt that it can compromise the sub but we know nothing about this place, maybe it could shatter the glass.
HQ: Could you give a brief description of the fish?
Eli: Sure. It's got a huge dorsal fin in addition to it's caudal and pectorals. Giant-ass teeth, maybe 6 meters long. Otherwise, looks like one of those vera fish with it's body shape. Guessing it's a predator.
HQ: Noted.
Mark: Oh hey, looks like it's checking out the sub -
- A banging noise, followed by a scrape plays on the audio, followed by unintelligible screaming for a half-minute.*
Mark: Don’t think it can pierce the hull.
Eli: I think the safest bet is to just let it go away on it’s own time, a sonar pulse would probably attract something much worse and we obviously can’t just leave the sub to harpoon it.
- Banging and scraping continues for a minute*
Clement: Is it finally done?
Eli: Think so. We just reached 608 meters down, by the way.
Clement: Nice.
- Muffled speaking and airflow plays for 6 minutes*
Unidentified: Oh shit.
Unidentified: Passive sonar picked up something major.
Eli: What was it?
Unidentifed: A chittering sound followed by what sounded like a foghorn. We’re working on figuring out where and what it’s coming from.
- Unintelligible discussion*
Eli: HQ, we’re 1032 meters down and we seem to have found something. Should we ascend?
HQ: Ensure that whatever you found is a threat to the mission first.
- Unintelligible*
Unidentified: We assume the sounds are coming from a creature. Based on the chittering, it seems to be toothed and the foghorn sound may be it’s roar. The chittering is most likely echolocation. We don’t know how far exactly it is, but we estimate 3 kilometers. It seems to be moving for us quickly. I would assume we’re it’s pretty.
Clement: So what you’re saying is we’re all fucked?
Unidentified: Pretty much. That thing can probably go up to the surface, so in the off chance that we make it up before it reaches us we might die anyway. It’s not my call to make, but I believe our only option is to keep going until we reach the sea floor. We’re most likely closer to it than the surface, unless this is a bottomless void after all.
Eli: Let’s keep descending, then.
HQ: If whatever the entity is comes into sight, describe it if possible.
- Near silence except for airflow*
Eli: Hang on, is that a rock sticking up from the sea floor?
Clement: Suppose it is. If we die now, at least we know there’s a bottom.
Unidentified: It’s getting pretty damn loud. Expecting it to be in camera feed any minute now.
Eli: Everyone prepare to evacuate the sub.
- Unintelligable, footsteps, clattering*
Unidentified: *Shouting* There it is! We’ve found salvation!
HQ: You have seen-
Mark: *Shouting* Holy shit, what is that thing?
- Unintelligable, screaming, klaxons, metal rending*
- Water bubbling*
- Foghorn-like sound*
LOG END
LOG 4
- Something is dropped*
Clement: This will be our final log, if you found this tape we were successful.
Clement: Everyone else is presumed dead. Eli, Mark, and three crew members will wind up at the Deathfields. Two crew members managed to get here with me, but they wasted no time jumping into the abyss. I only stayed behind for now to finish these logs.
Clement: I can confirm, the Citadel is real. I brought all of the logs we found with me, and a hard drive of information. Whoever finds it, please put the information to good use.
‘’’LOG END’’’
Log 5
- Unintelligible noises in the background*
Unidentified: I don't know where I am, or what level this is. I just know that I can't die and up there is chaos. I found this tape in the bodies, I don't even think there's anyone to recieve it but I just need to speak into this thing to keep my-.
- Loud crashing noise which continues for an hour before the log cuts out*
Log 6
Unidentified: This is base 7-T of TEA, on the date of RN 12,822. We missed a shipment of supplies for preparation, and are thus not ready for the night. Evacuations are underway to get some of us to the sister location, but logistically there is no way that all of us can leave in time. Our broadcasting equipment was broken two nights ago, so we can't contact the main base. We'll leave this hard log so that in 24 years people will know what happened to us. At 18:00 UTC, this log will be placed inside a blastproof safe and we will rig the base to self-destruct, to prevent complications. If you have found this, and you are not from a TEA force, please bring this log 5 kilometers to the East to base 8-T. You will be rewarded. Those of us who are still here will try to make a burrow in the Deathfields, where we will stay until heading to Rendezvous I0-IWT-%@-UI.
Log 7
Pamela: Lemme crack open a cold one real quick.
- A can opens*
Pamela: So we're going to be recording the first recorded Firewave today, I'm named Pamela, by the way for whoever gets this log next.
- A drink is sipped*
Pamela: Should be some fun, we're safely underground but we should be able to hear most of it going down.
Pamela: Alright, it's set up. Someone get the Kentucky Friend Screecher out here.
Unidentified: I got it.
Unidentified: Nice to not be the one getting hit by it this time, right?
Pamela: Yeah, we get the entire level to ourselves for 333,000 years after this.
Unidentified: What do you think we can do with that much time?
Pamela: Leave, maybe.
Unidentified: Leave the bunker or?
Pamela: Leave the entire god-forsaken level. They picked up that citadel the other day, right? We have thousands of years to find a way to get to it. Then, we can finally die in peace.
Unidentified: Nice.
- Eating and drinking continues*
Unidentified: Imma come watch too, sounds like it's starting just about now
- An unknown number of people enter the room*
- A rumbling sound is picked up*
Unidentified: Nice, it's starting.
- Chorus of "Nice" from everyone in the room*
- Loud grinding, screeching, and fizzing sounds play with drowned out talk*
Unidentified: PRAISE THE SUN!!
- Laughter*
- Sounds of destruction continue with chatter and eating in the background*
- Sounds slowly fade*
Pamela: Ight, that was the first Firewave. We're going to leave this tape here and go die.
- Nice's continue in the background*
Log Eight
Note From Collector: This is a text log. This was written around RN 3,000, by a scribe. Some parts of the text were shorthand, so it may be difficult to read.
This is log 8 from the Icosa. Last night, we celebrated a week on the sea. We're near the Redwoods, and making quick progress towards our objective. W bg abys mnstr frm c atk ico. bllets no efect cptn ded lfbot dplyd shp comp. SOS md mnstr lnd fck mnstr n c hdng
I survived. I will write down how I saw the event. This giant void monstrosity rose out of the ocean on our port side, and started attacking the boat. It had tentacles, which killed many crew members. It seemed to be invulnerable to physical damage, and I got a strange feeling from those that it killed. It seemed that they were completely erased from existence, which might be a good thing for us. We signalled an SOS, so rescue should be on the way. There are 43 survivors, of 256 people on the ship. That ends this log.A History of Level 62
Humans have been entering Level 62 for the entire history of the Backrooms. However, there were not enough humans to form a detailed history at first, until around 160,000 years ago. Much of this time has little information, as nearly 62% of the recorded history of the level only had around 10,000 humans to experience it, many of whom managed to leave the level in secret. Due to this, there are thousands of years with only a few logs as evidence that they ever passed.
The Beginning
When Level 62 was gaining prevalence, confusion and violence took over. The Deathfields became home to millions, and none had learned how to resist the sanity affect yet. Even the gods were a mystery, as nobody knew who they were. Occasionally, stone tablet carvings or logs from this era are found, however none of them are incredibly enlightening, as those who lived during this time period knew nothing but violence.
The Great Migration
2,312 RN, something changed. An order of ascetic monks, dubbed the Monks of the Peak, formed the first collaborative Deathfields burrow, and underwent a migration to the Great Peaks. There, they
learned how to combat the sanity effect with willpower and Almond Water, and they spread their knowledge to the borders of the Deathfields, creating a series of Monasteries that would provide education and safety. Approximately 10% of the population of Level 62 was taught at these Monasteries. However, it was short lived. At 2,332 most monasteries were overrun, and the Monks spent the rest of their lives in meditation under the Peaks, trying to achieve an exit to Level 62 through enlightenment.
It is unknown if they were successful or not, as they were never recognized again. However, they left a massive legacy on the people of Level 62. Enough were educated in resisting the effect of the level that they could pass on knowledge, creating a slow increase in the educated population. At the same time, civilization spread out. Proto-factions, thinking that the Sea was the answer, created fleets. These fleets were what first spotted the All-Consuming. A scribe on one of these ships first spotted the All-Consuming (See Log #8), and when word got out many people flocked to the shores looking for an escape. This created massive shanty towns, and eventually after the All-Consuming moved to the Citadel war broke out. However, All-Consuming worship was solidified as the first major form of religion. Soon after, the Gods revealed themselves and each gained followings.
The First Golden Age
In the chaos of the war, a faction took power over the level. The T.E.A, aside from their massive technological advances, were extremely militarized, allowing them to take the area by force. However, this militarization soon ended after the war. The T.E.A had a focus on improving the livelihood of the people and science, and evacuated a decent portion of the Deathfields. During this time, people looked for escape methods but were unsuccessful. Eventually, a firewave wiped out the entire civilization.
The Rise of Science
The masses were now 40% educated on how to co-operate with others. This was a massive step in the right direction, and a network of Deathfield burrows was created in RN 10,241. These would funnel people out of danger, and to a habitable area. This caused the rise of many collaborative bases that would soon form the APC. More and more people put down their weapons to become researchers, and many more things became possible. Technological advancements were common, living conditions were good,and the Deathfields were the most peaceful they had ever been in recorded history, though still chaotic. As people explored, a group of researchers discovered the Citadel, spreading the word to as many people as possible while trying to get to it. Unfortunately, soon after VALHALLA took over before the Citadel's existence could be verified.
The Dark Age
After the VALHALLA takeover, science essentially died. Not much has been recorded from this time period,but it is just known that it was a time of chaos until the Firewave.
The Second Golden Age
The Second Golden Age had people using their knowledge for good, building nations that had high living standards and researching things. Researcher upon researcher would go down to try to reach the Citadel, until current day.
Level 62 has most likely been escaped before, keep up hope.
