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Level 636 is the 637th level of the backrooms.

Level 636

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Survival Difficulty: Class 2
》Unsafe
》Secure
》Low Entity Count

Description

Level 636 is an infinite room which has house pillars scattered across the entire level, these house pillars have wallpaper similar to that of level 0, but is lighter & more grayish in color, having a completely different pattern style to the one in level 0, & mostly being made out of house materials from the 1940s, although the wallpaper seems to be freshly made. Pillars here can come in many shape varieties for the area that they take, & can come in shapes from triangles, squares, circles, paralelograms, & octogons. Level 636 is strangely quiet, almost no sound can be heard within the level except yourself, & has the capability to make you lose sanity within 4 days if a traveler never managed to escape. Level 636 has construction tools scattered around the place, coming from hammers, wrenches, drills, & etc, & all these constuction tools seem to come from the present day, making it seem as if there's a renovation within the level. These materials can be touched, but it's highly recommended to not get in contact with the tools, since in anomalous occasions seen by travelers, travelers who hold them slowly vanish into nothing as if they're a ghost, & travelers who've touched these construction tools were never seen again by the travelers who've documented & saw them before they vanished. When traversing through Level 636 traversing long enough you may encounter sqaure shaped holes within the ground. These holes have ladders & flooring as if it's a mineshaft entrance. Going down within these mineshafts could lead you to other levels within the backrooms. Documentation within Level 636 is poor, since it's hard to enter, & having a traveler life duration of 4 days, since Level 636 is very quiet, so documentation within Level 636 is little, & as of now no factions are interested of the level.

How To Survive

Here's the list on how to survive within Level 636.

  1. Run if you hear sound coming from someplace else: This indicates that an entity is close by.
  2. Do not scream: Screaming can alert entities within your area. Traveler reporters said that screaming within Level 636 can also decrease sanity rates faster than average, although evidence of this is little, & it's unknown if screaming really decreases your sanity at a faster rate within Level 636.
  3. Keep running: Running has been known to increase your sanity to good levels, making you last longer within Level 636. It also has a chance of causing a strange noclip but teleportation-like glitch known as a "nolclip hole", a hole which is created if you run for long periods of time, & if dropped in can transport you to another area of the level. This can be used as an escape option if you're being chased by a hostile entity, although this occurs at random, with a calculated 26% chance of the glitch occurring.
  4. Don't touch the construction tools: Touching them can result in your unexpected demise.
  5. Find a mineshaft-like hols I'm the ground: Going down to these mineshaft-like holes can lead you to many levels within the backrooms.

Entities

Entities that can be found within Level 636 are mostly hounds, deathmoths, & skin-stealers, although these entities are rarely encountered. There are reports of partygoers living within Level 636, & even smilers & camocrawlers, although Level 636 isn't a dark level, & isn't a natural environment.

Colonies & Outposts

There are no colonies nor outposts within Level 636, since the resources within this level are scare, & the environment being not suitable for permanent habitation due to the common material of asbestos within Level 636, since asbestos can cause a multitude of cancers.

Entrances & Exits

Entrances

The only way to enter Level 636 is by Noclipping as of now, since other entrances said by travelers are either myths or just hysteria caused by the lack of sanity within Level 636.

Exits

  • Going down mineshafts would lead you almost any level within Cluster I, II, & III.
  • Finding a plastic made door would lead you to level 3456.
  • A certain mineshaft will invariably and seamlessly lead to Level 494.
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