Level 646 is the 647th level of the Backrooms.
An image of Level 646.
Description
Level 646 appears to be an expansive network of non-standard cube-shaped rooms, each cube-shaped room around 6 meters in volume. These cube-shaped rooms (or cubes) are connected to each other both horizontally and vertically. Rooms in Level 646 are constructed from a dark concrete. Each room is identical.
There are a total of 4080 (16*16*16 - 16) rooms, and each room can be entered via a small area on the wall which is always noclippable. This area is approximately 1.5m and are not visible but can be easily distinguished by touching any of the 6 walls (excluding the top wall, as individuals cannot reach the top as it is 6 m vertically), until your hand passes through the noclippable area. You are then able to climb through this space and enter another cube room.
There is no natural light emitted from Level 646 but alternative light such as incandescent light is an option.
The Edge
It is entirely possible for an individual to come across the edge, meaning they have travelled 8 rooms from the origin. (0,0,0)
From the room at the edge to the wall surrounding the entirety of Level 646 and its rooms is an empty 6m gap. Perfect for another room to be positioned to close the gap. It is possible for a room to be situated at the gap.
Cube Movement
Many may notice that the rooms within Level 646 may move into different positions this is referred as a "shift". It appears as the position Level 646 chooses is entirely random. A shift happens roughly every 5 or so minutes. A group of 1-16 rooms will be randomly selected by Level 646 and will reposition them to a random location. And it is theorized that Level 646 has an absence of 16 rooms so the newly adjusted rooms has a place to be repositioned.
This means that a generic coordinate system of the rooms (eg. 0,0,0) is not possible.
Rarely, during a shift, usually when there is some kind of biological error when shifting a room, a cube room has the possibility to pass/noclip through another room. Both the room that is passing through another room and the room being passed through still has collisions, meaning anyone that is in the room that is passing through another room and the room being passed through would be crushed.
Fortunately, rooms shifted through each other has only been recorded to happen 6 times. (Estimated 0.00066% chance per shift)
Level 646 blueprints, found inside one of the cubed rooms.
Entities
Entities in Level 646 are mostly rare when it comes to discovering them naturally. The most common way to find an entity is by chance. Each room has a 1/4 (25%) chance to be trapped with an entity. The entity will only appear when a certain trap activation trigger has occurred. These trap activations can be any of the following:
- Motion
- Sound
- Pressure
- Thermals
- Chemicals
- Tripwires (Biological)
- Thresholds
- Time-activation
- Location-specificity
And perhaps more.
Which if triggered will provoke the entity. This entity can range from Hostile Facelings to Female Death Moths. Where the entity comes from within Level 646 is theorized to be situated somehow in the walls. M.E.G are looking into if they should classify this as a sublevel.
It is possible to escape an entity if you're swift enough.
Colonies and Outposts
There are no colonies or outposts in this level. But it is estimated during the next few years there will be as due to the fact that it is fairly easy to find another human as Level 646 is only around 0.06 miles. (96 (16 (rooms) *6m) meters > miles).
Entrances and Exits
Entrances
- Unfortunately, the only confirmed way is by pure chance. Noclipping through any noclipped object has a chance to bring you hre.
- Noclipping through anything cube-shaped might increase the chance.
Exits
- At the edge, specifically the west edge, the wall (0,0,18 - 0,0,17 would be the gap and 0,0,16 would be a cube room.) the wall is entirely noclippable. When passing through it you will be translocated to another Level. This is level would be levels 1-999.
Other Information
M.E.G Reports & News
> 16/05/1998
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