A picture of Level 655 on Stage 1. This photograph was recovered from a deleted Travellers blog on the Backrooms Archive.
Level 655 is the 656th level of the Backrooms. It is as of right now an unconfirmed level.
Survival Class: Varied
Unsafe
Unsecure
Contents
- 1 Description
- 1.1 Stage 1
- 1.2 Stage 2
- 1.3 Stage 3
- 1.4 Stage 4
- 1.5 Stage 5
- 1.6 Stage 6
- 1.7 Stage 7
- 1.8 Stage 8
- 1.9 Stage 9
- 1.10 Stage 10
- 1.11 Stage 11
- 1.12 Stage 12
- 1.13 Stage 13
- 1.14 Stage 14
- 1.15 Stage 15
- 1.16 Stage 16
- 1.17 Stage 17
- 1.18 Stage 18
- 1.19 Stage 19
- 1.20 Stage 20
- 1.21 Stage 21
- 1.22 Stage 22
- 1.23 Stage 23
- 1.24 Stage 24
- 1.25 Stage 25
- 1.26 The Gust
- 1.27 The Interlude
- 1.28 The Barriers
- 1.29 The True End
- 1.30 Stage 26?
- 2 How to Enter and Exit
Description
Level 655 is an abandoned endless wooden staircase. presumably set within an mineshaft. The first floor, the bottom floor, is coated with an unknown element. Inspection of this element has shown it to be a mixture of concrete, sand, dirt, mud, and Almondium. There is no doorway at Level 655s entrance- rather, a door-shaped hole is the replacement for it instead. (Was there a door before or..?)
A few steps inside Level 655 is a wooden staircase. While at first, the wood used to make the staircase is virtually soundless, it will get more and more creaky as you walk up. There are about 655 steps on the staircase. While it doesn’t go on forever, it goes on for quite a long time. After the 100th floorboard, doors will begin to appear, to the left, right, or even on the floorboards themselves. Sometimes doors will be invisible/look like walls, but the moment you even go near them, you instantly are teleported to another unknown and undiscovered level. For every 100th floorboard, there is a stage.
The wooden staircase goes on forever, and after a while doors start appearing leading to empty rooms. The longer you go up the staircase, the more unusual and modern it gets. There are six stages.
Stage 1
Your typical wooden staircase. While this stage is Safe, it’s not recommended to stay here for too long, as the effects of starvation and dehydration will begin to take its toll on you if you take longer than 3 weeks to complete it. Stage 1s walls seem to have rust growing all over it, even though the walls are made of frozen dirt and mud. There is a 50/50 chance Mariah Carey’s “All I Want For Christmas Is You” will begin to play, even though there is virtually no technology in this stage. While this stage is the least anomalous out of the others, it has an infamous tendency to rise to temperatures as hot as 38 Celsius/101 Fahrenheit.
Stage 2
After the 100th floorboard, the floorboards will progressively get more and more rusty until the 120th floorboard, which at that point becomes complete metal. The metal in Stage 2 appears to be anti-corrosive, but not fire-proof, as this Stage has started burning up whenever Stage 1 rises to extremely hot tempatures.
Stage 3
Rust disappears from the walls. Unmarked wooden doors start appearing every few floors, leading to empty rooms. The old staircase wood morphs into high end spotless expensive wooden floorboards. Deathmoths start appearing as well.
Stage 4
The walls turn to porcelain tiles. The staircase wood morphs into marble. The railing turns into stainless steel. Windows start appearing as well.
Stage 5
Christmas lights and decorations start appearing on the walls and railing. The railing morphs into solid gold. The staircase marble seems to be sprinkled with glitter at this level. Lights start appearing on the ceiling, with the traditional hum-buzz of Level 0. This is where the level starts becoming hostile: Skin-Stealers, Hounds, Facelings and Clumps start appearing as well.
Stage 6
This is the last stage recorded. The Christmas lights and decorations disappear. Bloody handprints, puddles, stains and trails start appearing on the ceiling, walls and floor. The hum-buzz of the lights gets louder. Insanities appear, and all of the entities get even more hostile. The staircase still doesn't show signs of an end, and it is possible there are even more levels than this.
Stages beyond this are fan made
Stage 7
The railing morphs into solid diamond, The stairs are made of tanzanite, and blood is more common, and mixed with red paint, partygoers now appear, and the hum-buzz is quieter than level 0
Stage 8
The walls turn into a somehow stable version of uranium, the railings become a unidentified purple material, the stairs become somehow become solid oganesson (element 118) (also stable), and entity count decreases dramatically, the blood is replaced with hydrochloric acid, and the humbuzz is gone
Stage 9
The whole staircase and walls become antimatter, walls are anti-iron, stairs are the antimatter version of marble, and the railings are the antimatter version of stainless steel. Devoid of entities
Stage 10
The stairs are now made of solid photons, and the area is safe.
Stage 11
A black void, the stairs are invisible, and it is very easy to fall into level 656, as rails and walls are gone
Stage 12
A white void, with a black spiral staircase, half of the steps are missing, and there are still no rails
Stage 13
Instead of stairs, there is an inclining pile of polygons that you climb on, the polygons clip into eachother, creating a rough and annoying stage to traverse through
Stage 14
A seemingly endless white void, that actually does have an end
Stage 15
Immovable steps made out of random materials float in place here
Each atom of these steps is a different element, including antimatter
Stage 16
The stairs' layout is back to normal, with railings, walls etc, this time made out of a flashing, seizure inducing material, that looks like a corrupted image.
Stage 17
Entering this stage has a likely chance crash the backrooms, always sending you to the frontrooms, 24 hours later teleporting you to level 0
On one occasion, someone did not crash the backrooms and passed through
"This stage is a pile of transparent rocks, inclining similar to stage 13, I am going to take one of these rocks" - the explorer
Stage 18
A large, flat plane, it looks like the grid floor from level H, and there is one entity.
The Stairkeeper
The Stairkeeper is a non-hostile, male, teenage faceling, who will guide you to stage 19, follow you until stage 23, whilst providing some protection from hostile entities.
Stage 19
At this point, Level 655 gives up on making stuff more pristine, and just throws out randomly generated stages.
Stage 19 consists of mediocre-quality wooden steps with a wood railing, the stairs' quality gets worse and worse until it becomes hazardous, as the steps will break, and have wood spikes sticking out.
Do not traverse stage 19 without shoes
The stage is home to some docile facelings on the lower parts of this stage
Stage 20
Stage 20 appears to be stage 1, exept it is covered in several trails of rocks, sand, clay, mud, oil, tar, various liquefied plants, and hundreds of unknown materials mixed together. These trails do not lead to anything
Stage 21
The steps here are completely silent, and have no detail to them, just being a few outlines and no more, trails from stage 20 are still present
Stage 22
The trails from stage 20 expand and appear to get more finely mixed until it replaces the stairs
Stage 23
At this stage, the stairs show a slight quicksand-like behavior, and you will sink 2 inches into the mixture
Stage 24
The stairs are now covered in sand, and not the mixture
Stage 25
The stairs get sandier, then less and less sandy, and bent road signs saying "ALMOST" will appear, and some winds at 10-20 mph will occur until...
The Gust
The Gust is a 60 mile per hour wind, it is a constant sandy blast of air that is at the end of stage 25
The Interlude
A small stage, with only 50 steps, it is made of plastic
The Barriers
At the top of the interlude, lies a wall made of notebook paper, once you bust through one, there will be another paper wall 10 feet away, for each one you break, a mysterious force will push you 1 foot per second forward for each paper wall pierced.
The True End
After the thousandth paper wall, you will hit a bright light, and be sent to the frontrooms 100 miles above your yard, or your house.
You will be invulnerable until you land, so this is your one true escape with 100% guarantee as level z can send u to level 0.
Stage 26?
Accessed by noclipping in stage 25
A stairway consisting of signs saying "GO BACK", the force from the barriers will attempt to noclip you back to stage 25, this has been known to hurt people as the explorer noclipped here on accident, before being forced back.
How to Enter and Exit
It is possible to enter by wandering for a long time in Level 11. After walking from anywhere to [[1]] miles, it is possible to find a small, deserted area with sand everywhere with a wooden building at the center, where this level can be entered. To exit, walk back out through the entrance door to return to Level 11.
Fall off stage 11 or 12 to go to level 656
Finish going up the steps to reach the frontrooms