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Survival Difficulty: Class 3e - Environmental
》Unsafe
》Colossal Environment
》Gigantic entities

Photo of this level taken from a "high" viewpoint.

Description

Level 666 heavily resembles a typical forest from The Frontrooms but on a much larger scale. Wanderers in this level are approximately 1% of their original size relative to their surroundings. The Level has weather resembling the atmospheric patterns of a deciduous forest in the frontrooms and changes throughout the year in accordance with the seasons. Due to the size of the environment proportional to the wanderer leads to rain and snow becoming potentially deadly hazards, with flash floods periodically occurring. Flora in this level is made up of species native to the Frontrooms and some previously undiscovered species. These plants excrete different liquids which can have varying effects, these are listed below:

  • The Clover nectar: Cures most of injures;
  • Sticky tree resin: A very sticky substance, if you stick to it, there are low chances that you get out;
  • Almond Dew: Dew which has a mint-taste and increases you sanity if drunk;
  • Moss-mold: Very similair to Carpet mold, it's poisonus and can give you viruses if drunk. Is soaked into moss of this level.
There are many more liquids from plants, these are just documented by M. E. G.


This level is dangerous due to weather, your size, and entities which make your journey harder. If you an athlete, you should be fine. Exiting this level is extremely hard and keep in mind if you enter this level, you will not leave quickly. After entering this level, which is way much smaller than the others (100 miles wide and long), it is recommended to find a colony quickly.

The forest of this level is surrounded by a river, which is also 1000 times bigger than you. Swimming through the river will take you out of this level. Summing up, this level gives you illusion that you are shrunken, but you don't experience things like speeded up metabolism, bigger oxygen particles etc.

Entities

Many insects from The Frontrooms are here, but keep in mind their size are fitted into the forest's size. There is also one other entity.

The Giants

They look like People from Real world, but they are 1000 times bigger than you, as everything in this level exept for you and other wanderers. They also don't speak and have random clothling. They walk randomly through the forest, destroy bases and kill wanderers. Age, gender and height are completely random, but when they hear something they look in the direction of the sound and eventually walk into it. However, if they see you, they will completely ignore you. They also can't look like people who entered the backrooms. They sometimes lose their footwear, which could serve as a shelter.

Avoid them at all costs.

Colonies and Outposts

Base Shrunken of Backroom Colonists

  • Helps people in this level;
  • Have the biggest village in this level with 1200 residents;
  • Lightly armed;
  • Focused on exploration, open on trading and new residents.

The ants

  • An outpost counting 350 members;
  • Open for trading and new members;
  • Has stocks of plant liquids.

Mossers

  • A colony with 23 members;
  • They live in moss;
  • They hide in moss;
  • Yeah, they drink moss-mold;
  • They like moss very much, accepting new members but not open for trading.

Entrances and Exits

Entrances

  • The main entrance is keeping dryer drying you for too long, approx. 1 hour. Your body will start shrinking quickly and you will eventually wake up in this level.
  • Keeping in high, but not fatal pressure in a long time will teleport you here.
  • When The Reducer is shrinking you, there is low chance you will teleport here.

Exits

  • Swimming to the second side of the river surrounding the forest will take you to Level CAT (Joke).
  • Reaching a top of a tree will take you to The Promised Land.
  • Going too deep into a rabbit hole will take you to Level 8.
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