Level 666666 is the 666667th level of The Backrooms.
Description
This level is the inside of a revolving restaurant. It stretches 100 metersx25 meters in size. The glass windows appear to be unbreakable, with several Clerks in it. The glass windows cannot be broken by any means, and there doesn't appear to be any entrances or exits.
You can order food for free, however you will have to wait 3 hours before ordering another meal, and you can only have up to what would be a $250 meal. If you go over it then The Clerk becomes enraged.
Entities
Behind the counter is The Clerk. Normally The Clerk is peaceful, giving you food. But if you order over a $250 meal or a meal less than three hours after your previous one, they become enraged.
When enraged, The Clerk runs with superhuman speeds, clocking up to 50 MPH. Once The Clerk reaches you you get hit with a knife and are knocked out.
You will wake up in a storage room with no entrances or exits. The souls of everyone else who suffered a fate in this room are trapped in jars here. The Clerk will plunge his hand into your chest and rip out your soul. You will instantly die, and your consciousness will be moved to your soul. You will have your soul trapped on a shelf, unable to do anything. When you have an emotion, it becomes a bad emotion, no matter how good of an emotion is may have been before. If you have a bad emotion on it's own, it is reported to get millions of times worse. Only once has someone no clipped out of this room in time, and a soul relaid this information to them. Since this is a common level to no-clip into, it is thought that there would be more than just a few dozens souls in here. If there is others, it is unknown what has happened to them.
Entrances
No-clip in.
Dying on Level 6 may send you here.
If you die in Level 3999 you may be sent here.
The only unconfirmed means of entry is to die in a restaurant in any other Levels.
Exits
No-clipping out.
Breaking the windows. Unconfirmed, as no broken windows have been found before.
There is another confirmed exit, however it is unknown what the exit is, but it is confirmed to lead to The End.
Colonies and Outposts
Despite there being a decent amount of Wanderers in this level, due to it's small size and relative safeness, there is no need for colonies and outposts here.