Level 689 is the 690th level of the backrooms.
Contents
Level 689
Level Difficulty: 2
Unsafe
Unsecure
Moderate Entity Count
Level 689's lobby room.
Description
Level 689 is A level that is consisted of A huge but old late 19th century wooden mansion, which is possibly about 1000 square meters in size, and has rooms that are like A maze and can make you get lost. Level 689 is very vast, with rooms that can send you to other rooms which would then change course as you move onto within these rooms. when you're in Level 689, you'll start within the lobby of the mansion, which you'll then find A pack of almond water for your refreshment here, but be careful, the almond water here within this level can be A deathtrap for entities to find you here within this level. when you start to open A door the journey begins. trying to go back to the lobby is now impossible and now your goal is to try and escape the level. within Level 689, you'll encounter rooms that can contain almond water, food, and many more to encounter within the level, but chances are you may encounter A dead body. do not get in contact with the dead bodies, since the dead bodies are A setted up trap of An entity that roams here which controls the rooms possibly. you may encounter some checkpoints, like A large room, or A kitchen, which would help you out since they're the only rooms in which they'll help and keep you alive, even when you're sleeping, no entities are within these rooms. Once you're out of these checkpoint rooms, you must move onward as usual.
Entities
Room Controllers
Room controllers are An elusive entity which are the main entities that are in control of the level, and would move you forward to other rooms. but be careful of what room you choose, since Room controllers can give you challenges, and also give you traps which would then try and catch you into oblivion. room controllers use dead bodies, almond water, rashones, and aids as traps to try and catch you. they'll make you starve or thirst till they gave you these rooms, and once done so, they'll move A room in which is filled with loot which can distract you from the unseen but elusive entity. it's unknown of how room controllers really look like, but one person who almost got caught but escaped from them said that.
"It looked black in appearance, no face, no eyes, no mouth, but it grabbed me with A crab leg like arm, and it was cold. it was so cold that i felt A shock all the way up to my neck, and it made me feel nauseous."
Not much known are about these entities, but they seem to try and lure you into traps and loot which would make you get distracted or greedy.
Colonies & Outposts
There are no colonies nor outposts within this level, due to the nature of the level.
Entrances & Exits
Entrances
The only way to enter within this level is by finding A wooden door within level 5 that is off compared to all of the designs and layouts of the level, and open the door and you'll be within this level.
Exits
Currently, the only way to exit this level is by finding A special room. this room, unlike all rooms, is An empty but wooden room, with A wooden door with light at the end. once you open the door, you'll be engulfed with light for 5 seconds till it brings you to The Frontrooms.





