Level 689 is the 690th level of the backrooms.
Contents
Level 689
Level 689's lobby room.
Description
Level 689 is a level that consists of a huge, late 19th century wooden mansion, which is about 1000 square meters in size, and has rooms that are like a maze and which makes it very hard to navigate through this level. Level 689 is very vast, with rooms that can send you to another random room which would then change course as you move within these rooms. When you're in Level 689, you'll start within the lobby of the mansion, which you'll then find a pack of almond water for your refreshment here but be careful, the almond water here within this level can be a deathtrap because entities can sense when it is being consumed. When you start to open a door the journey begins. Trying to go back to the lobby is now impossible and now your goal is to try and escape the level. Within Level 689, you'll encounter rooms that can contain almond water, food, and many more to encounter within the level, but chances are you may encounter a dead body. Do not get in contact with the dead bodies, since the dead bodies are a trap set up by an unknown entity here which controls the rooms. You may encounter some checkpoints like a large room, or a kitchen, which may make navigating easier and surviving easier since they're the only rooms in which they'll help and keep you alive, even when you're sleeping, no entities can come within the boundaries of these rooms. Once you're out of these checkpoint rooms, you must move onward as usual.
Entities
Room Controllers
Room Controllers are elusive entities which are the main entities that are in control of the level, and would move you forward to other rooms. But be careful of what rooms you go in since Room Controllers can give you challenges, they can also give you traps which snatch you from existence. Room Controllers use dead bodies, almond water, rations, and first aid kits as traps to try and catch you. They'll make you starve or try to dehydrate you and once done so, they'll move a room in which is filled with loot which can distract you from the unseen but elusive entity. It's unknown of what Room Controllers really look like, but one person who almost got caught but escaped from them said:
"It looked black in appearance, no face, no eyes, no mouth, but it grabbed me with a crab leg like arm, it was so cold that it sent a shock up my spine and it made me feel nauseous."
Not much known is known about these entities but they seems like they try to lure you into traps to torture you for eternity.
Colonies & Outposts
There are no colonies nor outposts within this level, due to the nature of the level.
Entrances & Exits
Entrances
The only way to enter this level is to wooden door within level 5 that is out of place compared to all of the designs and layouts of the level, once you open the door you'll be teleported to this level.
Exits
Currently, the only way to exit this level is by finding a special room. The exit room, unlike other rooms, is an empty wooden room, with a wooden door and a light at the end. Once you open the door, you'll be engulfed with light for 5 seconds then you will be brought back to the The Frontrooms.





