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Level 68 is a strange block of sections with many different blotches of colors splattered together, some parts with the colors mixing together. The colors that appear in the level are in many, many shades. If you count all the sections that the level is split into, the level is approximately 149,597,900 kilometers. This is oddly the exact distance from the Frontrooms to the Sun.
On the first part of this level has only grays, blacks, and whites. As you continue deeper into the level, the colors splattered everywhere in the level get brighter and brighter, until on the final part, they are so bright that you can go blind. This is why the final part is hard. There is the danger of blindness, accidentally falling into the void, and much more non-Entity hazards. One particular hazard is the silence. This is probably a very strange hazard, but it is one. The silence here is about -2.72dB, even less then the sections before, and because of that, anyone here immediately jumps off the level due to horrifying hallucinations that intend to psychologically harm them until they become Insanities.
One thing one should know is that there are these small creatures called "Holes." They are not entities, but a way to exit the section you are in, and to enter the next one. You can use them in a way. When you find one, you have to no-clip through them to enter the next part. Once you no-clip, they will "suck" you into them, and after a few nanoseconds, you will be in a random section. Another thing to know about them is they are completely invisible to the naked eye, so you may have to no-clip multiple times to find it. (note: no-clipping here will NOT send you to a different level) Or you may find it immediately, because there is a chance of it being very big, or the chance of you being able to fall through it. This is very rare though. One last thing is that there can be multiple Holes in one section, so there could be "Holes" everywhere, or just one. Usually, the "Hole" on the final level is way smaller than normal on the final level.
The special properties of Level 68 are horrifying, to say the least. Upon entry of Level 68, a person will immediately feel deep distress and sadness. They will feel regret, and miss their life in the Frontrooms immensely. This is strangely due to the colors, sound, and a strange psychological effect of the Insanities, which were once Wanderers. The most horrifying special property of this colorful abyss is the lack of time itself. Even with a watch, there is no way to tell time here. It is even a possibly to stay in this level for 6-48 years straight. One day outside of this level is believed to last six months in Level 68. But this is still undetermined due to the uncontrollable emotional atmosphere suffered by all survivors. This time is spent in pain and remembrance of every tragedy that had been dealt upon them -- the death of loved ones, pain, traumas, etc. They felt it all as if they were there, amplified. After this has been done -- which happens 5-15 times, the person will witness tragedies faced by their family, up to 1,000 years back. Anyone in this state has a 1/100,000 (est.) of not becoming an Insanity. Due to the lack of time, hunger and thirst are nearly entirely destroyed.
Entities
The only known entities to exist in Level 68 are Insanities. The Insanities that currently make up the only Entity hazard are believed to be types of the rumored higher evolutions of Insanities. These insanities cannot physically harm anyone, however, their abundance and ability to reach into the minds of their victims and horrify them have granted them the title of Abnormal-68-Insanities. These Insanities cannot leave this level, and are sentenced to eternity here.
Colonies and Outposts
Due to the nature of this level, colonies are unable to be established.
Entrances and Exits
Entrances
Chopping down a sakura tree in Level 1084 takes you here
Becoming an Insanity on any level has a rare chance of taking you here