A photo of Level 6 taken by an anonymous explorer
Dave in level 6
A Hallway In Level 6
Contents
Level 6: "Lights Out"
Survival Difficulty: Class 5
Unsafe;
Unsecure;
Entity Infestation.
Description:
Level 6 is an expansive complex of small, pitch black, relatively barren metal rooms similar in design to a typical commercial boiler room. This level is debated to be one of the most dangerous of the main 9 thanks to the terms of depleting sanity the most out of the main 9, but Level 3 is technically more dangerous in terms of living entities. When measuring with the survival difficulty, technically level 6 is more dangerous and can be considered the most dangerous of the main 9. Due to its effect on sanity, a large number of Insanities occupy this level. Loud faint screaming can also heard through out the level massively depleting sanity without almond water.
Throughout the level, numerous metal pipes can be found that transport heated water originating from an unknown source. Audio distortions can frequently be experienced, ranging from the rushing water growing to an extreme intensity to vocalizations of a strangely familiar voice ringing throughout the piping.
Hallucinations of a wide variety are also prevalent within this level, ranging from seeing loved ones in a distance to the strange false exits of Level 6. These false exits are unique in that other wanderers will share this hallucination until properly disbelieved. Another hallucination of note is the Unknown Wanderer, an indistinct male figure of average height and weight that can be found throughout the level. When a wanderer attempts to interact with this hallucination, they will gradually fade into the darkness. Reports have been made of this hallucination being found on other levels, most predominantly on Level 0, after first being witnessed on Level 6 proper.
Digital recreation of a sus hallucination
Mourning Event:
Occasionally a dim light without a source can be found while exploring Level 6. This light is thought to be related to anomalous incidents dubbed "Mourning Events". These events appear to be caused by the transformation of a wanderer into an Insanity while within the level, as there have been no documented cases of a Mourning Event occurring outside of Level 6. It is unknown what the significance of these events are, but suggest a deeper connection between the level and Insanities.
Colonies And Outposts:
The Sane Wanderers:
- A colony of people who have managed to stay sane in level 6
- There are 6 known members of this colony
- They are known to travel to level 4 for supplies
- They seem to prefer level 6 to any other level
The Black Ops:
- A group of armed personnel destined to help kill entities
- Friendly
- Not open for trading
- Heavily armed
- Founded by user u/Magnetite_Beret
Backroom Colonists
- An outpost formed by the group to kill entities and get more members.
- Friendly but armed and not opened to trading.
The Chaps
- A colony of British people.
- There are 10 members in this colony.
- Heavily armed with homemade weapons.
Poglantis
- An outpost formed by the group.
////-055e3
- A colony of THEIT_^
- Formed successfully when The Devs let us move closer to level 0.
- THEIT/ Will give out supplies.
- THEIT\ went rouge and are annihilating people's non-existence for no reason.
- Used a a place of vacation for me.
Entrances And Exits:
Entrances:
Five of the known known methods to enter Level 6 are;
- A rusted door located on 6.1, which leads directly to Level 6. You will hear the screams of level 6 when opening the door.
- Going through a boiler located within Level 5.
- Being dragged by Entity 126 on Level 1.
- Turning off all nearby lights for 10 Minutes on Level 7.2.
- Keep moving throughout the building until you feel you will pass out. After waking up, you will find yourself in this level.
- Jumping through a blacked-out window in Level 4112. (Those kinds of windows cannot be opened)
Exits:
Five of the known known methods to exit Level 6 are;
- Accidentally tripping on a wire leads to Level 6.1. It is worth noting that intentionally tripping on a wire will not trigger this transportation.
- There is a spiral staircase that takes you down to Level 28. Jumping into a puddle is rumored to also lead to Level 28.
- Entering a hole will lead you to Level 8.
- Wandering far enough will bring you to Level 7.
- Walking through a specific door which does not have any specific look will lead you to Level 243, mostly on accident however.
- Finding a black door made out of alloy will lead you to Level 2133
- There will be and exit to ytinifnI leveL. DO NOT go through.