Level 6 is the 7th level of the Backrooms.
Contents
Survival Difficulty: Class 5
A photo of Level 6 taken by an anonymous explorer.
Unsafe
Unsecure
Undetermined Presence of Entities
Description
Level 6 is an expansive complex of indeterminate size, made up of metallic walls and brick floors. The entirety of Level 6 is shrouded in complete darkness, and thus far no sources of light have managed to create any light in the level. Due to the darkness of this level, it is difficult to sufficiently take photographs of it. Level 6 is presumed to be infinite.
Throughout the level, numerous metal pipes can be found that transport an unknown heated liquid, originating from an unknown source. Auditory hallucinations are frequently experienced, ranging from rushing water to indecipherable voices ringing throughout the piping.
It is believed Level 6 may be able to influence one's perception of reality, resulting in symptoms of paranoia and derealization. Despite there being no known tangible threats, Level 6 is regarded as being one of the most dangerous levels in the Backrooms. A significant portion of the Wanderers that enter this level lose sanity quickly or do not return at all.
Colonies and Outposts
The Sane Wanderers
- A colony of people who have managed to stay sane in level 6
- There are 6 known members of this colony
- They are known to travel to level 4 for supplies
- They seem to prefer level 6 to any other level
The Black Ops
- A group of armed personnel destined to help kill entities
- Friendly
- Not open for trading
- Heavily armed
- Founded by user u/Magnetite_Beret
Backroom Colonists
- An outpost formed by the group to kill entities and get more members.
- Friendly but armed and not opened to trading.
The Chaps
- A colony of British people.
- There are 10 members in this colony.
- Heavily armed with homemade weapons.
Poglantis
- An outpost formed by the group.
////-055e3
- A colony of THEIT_^
- Formed successfully when The Devs let us move closer to level 0.
- THEIT/ Will give out supplies.
- THEIT\ went rouge and are annihilating people's non-existence for no reason.
- Used a a place of vacation for me.
Entrances and Exits
Entrances
- A rusted door located on 6.1, which leads directly to Level 6. You will hear the screams of level 6 when opening the door.
- Going through a boiler located within Level 5.
- Being dragged by Entity 126 on Level 1.
- Turning off all nearby lights for 10 Minutes on Level 7.2.
- Keep moving throughout the building until you feel you will pass out. After waking up, you will find yourself in this level.
- Jumping through a blacked-out window in Level 4112. (Those kinds of windows cannot be opened)
Exits
- Tripping on a wire leads to Level 6.1. It is worth noting that intentionally tripping on a wire will not trigger this transportation.
- There is a spiral staircase that takes you down to Level 28. Jumping into a puddle is rumored to also lead to Level 28.
- Entering a hole will lead you to Level 8.
- Wandering far enough will bring you to Level 7.
- Walking through a specific door which does not have any specific look will lead you to Level 243, mostly on accident however.
- Finding a black door made out of alloy will lead you to Level 2133
- There will be and exit to ytinifnI leveL. DO NOT go through.