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Level 6

C5Icon.png

Survival Difficulty: Class 5e - Environmental
》Treacherously Unsafe
》Guaranteed Unsecure
》Hazardous, Whether It Be Cognitive or Physical

Description

Level 6 is a copy of the Void nowhere. It's hard to go to, and it's because of Level 5. The unstable nature of this level is...really dangerous.

A photo of Level 6. (Remember, it acts like a void.)

Upon entry, one will notice that they're starting to lose mental stability. This is a bad sign, as you will turn into one of them. the Voidfallen, lost in the "Void" forever. The only way you're sure of getting out is by finding a white door in the middle of the stonehenge a room. You will turn into one of them. Please don't enter this level or the Altrooms in general. Please don't do it.

Colonies and Outposts

The Lost Precursors

  • Willing to lead you to any other level.
  • Has many supplies.
  • If you see a house, mainly in the style of Level 11.5, you'll see them.


Entities

The only entities here are us. Only us. Just us.

Did the page just write itself?

Entrances and Exits

Entrances

  • Level 5's final building can transport you to Level 6.
  • Level 0 can be used to get to Level 6 by noclipping into a black wire.
  • Level 1 has a particular shelf to get here.
  • A black rock in Level 3 can get you here.

Exits

  • Entering a white door can lead to Level 7.

Level 6.5: "Swapped Reality"

Level 6.5 is a sublevel in Level 6.

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Survival Difficulty: Class Habitable
》Safe
》Sustainable
》Devoid of Entities (Except for Docile)

We have created this level for your pleasures and your pleasures only.

A picture of the office. Wanderer presumed alive and living in Level 6.5.

Level 6.5 is an office with regenerating supplies, consisting from Almond Water, to various foods such as sandwiches and candy. It also has drawers you can use for storage, and it strictly has rules for the level.

  1. NEVER harm the level. It will send you to the place you go to meet the ones that smile.
  2. Don't try to provoke it. Attempting to do so will result in third-degree injuries.
  3. Never try to attempt suicide in this level, it'll just regenerate

It also gets rid of the need to fight anything, as there is just us.

Colonies and Outposts

Children of the Lost Precursors

  • Act the same like the Lost Precursors
  • They help when injuries are noticeable or not
  • Population: 265
  • They live in the Dark Outpost

The Voidfallen

  • Have mercy on us. We'll do the same to you.
  • Can help with sustainable sources, like food.
  • Armed, but hardly ever uses weapons
  • Population: 440
  • They live in the Outpost of the Voidfallen.

Entrances and Exits

Entrances

  • Clip through the white door and you'll be sent here.

Exits

  • If you ever wanna leave, just go back the way you came.

Author's Note

If you feel this page is badly written or is a stub, feel free to fix it.

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