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NOTE: This page is part of the Canon Evolutionsverse

Log: 04/03/1539

...In Development

Log: 06/05/1729

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Survival Difficulty: Class 4
》Unsafe
》Unsecure
》High Entity Count

Level 6 is the 7th level of the Backrooms. And one of the most insane of all levels.

Description

Level 6 is an expansive looking grassy field and the open sky, this level is relatively very dark except for the entry point. Level 6 is divided into two regions, "Entry Point" and "Invisible Field", entry point is the main region where everyone who enters here will be here for the first time, you can see a long red fence with a small door of the same color and a cement pillar sprayed with the letters S, U and R. Right after entry point, there is an invisible field, which is another region of the field with extremely low lighting and with a gigantic impossibility of vision, here the only form of guidance can be the continuity of the fence or supposed constructions found around Level 6. It is not known what these buildings are because of the darkness, but attempts at testing using thermal cameras have theorized that they look like small farms, houses (from the 1730s) or even fishing huts.

Several strange reports of the appearance of stars in the sky, lights were seen, but none were exactly confirmed, apart from some tried and tested ones such as the non-functioning of lamps obtained from other levels.

In addition to the darkness and the entities that can attack you, it is common to hear voices with a language without the possibility of understanding, hallucinations of other entities or wanderers, figures and false touch with something else.

Entities

Despite the darkness, it is possible to feel entities nearby such as Smilers, Hounds and Skin-Stealers but it can also be hallucinations and false premonitions. The entities are much more dangerous due to the invisibility of these entities and so care must be taken when crossing this place.

Colonies and Outposts

This level is extremely unknown, with various voices and hallucinations, as well as entities. So many avoid trying to stay here, just accessing Level 6 for research.

Entrances and Exits

Entrances

  • Finding and opening two glass doors on Level 5 where there is a lawn behind will take you here.

Exits

  • Because of the structure of Level 6, it is extremely difficult to find it, but if you find it, a luminescent exit staircase will be visible, right after the stairs, find a door, open it and you get in Level 7.

Log: 08/07/1919

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Survival Difficulty: Pending
》Undetermined Safety
》Secure?
》Unknown Entity Count

Level 6 is the 7th level of the Backrooms.

Description

Level 6 is well known by keeping an enormous darkness inside, in addition to condemning any luminous object to emit light, any flashlight will remain weak emitting by lighting by Level 6, this creates a great difficulty in passing through Level 6 due to the lack of visibility. Level 6 contains a structure with a concrete floor, and with brick walls, it is common to see windows and bridges on Level 6.

Level 6 windows do not lead to a bright object or an exit, the windows are a transport to other Level 6 regions far from your current location, and this makes it a little easier for many wanderers to find the exit, even though the exit may be extremely far away, the problem with these "windows" is that the same person will not be able to return from where they came from, as the window will instantly disappear at the same time the person crosses, so if the wanderer is going to places even further away from the exit, it will become a hell the passages through Level 6. In addition to the windows, small metal bridges can be found that lead to other regions of Level 6, unlike windows, bridges lead to places that are in the way, not a teleportation to distant regions. These bridges cannot be broken and have no fences, which makes the possibility of falling and dying in the abyss below extremely high, yes, there is an abyss below these bridges, several people threw themselves into the abyss while a camera records live for colonies located on Level 6, the information found is that in the abyss, it is not exactly an infinite hole, it was seen that at the end of the abyss, a luminous liquid of reddish aqua color deep throughout the abyss being that the material of this liquid was not identified, while the recording was taking place, several screams of agony were heard saying "he, he, he is here, run immediately! He wants to see us without the saving mercy, run! The horns will pierce your skin!" while the camera crashed and ended recording, thus, it is not advisable to cross these bridges.

Many dangers surround this unknown, tenebrous and dark place, in addition a substance named by M.E.G by "Voidtage" was found, Voidtage is a substance accidentally captured by smoke detectors placed in the M.E.G to search for the sources of the liquid found in the abyss, Tests were done with Voidtage and it was seen that it absorbs a lot of light, this is the main reason that Level 6 is extremely dark and the light reason works poorly.

It is unknown if there is a relationship between the windows, the bridges, the abyss and Voidtage as Level 6 is still in the research process.

Entities

Level 6 is extremely dark, signs of entities have already been confirmed but it is still unknown a good part of the entities that are listed and their amount, because even entities have difficulty seeing what is in front of them, so it is advisable not to make too much noise if you meet any supposed entity, the most common reports of entities to be found are apparitions of Smilers (The poor lighting made from their eyes and teeth, makes the Smiler weaker here), Skin-Stealers, Dullers, The Living Room and strangely Lighters.

Colonies and Outposts

It is extremely difficult to gather a colony here, due to the enormous darkness of the level and the difficulty of encountering another wanderer. But some groups managed to get together using rare-to-find equipment.

M.E.G - Base of Dark Hiders

  • All day long, limbs disappear due to darkness.
  • They helped in the discovery and research of the Level 6 structure, enduring the difficulty of visibility.
  • close to your collapse.
  • Contains a food resource warehouse.
  • Can identify people with a walking stick, and prohibit most members from leaving the Base without permission.

It has about 30 to 60 members, it is unknown and cannot be counted because of the darkness.

Outpost S.O.S (EXTINCT)

  • It is a group that was linked by a rope so as not to lose members.
  • They don't know what the Backrooms are, most are dead sinners who went directly to Level 6.
  • Most were once drug dealers or murderers.
  • They thought they are in purgatory and that they will be free someday.
  • They were hopeful and did not believe in God.
  • It had about 4 out of 11 members, plus it has no resources and has been running since 1999 without knowing it.
  • Dissolved and lost due to the fraying of the rope, the group is extinct.

Lighting Organization

  • The largest known organization in Level 6, sharing some members with MEG members.
  • Helped M.E.G research the Level 6 structure.
  • Received recordings of the abyss and was the main colony trying to research the abyss.
  • They created a project to spread lanterns with extremely strong light potential throughout Level 6, 3 miles of lanterns have already been spread and practically no one has found the location or any sign of the lanterns of this project, probably due to the huge structure of the level.
  • It was the first group to confirm the existence of entities in this level.

Entrances and Exits

Entrances

  • Walking for too long in the Boiler Room on Level 5 can randomly make all lanterns and light objects stop emitting light, soon after transporting the wanderer to Level 6, so don't do that.

Exits

  • Continue walking through Level 6 and feel yourself walking on a ramp, continue until you find a supposed door, opening it will take you to the Level 7.
  • While walking on one of the bridges, find a hole in it, it will not be an abyss below but a puddle of almond water, transporting you to Level 8.
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