
Appearance[]
Level 7.5, also known as "The Docks", is a set of pine wood docks resting on and below two presumably infinite bodies of pitch black fresh water. Light posts can be seen emerging from the bottom body of water and along the sides of docks that emit a constant bright yellow light. This along with lanterns occasionally resting on the docks are the only sources of light, any other sources of light brought onto Level 7.5 will cease to produce any illumination. Traveling far enough into the level one may stumble upon a much larger dock containing several benches and trashcans as well as the occasional bottle of Almond Water. These areas will be referred to as "Resting spots" and where one can often find other wanderers, colonies, and outposts. In addition to light posts, nightshades can also be seen growing from the water. Despite the bodies of water having a near infinite size, the docks are finite, covering a space of around 20,0002 miles, or 32,1872 kilometers.
On various locations throughout the docks of Level 7.5 wanderers have found several doorways leading to separate levels, nearly all of which lead to Habitable and or Class 0 levels within the backrooms, all of these doors, the levels in which they lead to, and their locations will be listed in the Exits section of the page.
Although the docks only occupy a small portion of space amongst the vastness of the body of water, several small row boats can be found attached to the poles holding the docks in place, where exactly these boats come from is a mystery, however, as they will appear in areas of the docks that are not being actively observed by human life. Several wanderers who have used these boats to explore the outskirts of the level have found various unusual structures, these include:
- Several smaller sets of docks.
- Unusual concrete pillars usually around 8 foot on all sides (30.48 Centimeters), that extend from the bottom body of water to the top. These are exceedingly rare and are thought to be from other levels.
- A possible unidentified entity that resembles that of a large octopus.
Environment[]
Level 7.5 is a safe level devoid of entities and can provide rest to any wanderers who may feel tired or stressed, the large bodies of water found on Level 7.5 are considered potable and can be drank without any health concerns, although drinking them directly from the body of water may lead to drowsiness and unusual dreams often depicting a place the wanderer considers comfortable or calm. The water is assumed to be safe to swim but fully diving into one of the bodies of water will lead one out of the level. Level 7.5 maintains a constant faint smell of nightshades due to the nightshades seen growing from the bottom body of water. Level 7.5's temperature fluctuates between 80-90° Fahrenheit (26.7-32.2° Celsius) and 60% humidity, which may be considered undesirable for some. Level 7.5 contains several forms of biological life, including nightshades, moss, moths, dragonflies, fireflies, and several types of fish living in bodies of water that can be safely caught, cooked, and consumed. Species of fish that live within Level 7.5 include Largemouth Bass, Smallmouth Bass, Spotted Bass, Catfish, and Trout.
Anomalies[]
Various abnormalities are known to exist within Level 7.5, one of which, the effects of consuming water in the level, has already been listed.
It is theorized that a large unknown entity may be present in the level. Wanderers have reportedly seen large tentacle-like limbs extrude from the bottom body of water. As of now, these sporadic sightings remain mere rumors, as there is no photographic proof of the alleged entity. Wanderers note that these tentacles move exceedingly fast, are only ever seen far from the primary docks, and appear to be able to detect when a wanderer looks at them, as they always resubmerge once viewed.
Level 7.5 possesses a notable calming effect on wanderers present within the level; though this may be a non-anomalous effect and merely the result of the environment being generally quite relaxing, wanderers still tend to be far less violent while present. In addition to this, wanderers easily lose track of time, resulting in some wanderers staying in the level for years without releasing. This is currently being studied, as M.E.G. is unsure if this is psychological or a time dilation within the level, as wanderers age far slower as well.
Colonies[]
Unnamed Colony[]
- Small colony of 10.
- Willing to trade fish for almond water.
- Non-Hostile.
- Attempting to form a settlement on a relatively large Resting Spot.
- Willing to accept new members into the colony.
The Lamprey[]
- Small colony of 6.
- Should not be trusted.
- Known to scam wanderers out of their belongings.
- Hated by RiverTown.
- Unwilling to accept new members.
The Repair Men[]
- Non-Hostile.
- Attempts to repair any damaged parts of Level 7.5.
- Willing to trade certain items for any form of sustenance (I.e. Almond Water and fish).
- Willing to accept new members into the colony.
Outposts[]
RiverTown[]
- Large settlement of around 46 inhabitants.
- Located on a close collection of 3 unnaturally large and closely linked Resting Spots.
- Are willing to accept new inhabitants.
- Are willing to trade various items.
- Are hostile to The Lamprey.
M.E.G Base Lambda[]
- Study the unusual effects of the water.
- Willing to trade.
- Non-Hostile.
- Located on one fairly large Resting Spot.
N.A.X.O.S. Base Aqua[]
- Study the properties of the level.
- Willing to trade.
- Non-Hostile.
- Located on one small Resting Spot.
Entrances[]
Exits[]
- Jumping into the bottom body of water will lead to Level 8, falling out of a low part of the cave roof.
- No-clipping through a "seabed" in Level 7's outskirts, which will cause one to emerge from the ocean floor here.
- Attempting to damage the docks might cause one to faint and wake up on Level 5.
- Attempting to damage the light posts might cause one to faint and wake up on Level 11.
- Noclipping into the large concrete structures is thought to lead to Level 11.
Doorways[]
Level 7.5 harbors several doorways leading to generally far safer levels, though there are exceptions to this, it is considered safe to enter doors found on the docks. These doors often come in multitudes, though a select few are singular, and will be listed as such.
These exits are listed below:
- Going through a rustic navy blue door will lead to Level 699. This is a singular entrance, and does not have a definitive location.
- Going through an old, windowed rural door showing Level 10 on the other side will take you to Level 10.
- A pair of glass sliding doors are present on this level, which presumably lead to Level 399 as the level can be seen on the other side, however, they cannot be opened, nor smashed through. This is a singular entrance, and can be found on a fairly large set of docks located east of the primary docks.
- Entering a doorframe, no matter the style of said doorframe, will always lead to Level 0, it is important to be aware of this information due to the doorframe not showing said level on the other side, as only darkness can be seen.
- Level 37.5 can be entered via going through a doorframe filled with water, however this is a one-way trip.
- Level 72 can be entered via a traditional office door.
- A pair of wooden dinner doors is known to lead to Level 96, though it is singular, and the location of said door is known to fluctuate.
This level is based off of Yume Niki.
Author: Cendimix
Images: All images edited by me.
Audio: Yume-Niki, Mall Stairs.
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