Description
The level itself only consists of 2 areas. Area 1 being the actual station you would find in a subway and area 2 being the tunnels that the trains go through. In the main area which we will call the platforms there are minimal entities and the only entities that are there are class 0/1 entities like jelly-walkers or roasters. This level is quite hot and moist and you can occasionally find fungus's of many sorts around the edges of walls etc. In the tunnels it is a more hostile area. This area normal has class 3-5 entities like the odd skin-walker and even worse Aranea Membri. There is also another entity called "Trains" and "Trainmasters" that are level exclusive
Entities
-Trains are what they sound like, they have 3 cars, the longer you stay on for the worse, the trains have a chance of ending up at random levels BUT you can also just end up at the station again. The trains have different "company's" owned by the Trainmasters. The journey through the tunnels are mostly fine but it will depend on what company you buy a ticket from.
-Trainmasters: There are only 5 on this level, each owning a company. They are not hostile in any way and will sometimes give a wanderer directions or info about a certain level. The first company is TBE (The Backrooms Express) and they are the most reliable providing non hostile entities and humans alike with basic survival needs and safe passage through the tunnels, their for of currency is almond water bottles (used ones to be exact) owning 5 will get 1 person a ride.
The second company which it pretty good is called TechnoMetro, they only provide transport to humans however. They only provide customers with drinks but they have a large variety including super almond water. Their form of currency i weapons which they supply to M.E.G Explorers. 1 Melee weapon like a knife will get you a ride.
The third metro company wich can be bad sometimes is TMS (The Metro Service) and they provide service to everyone. They do free rides for wanderers that are using TMS for the first time who are under the age of 37. Although the trains at TMS have occasional brake failures that will cause it to crash, if you survive the crash (37 percent chance) You probably wont survive the tunnels.
Fourth company is ran by Jellywalkers and the Trainmaster, their company is called JellyTrain and the train is an old train that resembles a train from the 60's or 50's, they serve Jellywalkers and humans (Not roasters however) and their trains are slow and often get attacked by entities that live in the tunnels, their form of currency is bottle caps and 20 will get you a ride.
The final company Metro-Go is the most unreliable company, their rides are free-of-charge and their trains are run down but modern, entities that live in tunnels often breach the trains and bust in killing everyone on-board, they serve everyone.
Entrances And Exits
Entrances:
Getting hit by a train in any level with a train will teleport you here
Getting killed by a nightmare about a train will make you wake up here
Finding an info booth in any level
Exits: Catch a train
Outpost's And Colonies
Tunnel Explorers
Group of about 25 humans
Willing to trade
Will give tunnel wanderers supplies and Almond Water
Only hostile if provoked