Level 7191 is the 7192nd level of the backrooms.
A picture of one of Level 7191's paths from the starting position, taken by a random wanderer currently still in the backrooms.
Contents
Description
This level consists of 4 seemingly infinite gravel and dirt path, with some occasional sand pieces, along with nearly-perfect alligned trees on the sides. For how long this level goes is unknown, presumed to measure around as much as Level 0, but the size being converted into a straight line for each path. What's at the end of the level is currently unknown, some theorize it's a way for The Frontrooms, some say it's just endless.
Upon entering this level, anyone will immediatly be facing one of the 4 paths of the Level, each one always having the same exit for anyone entering the level, each direction being marked by the following numbers 1, 2, 3 and 4. Along the directions, some buildings may be found.
At times, an ambient pulse-like event will occur in the event with the sunlight being obfuscated by thick clouds, taking approximately 3 seconds per obscuring and brightening, for a random time arranging from 12 seconds to 2 hours, even though the only clouds in this level don't move so it's unknown how this is possible, along with the level being always in Afternoon (presumed 6 PM summer time, or 4 PM winter time). Around the level there's no common entities, just one unique entity for this level known as "The Forest's Renje" which appears to be a half translated word of "The Forest's Creature" with the word "Creature" being abbreviated into Renje from the Croatian language, still meaning creature.
The creature is considered impossible to damage and will start to approach nearby preys the more they get distant from the starter point. It is currently unknown if there's 4 of these creatures or if it's the same one, as due to the level's nature it's impossible to spot more than one at the same time:
- 100 Meters from starter point, prey will be selected, usually one at a time.
- 500 Meters from starter point, you may start hearing noises from behind the trees.
- 2 Kilometers from starter point, high increase of distance from last point, but the creature can be now seen occasionally.
- 5 Kilometers from starter point, the creature will now try to lure the prey behind the trees, however lure always seems useless, as the creature doesn't show itself.
- 15 Kilometers from starter point, travelers will begin to experience hallucinations.
- 30 Kilometers from starter point, the entity will now be seen and will try to get to the prey, though stops everytime. Either this being for testing of the prey or for unnecessary fear despite the entity's nature is currently unknown.
- 50 Kilometers from starter point, copies of the level will be made, and the prey, starting from this distance in any direction, will be alone and going back won't work anymore.
- 100 Kilometers, you won't be able to move for 2 seconds, like if you're stuck in place, and then the level will switch down to night in an instant, becoming like a street on night time, with just few lights and stars in the sky. Starting from this point the entity will attack the prey in the singular part of the level. 100% of the cases caused the prey to be killed at this point, so it's not recommended you go any further, as it's currently unknown what is ahead of this point, due to noone surviving after the level turns into night and the creature's attack begins.
However, this level is relatively safe and has a few outposts in the first kilometers of the level, along with doors leading to some levels in the paths.
Entities
This level has only one unique entity, called "The Forest Renje", the look seems to variate per individual, but its usual context is that of a 4 legged entity made out of trees related objects only.
Colonies and Outposts
The M.E.G.
- The M.E.G. set a small outpost in this level to help travellers get through this level.
- Willing to Trade
The Backrooms Colonists
- They have 4 different outposts, one per direction, each one approximately 1 kilometer from starter point.
- Friendly
- Willing to Trade
Entrances and Exits
Entrances
- One may enter this level by completing Level 7190.
- There's rumors that there might be an entrance to this level from The Hub.
- Playing Super Mario Run on one of the arcade machines in Level 3999 for longer than 2 hours will take you here.
- It is possible to enter this level from Level 0 after finding The Manila Room. After entering the Manila Room, sit in it for any time between 10 seconds to 30 seconds, then stand up and leave the manila room. Go straight until any wall from Level 0 is in front of you, then after doing that, punch the wall 3 times with any hand, even combined. After that, the wall will open up and you will have to go inside the dark tunnel. The entrance will seal behind you. Upon sealing, the next time you blink, you will appear here.
- Run "4WAYS.exe" in The End's computer to be brought here.
- Very rarely, an unknown entity can drop a key, touching it will cause the key to fade and you being brought here. This is undergoing research to both figure out what the entity is or what it does, and if the key can be obtained in another way or if it can send anywhere else.
- Finding 2 very rare aligned unlocked doors in Level ! and entering any of the two will always take you here, indifferent from which one you picked.
Exits
Each path has it's own exits, they're always the same and these are all the known ones so far, the last ones being the same for every are listed last:
Path 1
- Reaching 2 Kilometers in this direction will have a small shack at the left side of the path, enter it to enter Level 453.
- Noclipping in the 2 Kilometers shack will have a 1% chance to take you to level Level -4532
- Enter the forest and if you're not brought back to the level, you will find a yellow hatch, enter it within 30 seconds to be lead to Level 0
- From 5 to 6 Kilometers, you will find a beer bottle sign, touch it to be sent to Level 6.1
Path 2
- Entering the train at the beginning of Path 2 (after about a 200 meter travel) will take you to Level 11.
- Finding a fountain at approximately 1 Kilometer from starter point and pouring any quantity of Liquid Pain into it will cause you to be brought to Level 441, although you have a 5% chance to be brought to Level Pain instead.
- Noclipping anywhere on the road from Path 2 will take you to Level 155.
Path 3
- Entering this Path and proceeding for 50 Meters while having lived a bad life in the backrooms will take you to a random but dangerous level, generally entity infestation levels.
- 750 Meters from Starter point you will find a door in the middle of a black square, opening it and entering it will lead you to Level 561.
- While the other paths can also have normal buildings, noclipping into the roof of any of the buildings in this path can lead you to Level 19.
Path 4
- Attempting to set on fire the forest on other paths will lead to the exit listed below, however attempting to set on fire the trees from this path specific will cause one to be brought to Level 140.
- Entering an Abandoned store has a chance to bring you to Level 20.
- Find a jewelry themed building labeled "The Opera" will lead you to Level 63.
- Entering a glitched corridor found next to the trees at 3 Kilometers and 256 meters from the starter point can lead you to Level Entry.
General Ways (working for any path)
- Attempting to kill yourself once you're in the night time will cause you to be teleported to Level !.
- Attempting to set the trees of Path 1, 2 and 3 on fire will cause you to be brought to Level 192.
- What if i told you that noclipping through the ground of the starter point can take you to Level 47, isn't that interesting?
- There's a theory that somehow reaching Past the 100 Kilometers will eventually lead to The Frontrooms, however this is unconfirmed since noone made it past that point.
- Entering the forest from any point has a 95% chance to lead you back to the beginning of the level, the other 5% will spawn a yellow hatch (read above)
Credit
This level was made by DRSDRS, any level made by DRSDRS is listed in the profile's about, in "Levels i created".