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Level 737: The Changing Rooms
Level 737 is the 738th level of the Backrooms. The size of this level is smaller than most, but exits are difficult to stumble upon due to the level's nature. Apart from that, the level is generally safe as enemy encounters are very rare.
Description
The lockers of Level 737.
Level 737 is a devoid of life changing room with segments that lead to hallways and restrooms. The hallways consist of white walls and colorful floors made out of linoleum. The hum-buzz of the fluorescent lights is fairly loud, but not as loud as Level 0's.
The smell of chlorine is present, gradually getting more intense as soon as you venture out deep into the level, although the presence of swimming pools or any body of water has not been reported. There is no running water in this level, meaning that the toilets in the restrooms won't flush, and you won't be able to wash your hands.
The main hallway of Level 737. You can also see the door leading to the Chlorine Void.
The restrooms
Some hallways have doors that lead to the "Chlorine Void", which is an infinite, very cold and incredibly dark out-of-bounds room. Although you can return back to the level, spending more than 30 seconds in the Chlorine Void poses a serious health risk, and could lead to death from hypothermia.
The lockers in the changing rooms are for the most part empty, although it's possible to find some empty water bottles or rotting clothes. As mentioned before, the level is generally safe, although both visual and auditory hallucinations are common. There have also been reports of doors opening on their own, as well as lights flickering and sounds of water splashing, which may or may not be hallucinations, thus this level is considered unsecure.
The level is also known for its notorious nature, which is explained below.
Nature
The level's nature is very confusing and weird. Examples are: hallways that randomly turn into dead-ends, doors that upon opening simply lead to a wall, walls that appear out of nowhere, sharp turns, tight spaces, looping corridors and more. Due to this, finding an exit might take a long time. The clocks in this level always show the time as 0:00, same as regular clocks. Mobile phones upon opening automatically drain their batteries to 1% and turn off, and if you try to charge it in any power outlet, the charger will catch on fire and disintegrate. So far, only cameras seem to work in this level.
Colonies and Outposts
Due to the previously mentioned nature of this level, there are no colonies or outposts.
Entrances and Exits
Entrances
- Find lockers scattered around in Level -33.1. They will lead to a white door, and upon entering it you will be transported to this level.
Exits
- If you find a white door that's not numbered, enter it to go back to Level -33.1