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Level 7381 is the 7382th level of the Backrooms.

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Survival Difficulty: Class Variable
》Varying Safety
》Heavily Unstable
》Diverse Entity Count

Description

Level 7381 is a set of sub-levels. Currently 7 of the “sub-levels” have been discovered, but it is unknown exactly how many there are. The sub-levels are called "Layers".

All the layers are interconnected with each other.

Layer 1 "Cold Night"

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Survival Difficulty: Class 0
》Safe
》Secure
》Devoid of Entities

An Image of Level 7381 in Layer 1.

The Layer was first discovered on ██/12/2021 by a group of wanderers.

Description

Layer 1 furthermore recognized as "Cold Night" arises as a limitless street with street lanterns, overseeing nowhere. You may be glimpsed plants on the embankments replicating plants in The Frontrooms. Occasionally, you can uncover almond water and food on the aspects of the street. Layer 1 is seemingly stuck in midnight duration, bringing it somehow opaque. Layer 1 has approximately 3 Degrees Celsius and might be lower, making the layer relatively frigid. It is instructed to wear a jacket, etc. To withstand the coldness of the layer.

Entities

This layer doesn't possess any commodities inhabiting the layer, formulating the layer exceptionally safe.

Colonies and Outposts

This layer has three settlements. This layer is safe but the brush-off of the layer can murder you somehow, so you desire to be prepared.

  • Layer 1 Colony, this colony has members of around 17, they are quite willing to trade but helpful to lost wanderers. They are always open to new members. Layer 1 Colony is made by a group of wanderers exploring layer 1 and deciding to make a colony.
  • Helping Center Colony, this colony has members of 34, they are not open to trade but helpful to lost wanderers and will give them jackets, etc. Or lead you to the exit. They are quite open to new members. This colony was made by two groups who decided to make a colony.
  • M.E.G Exploration Center, this colony is focused on exploring the layer, they are not open to trade, and having a member count of 34, they accept new members and willing to help.

Entrance and Exits

Only one entrance and exit are understood at the layer. We speculated that after a few expeditions compelled by M.E.G, might disclose further knowledge about this layer.

Entrances

No-clipping in a quite cold are/levelsas has a chance to lead you here.

Exits

Entering a door labeled "Parking Lot", will lead you to layer 2.

Layer 2 "Parking"

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Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count

An Image of Level 7381 Layer 2.

The Layer was first discovered in ██/3/2018 by the colony of M.E.G on layer 1.

Description

Layer 2 moreover recognized as "Parking" comes up to prevail an infinite parking lot, with various stairs and occasional warehouse compartments. Layer 2 possesses a landscape of blue and white embankments and a grey concrete floor with a silhouette of a yellow line. Layer 2 amasses two areas, this is the subsequent area:

  • Parking Lot, in layer 2 you will primarily uncover this. Has a terrain of blue and white embankments with a grey cement ground with a summary of yellow on the aspects. You may find vehicles here nevertheless they don't operate anymore but can be repaired and utilized furthermore.
  • Storage Area, if you stumbled upon a gate labeled "Storage", you will be greeted by the warehouse district. Storage Areas possess the identical terrain as the Parking Lot the simple discrepancy is that you can uncover a rack of vacant cartons or crammed boxes with supplies. The Storage Area is the simple basis of food and almond water in the layer.

Entities

The layer encompasses Class 1 entities, giving rise to the layer relatively dangerous.

Colonies and Outposts

This level is relatively safe but somehow just two settlements are established in the layer.

  • Parking Lot Colony has a member of 54, willing to trade and open to new members. They also help lost wanderers and lead them to exit if they want to or give them supplies if the wanderer demands to. Parking Lot Colony hates the Killer Colony.
  • Killer Colony has a member of 9, they are very prepared. They kill anything that goes in their way including people. It is advised not to go near them. Not a lot of information is known about this colony.

Entrances and Exits

Multiple entrances and exits are understood at the layer.

Entrances

Attaining a door on any layer labeled "Parking" will lead you here.

Exits

No clipping in a greenish plant in the layer will lead you to Layer 3.

Entering a greyish wall with a greyish door will lead you to Layer 5.


Layer 3 "Kshmr"

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Survival Difficulty: Class Habitable
》Safe
》Sustained Communities
》Devoid of Harmful Entities

An Image of Level 7381 Layer 3

The Layer was first discovered in ██/10/2019.

More Info will be added soon...

Layer 4 "Residential Area"

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Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count

An Image of Level 7381 Layer 4

The Layer was first discovered in ██/9/2018.

More Info will be added soon...

Layer 5 "Grey Scale"

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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Undetermined Entity Count

First Image of the Level 7381 Layer 5.


Description

Layer 5 or "Grey Scale" comes across as grassland with an occasional building that can be infiltrated nevertheless the particular about this level is that the terrain is all grey with human conception so we can't comprehend what is the natural complexion of the layer. You may uncover a tree in the grasslands, or occasionally buildings. You can infiltrate the buildings but it will teleport you instantly to Layer 4 for anonymous justifications. Layer 5 has one outstanding circumstance that inflicts difficulty on the layer.

An Image of Layer 5 from a building.

Entities

Other commodities can be found here nonetheless they are unusual to discern. If detected prevent it immediately as there are no friendly commodities at the layer. The commons entities:

  • Smiler can be mostly found under the slide in the park.
  • Child Facelings can be found playing at the park sometimes, if the child faceling is annoyed it will be in hostile mode.
  • Hounds can be found mostly under the trees.

Events

As indicated above, there is one circumstance at the layer. The subsequent event:

  • The "Storm", is like a typical cyclone. It pours, and the downpour is rendered of almond water nevertheless it's not safe to consume. This circumstance can eradicate some trees or occasionally edifices in the layer. The "Storm" transpires every 1 week and it lingers for approximately 4 hours.

Destroyed tree by the "Storm".

Colonies and Outposts

No colonies and outposts are created at the layer yet.

Entrances and Exits

Not a lot of entrances and exits are known at the layer.

Entrances

Entering a greyish door in Layer 2 will lead you here.

Exits

Entering a building will lead you to Layer 4.

During the storm, no-clipping in the building will lead you to Layer 6.

No-clipping in the tree will lead you to Layer 3.


Layer 6 "Night Out"

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Survival Difficulty: Class 4
》Unsafe
》Unsecure
》High Entity Count

An Image of Level 7381 Layer 6.

An Image of plants.

The Layer was first discovered in ██/3/2019.

More Info will be added soon...

Layer 7 "[REDACTED]"

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Survival Difficulty: Class 1
》Safe
》Secure
》Minimal Entity Count

An Image of Level 7381 Layer 7.

The Layer was first discovered in ██/10/2018.

More Info will be added soon...

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