Level 73 is Manifests itself as a small cabin in a large forest. The forest poses no threats to the wanderer and can provide Almond Water Springs for Wanderers to drink from. Along with that, small game animals may be found around, these animals are safe to eat when cooked. Be wary though, THEY, dislike the greedy.
When one enters this level, they will forget everything they have experienced within the last 30 days. Throughout the exploration of this level, these memories will come back to the wanderer. When memories come back, a wanderers sanity may tank, and the wanderer will feel exhausted. This is completely natural, don't worry, and rest when needed.
Only if they would let us.
"They won't leave me alone. these small people keep moving me. once near the river, next near the cabin, one even in a tree! I swear, they'll be the death of me. Keep chanting about the lairs keeping what they reap until they weep. I'll escape eventually"
Despite the lack of hazards one might have faced at this point, hazards still remain ever so present. Big cats have been reported very rarely on this level, and are very dangerous to the wanderers here. Along with this, the almond water rivers may flood to a drownable level every so often, which may harm the wanderer.
A man found old carvings of an arrow in one of the trees in the woods. Upon following the carvings, the man came across a supply crate. It is recommended to follow arrows found on trees in this level.
"Old carvings? What a bunch of loons, what does "Jog bif xby zbl qorl, jog krbss loh xf kbdf rfif" even mean? BAH! ramblings of old men.
The cabin that can be found on this level is also home to the major entity on this level. The cabin here contains small, dwarf like men who will gladly invite you in for a drink. The little men in this level have no observable hostility and will provide the wanderer with necessary supplies to survive their journey.
There is only one recorded case of the little men being hostile. However, the wanderer sated only weird glances and looks from the men.
"P-please, have mercy" "Nein, John, das hast du dir selbst eingebrockt. Du hast dir Schmerzen zugefügt, nicht um zu überleben, sondern weil es dir gefallen hat" "N-No, NO, BACK OFF! GAH!"
Not many people have reported major dangers from this level, besides the occasional predators, and mental hazards. It is however recommended to leave the level as quick as possible, this is a measure used to prevent insanity from causing one to meet their fate.
Moderator Note (click to see)<
"Why is this level Class 3? One reported case of going missing, and only one report of a threat? big deal, at least remove the entity hazard in the classification.
Colonies and Outposts
Due to the mental hazards, No colonies can feasibly be created.
Entrances and Exits:
Entrances:
No one simply chooses to come here, fate decides that.
Fate is a funny thing
This seems more or less true, however, being greedy will most defiantly bring you here, while not being greedy, shall do the same
Exits:
Who wants to leave... You? . . . Very well, you seem good enough. Flush yourself down the outhouse toilet to go back to where you came.
There is no other way to leave
Lies this is, No clip, anywhere, anywhere, you can leave any time, but be quick. As well, eating food can bring you to Level 1089 or level 421. There are secrets here, only time will tell when they reveal themselves.