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Level 741 is the 741st level of the Backrooms

CVariableIcon.png

Survival Difficulty: Class Variable
》Varying Safety
》Heavily Unstable
》Diverse Entity Count

Description

Level 741 appears to have 4 islands that differs in terrain in the middle of a never ending ocean similiar to Level 7. Strangely, rarely farm animals (cows, chickens, pigs, horses, and etc.) from the Frontrooms noclip into this level rather than Level 0, Level 1, or Level 2. These animals are not entities from the Backrooms, proven by tags and tattoos which are used to be identified by their owner.

Level 741 is divided into 4 different sections. Each section contains one of the main islands. Only 4 people are allowed to enter this level, and each person is brought to a different section of the level, so it is impossible to have more than 2 people on each section. The level constantly changes shape, as if it is sentient.

<tabber> |-|Ceres=

An image of the Ceres Area.

Ceres is known to be the most recognizable area on Level 30. In most of the cases, it's the station that one would noclip into after exiting a certain level. It is home to several waterslides and amenities. The stores present on the installation were abandoned a long time ago due to unhealthy conditions, and they were soon raided by the individuals of the level. Vending machines were present, until explorers managed to exploit the circuit.

As time passed, habitants of the area started unofficial restaurants, that were soon licensed by the M.E.G.. The organization supplies them with proper food and other supplies to maintain their business, while also creating another source of food for others who live in Level 30.

Nowadays, the facility shelters numerous minor and major outposts, settled by the adventurers of Level 30. |-|Pluto=

An image of the Pluto Area.

The Pluto Area is a thematic station. It was designed as a water park representing the ocean and its elements, such as fauna and flora. To complement the theme, mechanic statues of aquatic animals were placed there, suiting the topic of the area.

However, that event wasn't received so well by the individuals of the level, as it passed an eerie feeling, possibly by the “fear of the unknown”, or simply because they had other related phobias.

By this unfortunate event, the station is partially abandoned nowadays, serving the purpose more of an exposition to humans that pass by.

|-|Makemake=

A photo of the Makemake Area.

The Makemake Station doesn't follow the pool subject as the other areas. Makemake was designed to be a space that people could relax, explained by the saunas and jacuzzis around the settlement.

A big number of functioning restaurants can also be seen there. It is estimated to be the second most populated section on Level 30, falling behind Ceres. The installation also accommodates some colonies.

|-|Haumea= The Haumea Area isn't a station per se. Instead, it is a failed attempt of expanding the M.E.G offices in the first floor instead of the second floor.

A representation of the Haumea Area.

Some years ago, the M.E.G employees of the level developed the plan to create new offices in the first floor, aiming to increase the security of the beings on Level 30, while also making the process faster. However, due to bad drainage layouts and a very extreme case of leakage in the area,

As time passed, the employees decided to improvise it as an "additional station", even if conditions there were very unstable. The entrance there isn't recommended, and the exit isn't guaranteed.

|-|Eris=

An image of the Eris Area.

Eris is a place that was used as an experimental water park in the past. Early reports indicate that this station is supposed to look like a very confusing place to be. People didn't appreciate the concept of the area, and the settlement was considered as abandoned after a few years.

Nowadays, the place serves as an exhibition of the level. It also serves the purpose of being the subject of studies from builder colonies present in the Backrooms, as they try to discover how a such exquisite set of waterslides were installed so close from each other.

Underwater restaurants also take place there, where people could dine under a glass and acrylic tunnel, but it was also virtually abandoned. Soon after, the establishment was progressively invaded by individuals, trying to obtain the food that was left there.

|-|Orcus & Sedna=

A photo of the Orcus Area after the incident.

Orcus and Sedna are two of the three sections that needed to be quarantined from the rest of the areas. The reason behind this was that, as mentioned before, the levels of mercury, lead, and cadmium in the water were very high.

Before the unfortunate incident, both areas were very populated, maintaining some secondary colonies that settled there a long time ago.

While Orcus was more designated to accommodate a big system of waterslides, Sedna was home to an artificial wave machine, designed to train surfers in their sport. After the environment was protected, the machine stopped functioning, and they don't plan to repair it soon, according to themselves.

|-|Quaoar=

An image of the Quaoar Area before the incident.

The Quaoar Area was the single station to register cases of the Hydrolitis Plague (see more on the Entities heading). It is located in the most eastern part of the level, and was generally considered as a hard place to visit, as it demanded a lot of time to go there.

Before the incident, the station had its select group of people that generally visited the place to hang out, eventually forming an outpost there. After the Plague occurrence, they relocated to the Ceres area, forming the 'Pure as Water' colony. During the resettling, two of the explorers were infected by the Hydrolitis, unfortunately dying days after. M.E.G employees made tributes to the individuals in the middle of the level.

Recently, new specimens of an entity called Hairworms were found in parts of the pool by the M.E.G workers. It is unknown for how long it was present there.

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