Level 802 "The Game's Club" is Level 803rd of the Backrooms - It should be known that it is safe, and like a community.
Contents
Description
An image of a chess room in Level 802, image taken by archer10. This person is presumed alive, and possibly staying in the level.
Level 802 is a actively run club in a school-like environment; There are many video games here, and is often compared to a "older" version or "off-brand" version of Level 3999 due to its similar nature. It contains 5 different entities, all will not harm you in any way. The area looks like a chess room from the 80s; but there are also rooms which contain modern day comic collections. There are 2 images of this level, however one image is unable to processed due to its file size; it is unknown what games are located in the comic room.
Entrances
Noclipping into a bright wall in Level 0 will teleport you to the front of the levels gate.
Saying "How do I join this club, good sir of administration?" in any level will teleport you to The Administrator and he will explain the level.
Wanting to go here will have a 7.5% chance of bringing you here, but it can only be thought of once.
Exits
Getting a Comic Geek to teleport you to a certain reality/area will leave you out of this level.
Asking the administrator to leave will bring you to a safe version of Level 10 with zero entities.
Saying "chess kinda sucks lol" to a Chessmen when they challenge you will teleport you to a Level 7 flooded with red chessboards.
Entities
Entities in this level are like facelings, but much more "transparent". They are quite hidden in appearance, and most don't see them in the first few seconds of them being in their eyesite.
Entity One: The Administrator
The most important entity of this level. This entity checks in to see if you are allowed in, and the requirements are to be a genuinely good person. Not being good, or commiting crimes in the past such as: Murder, Rape, Arson, or Tax Evasion (not a joke) will get you kicked out, and you can try and request your entry again after 5 minutes each time rejected. There is a 99% chance of being brought back to the entrance, but also a 1% chance of being sent to Level A3, which is why most people here and not that hostile towards others, even in life-death cases. They stand tall at 5'11 and wear a suit with a tie, seen as a grey and white. They are omnipotent, and can not be harmed/stopped. Their DNA is also 100% resistant against any Level 5+ levels.
Entity Two: The Chess Men
The chess men are entities usually in trios or duos, who will challenge backroom wanderers/new arrivals to a chess battle. They wear red t-shirts and white shoes. They are the most visible entity unlike others, and this is because of their ego. Losing against them will do nothing, however winning will give you a cup of Almond Water, which is chilled at all times through-out the level.
Entity Three: The Comic Geeks
The comic geeks are quite a rare entity, they can rarely be found in Chess-rooms, but almost always in Comic-rooms. They have less ego, and are passive but can snap once in a while. They will show you comics and possibly offer you Almond Water. These entities also have the power to teleport to any state in reality with enough training, so befriending one and teaching him to teleport you anywhere can be a great help for escaping The Backrooms, or going to other levels.
Entity Four: The Denying Audience
The fourth entity of this level are often seen everywhere when you battle the chess men. They are in the background, and dependant on who they think will win, is which name they shout. If they shout out "HIM!" that means your winning, but if you've stayed here for atleast 3 weeks they'll say your name due to your activity here. They are often fully pitch black figures averaging 5'7.
Entity Five: The Outside Judgement
These are entities which wish to harm other entities and yourself, they can be compared to real life bullies and genuine rude people. They cannot harm you; as whenever they try to enter The Administrator stops them. They are mostly tall, athletic, or overweight.
Colonies and Outposts
Supreme Holders
- 450+ Members
- Has a almond water fountain situated in the middle of the level.
- Willing to trade but not Almond Water at all.
- Willing to battle any challengers, sometimes challenges visitors.
- Never too full for people to enter their colony.
- Safest colony in Cluster 1 from 9/2/21 to 8/10/21.
E.M.G Coffee
- 25+ Members
- Has supplies
- Limited to E.M.G high ranks or scientists.
- In the corners of the Comic Rooms.
- Passive
- Unopen for trade at all times