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Level 817 "The end of time"

Survival Difficulty Class: 0.8

Safe

Moderate security

Low entity

Low supply

Main entrance.


Main Description

Level 817 of the Backrooms appears to be something reminiscent of what most people consider to be ‘grandmas house’. It is a older fashioned house that seems to go on forever in seemingly random orders. Most rooms will be empty or with little furniture in them with the exception of the largest room located in the exact center of level 817. This room contains furniture of the late eighties to early nineties. Though this is not extremely known due to the mysterious nature of this level, ‘The end of time’ is painted on the wall in red of the centre room by an unknown entity.

Location

Though not a direct entrance to The Hub, Level 817 has a close proximity to it. In a random bedroom with a light blue style to it, you can gain entrance to The End. And from here you can acess The Hub. Though the size of 817 is unknown it is estimated to span about 5000 square miles and may even go on longer than that.

Danger

There currently are no known danger risks located in this level, though there is a faint ticking sound that has no origin or an origin that is yet to be discovered.

Colonies and Outposts

There is one known outpost on this level.

Backroom Colonists

Outpost - Reminiscent Past

The outpost is mostly used for exploration purposes, and for gathering stuff that is usually rare. They mostly use the outpost for fast travel to other levels and helping wanderers.

Entrances / Exits

There is one known entrance to level 817 through an office door with the number 0113 in level 243. When entering this room it is locked normally. a small yellow key is hidden on the top frame of the door that can be used to unlock this room. To exit this level in one of the two exits you will need to keep this key with you. Keep it clutched in your hand as in your pockets it will fade away if you cannot feel it at all times. There are two exits located in 817; one is located in a locked cupboard in one of the many small kitchens located around 817. You will know you are in the correct kitchen if the refrigerator is a light teal colour and seems to be oozing a viscous almond water you may drink from the fridge but do not open either the fridge or freezer. if you do you may be transported to level 399. In the cabinet beside the refrigerator you will see a small lock similar in colour to the key. if you unlock this then you will enter The Front Rooms.

The other known exit is located under the bed in a vintage looking room with a teal bed spread. If you crawl under the bed you will fall through the wood and exit through a doorway that will lead you to the end.

Supplies

There are certain sinks in kitchens and bathrooms located in level 817 that are filled with almond water and is safe to drink. these sinks will fill back up with fluid once completely drained. Food sources include small bags of peanuts located in fruit bowls in both kitchen and living room tables and counters. Rarely, exotic fruits can also appear in the fruit bowls, and sometimes, the fridge can be restocked with tons of meals and vegetables.


You can also rarely find some type of medicine that is extremely beneficial and heals infections and cuts.

Almond Water Condition

9/10 - Safe to drink, usually provides positive benefits.

Food Condition

8/10 - Safe to eat, mostly neutral benefits.

Entities

There are two entities roaming around level 817. The first is an entity known as grandma. She is a silhouette figure of what looks to be an elderly woman who has the typical voice of a grandmotherly figure calling out from the depths of 817. You'll never see her face to face though; you only will notice her in the corner of your eye or hearing her voice out in the depths. This entity is neutral and will not harm you and is sometimes known to elevate mood

The second entity is a large grandfather clock which will appear in random rooms around the level. this entity will cause dizziness, but is not harmful in any other ways.

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