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Survival Difficulty: Class 0
》Safe
》Secure
》Devoid of Entities

Level 9.11 is a sub-level of Level 9. As this level was classified as Class 0, someone should expect safety, security, and devoid of entities or devoid of hostile entities.

Description

9g2zfei8afh71.jpg A photo was taken by a wanderer. The wanderer now lives on the level.

Level 9.11 appears as an attached suburban with a few parks. Seemingly locked in the daytime. You may also find a road with street lights but seemingly road sign "STOP" is more frequent, if you were lucky enough you may find a car on the side of the road however the car doesn't work anymore but it can be fixed and be used again. Level 9.11 seemingly no trees or anything but just grass.

You can enter the houses on the level, on each house, there are separate areas:

  • Living Room once entered the house, you will be welcomed with this room. In Living Room, you may find a sofa, coffee table, etc. That you will expect in a normal Living Room. The Living Room has a landscape of yellow concrete walls, white marble tiled floor, and a black and white ceiling.
  • Bedroom, in the right door in a Living Room, you will find this room. The Bedroom has one small table and a chair facing it, a regular-sized bed. The Bedroom has a landscape of white concrete walls, wooden tile floor, and ceiling.
  • Bathroom, on the left in the Bedroom, you will find this room. The Bathroom is simple, you will expect every normal thing in this area. The Bathroom has furniture of a toilet and sinks with mirrors. Bathrooms have a landscape of concrete walls with flower wallpaper, white and blue-tiled floors, and wooden ceilings.
  • Kitchen, in the left door in Living Room you will find this room. Kirchen likes other rooms you will expect everything that is in the kitchen. The kitchen has food or almond water and kitchen pieces of equipment which is useful for various cook uses. The kitchen has furniture of a stove, microwave, etc. The kitchen has a landscape of white concrete walls with some dust, a white black checkered tile floor, and a yellow concrete ceiling.
  • Dining Room, here you will find a 10-meter table with 12 chairs. You may find a plate full of food or a plastic bottle that contains almond water, if unluckily it might be almond water mixed with liquid pain. This room is a part of the Kitchen so they have the same landscape.
  • Attic or Basement, they are all same. The Attic and Basement have the same landscape and items. The Attic and Basement have a landscape of wooden walls, floors, and ceilings all is wood. The Attic and Basement have items of empty boxes and various useless equipment.
  • Garage, contains various tools like hammer, wrench, etc. However, you can't find any cars there. The garage has a big metal door that can be opened, a concrete floor, wall, and ceiling. It's all concrete.

As mentioned above, there are few parks in the area. At the park, you will find a dirt path with some benches. If you reach the center of the park, you may find a statue of Facelings or a fountain flowing with a lot of almond water, the fountain's water is safe to consume.

Entities

No hostile entities can enter the level of hostile entities that exist here, making the level safe. Therefore, you can find friendly entities.

However, Facelings and hounds can be found at the level:

  • Facelings can be found at the level. Facelings here are friendly as they have the 11th Effect. You might find them walking a hound or wandering around on the level, they mostly wander in parks.
  • Hounds like Facelings here, they have also the 11th Effect. They act like normal dogs, you might find them getting walked by a Facelings.

Colonies and Outposts

Although being safe, only two colony is made named "Trading Group in Level 9.11"

The subsequent colony mentioned above:

  • The Azeutian Duchy of Nuevo Castilla they are a big colony having around 250 Members The Colony Friendly,Open for Trading and Open for Wanderers to Join and will give Supplies, the Leader is Duke Matt of Nuevo Castilla and helpful to anyone in need
  • Trading Group in Level 9.11, they are a big group having members 56. This colony is made for trading. As mentioned this colony is made for trading, they are always open to trade, open to new members, and helpful to anyone in need. This colony is made of a big group of wanderers.

Entrances and Exits

Numerous entrances and exits are known at the level:

Entrances

No-clipping in a house that is fully lit up in Level 9 will lead you here.
Entering a door that seems like have an interior of a house on Level -150.2 will lead you here.

Exits

Baghave.jpg A photo was taken by a group of explorers.

After 10 hours in the level, you will be teleported back to where you came from. You can re-enter the level after then the exit will not work again.
In a rare occurrence, you may find a door labeled "The Dark Ones" that will lead you to Level 9.
Entering a neon-lighted house will lead you to Level -150.


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Author: GoogleUser111, also thanks to others who contributed. I will improve the grammar later.
Images: The Images came from the Internet.

9g2zfei8afh71.jpg


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