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Suburbs-of-the-fog

User:ReDcosmic/9.6.css

“As you finally find a way out of the hellish neighborhood of the night, you find yourself in a safe haven, a suburb of the fog.”

Suburbs-of-the-fogSafety is in the fog.

LEVEL 9.6

THREAT INDEX
CLASS 1

Exit: 1/5
Easy to Exit

Environment: 0/5
No Environmental Risks

Entities: 1/5
Minimal Hostile Presence

An area of Level 9.6 which is approximately 10 miles from M.E.G. Fog Scouts.

Suburbs-of-the-fog

Level 9.6 is a sub-level in between Level 9 and Level 10 of the Backrooms.

Description[]

Level 9.6, also referred to as 'Foggy Suburbs' and 'Beyond the Misty Suburbs', is an infinite suburban area with American architecture. The entire level is covered in perpetual fog and is stuck at midday. The level's houses are mostly empty, with little to no furnishing. Most houses seem to repeat themselves across the entire level, with only a few being noted as unique. Some of the houses have flags on the front, although the flags are of no known origin.

Almost all lights in the level do not work, this includes house lights and street lights, although, on rare occasions, some lights do work. Very rarely, there will be a light rain across the entire level, the cause for this is when the fog becomes more dense than it usually is, and it is unknown how this occurs. The roads on the level are gray, and on rare occasions contain cracks. Some of these roads can abruptly end with trees in the way. Vehicles are present at this level, although all of them are dysfunctional.

Depending on whether the house has furniture or not, there's a possibility that the interior will have random objects as furniture instead of basic furnishings such as couches, kitchen tables, and appliances. These objects listed can and do appear, but also along with objects that shouldn't be in a house, such as vending machines, pipes lining the wall, and turnstiles. Fridges can be found inside the houses, they have a 50% chance of containing Almond Water, as well as the vending machines mentioned previously, this makes these appliances a valuable resource at the level. Some houses can have sheds in the backyard that usually contain very random and useless stuff, but can sometimes hold useful items.

The Level is also known by its notorious hallucinations that frequently affects subjects and entities as well. Those may hallucinate cars being driven, the road being fully completed by people, footsteps, and much more. Although it's a perilous problem, M.E.G. strongly advises Wanderers to prioritize maintaining their sanity and remaining composed when confronted with such illusions, whereas one remains attentive, above all, about the rain as exposure to it may lead to health issues and worst. Staying alert is of paramount importance here.

Once every year, an event known as "The Trumpets In The Sky" occurs. This event causes what sounds like a loud trumpet to sound out across the entire level, the duration of these events is only around a few seconds, with the longest recorded being around 40 seconds. These "trumpets" can cause an immense sense of anxiety and paranoia to anyone in the level, some people have said they were on the verge of tears during one of these events. The way these sounds are produced is entirely unknown, and predicting when it can happen next is very hard to do. The M.E.G. has recorded some of these events in the past few years, refer to the table below. Taking a picture during this event causes to picture to degrade in quality, as well as adding text reading "These are the end of days.", it is unknown how this occurs.

An example of a picture taken during the event.

End-of-days

All recorded times of the Trumpets in the Sky.
Date Duration Recorded By
5/19/2019 23 seconds M.E.G. Fog Scouts
2/14/2020 41 seconds M.E.G. Fog Scouts
6/27/2021 18 seconds Neighboria
8/25/2022 13 seconds Fog Survivors
10/17/2023 36 seconds M.E.G. Fog Scouts

A recording of the 2020 event.

The Attic Effect[]

An odd feature of the attics in these houses is that wanderers feel an attraction to the attics as if the attics are an escape from the Backrooms itself. This attraction has been called the "Attic Effect", anyone under this effect says that leaving the attic would cause them to die instantly, although this is not true, anyone under this effect insists that they must stay in the attic and must not leave, due to this, many corpses have been found in the attics, the most common causes of death being dehydration and starvation. The way to avoid being put under this effect is by avoiding the attics altogether. It is possible to get out of the effect, to do this, any affected person has to exit the attic, although this is very difficult due to anyone who is under the effect not wanting to leave.

A picture of a basement taken by one of the Fog Survivors.

Fog-basement

The Basements[]

The interior of all houses can vary greatly, ranging from basic house design to absolutely nonsensical layouts. All houses share one feature, and it's that they all have basements, just like the rest of the house, these basements can also vary greatly in terms of layout and composition. The basements can range from the average size to thousands of miles in all directions. For the much larger basements, these can sometimes connect to multiple houses, creating a sort of underground hub. The basements are non-euclidean in nature, making them hard to accurately map out, unlike in the exterior of the level.

Entities[]

Although this level is fairly safe, there are still a few entities that reside in this level. The most notable are Facelings and Windows. There have been a few reported and confirmed sightings of Smilers inhabiting the basements of the houses; consequently, it is recommended to exercise caution when going into the basements.

Peekers[]

Peekers live in abundance in Level 9.6. This entity mostly resides in the basements but can rarely be seen on the exterior of the level. Peekers have vantablack skin and large eyes. As the name suggests, Peekers will peek behind walls and doors at wanderers, if the entity goes unnoticed, it will stalk the wanderer. If it is directly observed, it will quickly hide out of sight.

Bases, Outposts, and Communities[]

M.E.G. (Major Explorer Group) "Fog Scouts"[]

  • An outpost set up by the M.E.G. to protect some of the other groups that reside in Level 9.6.
  • This outpost is in the middle of a street, making it easy to find.
  • This outpost is tasked with mapping out the roads in the level.
  • This outpost has 28 members.

Neighboria[]

  • A base that isn't aligned with any other group.
  • Is supplied by the M.E.G. every few months.
  • Largest community on Level 9.6, with 93 members.

Выжившие в Тумане (Fog Survivors)[]

  • A small group of 12 Russian-speaking people.
  • Only one person can speak English, said person is the leader of the group, Mikhail (Михаил).
  • Can communicate with one of the translators at M.E.G. Fog Scouts.
  • Is supplied by the M.E.G. every few months.

Fenushak Regutenar[]

  • A group of 8 cultists, they worship the fog on the level.
  • Should not be approached, they have weapons and will not be afraid to use them on trespassers.
  • They reside in a house with a torn olive green flag, and use this information to STAY AWAY.

Entrances and Exits[]

Entrances[]

  • Entering an area with fog at any outdoor level has a decent chance of taking it to this level.
  • Entering an area in Level 9 with gray fog will lead to this level.
  • Going through a gray wooden door in Level 4 will cause one to appear in the middle of a road.
  • Following a highway with street signs reading "9.6FOG" in Level 41 for approximately 25 miles will lead to this level.
  • Did you know that some of the doors and stairs on Level 47 can lead to this level?
  • Floor 2 of Level 54 can lead to this level.
  • At least one wanderer reported ending up in this level after getting lost in a particularly dense fog in Level 31.2.

Exits[]

  • Walking backwards into a light pole will cause one to no-clip through it and end up in Level 9.7.
  • A basement that resembles any other level will take you to said level.
  • Entering an area with black fog will lead to Level 9.
  • Entering a house that resembles your childhood home will lead to Level 18.
  • The attics of the level have a small chance of taking you to Level 28.
  • Entering a house with either Mexican, Omani, or Turkmen architecture that emits an orange haze will lead to Level 38.
  • Finding a forest accidentally will lead to Level 45.
  • Entering an unfinished house will lead to Level 98.
  • Entering a small shed in the backyard of a random house leads to Level 3.6.

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Written by: Written by: Arkansas Animations, wikitext help from Red. Greenlit by: AlwaysWand3ringg.