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Level 90 is the 91st level of the Backrooms.

Contents

Survival Difficulty: Class 0

Safe

Secure

Devoid Of Entities

Description

Level 90 takes the appearance of a large outlet mall, with various stores scattered around the level, ranging from small stores to large warehouses. Strange fog, similar to that of level 1 covers this level. There are three major structure types in level 90 (Described Below), each having strange properties and unique appearances.

The Outside

The Outside is considered the main part of level 90, as it is the place that most wanderers appear in. It is a large parking lot with randomly segmented roads leading to other parts of the parking lot, along with occasional concrete or gravel sidewalks, these sidewalks typically surround stores or small grass patches, more commonly stores. It is believed that this part of the level stretches approximately 35 miles in all directions. Cars can be found in the parking lot, but are usually unfunctional.

Small Stores

Small Stores are the most common type of building in level 90, Most selling general every day items. These stores have very confusing layouts, and seem much larger on the inside, supposedly because it is a non-linear space. Most stores vary in architecture, product types, and general styles.

Warehouses

Warehouses are large, open spaces found inside buildings. Warehouses have way fewer variants than small stores. These buildings typically store furniture, electronics and sometimes even cars. Large industrial shelves can be found commonly, and typically have boxes of useful supplies for wanderers. This space also seems to be non-linear, as some people claim to have walked for days before finding anything major. Some large groups even consider these warehouses to be a complete different level than level 90. You can sometimes end up in level 1 if you wander too far.

Colonies and Outposts

The Cargo Crew - The Cargo Crew is a group of wanderers who banded together and created a metropolis in one of the warehouses. Wanderers who saw the place described it as "A city of seemingly endlessly tall stacks of cargo crates, furnished with everything from basic furniture to futuristic technology". This group is usually friendly to wanderers, but never usually up for trade.

Entrances and Exits

Entrances

  • In level 0, 1, 2, and 3 you can find a random, out of place trapdoor on the wall, if you go through it, you will somehow fall from the ceiling of one of the small stores, even though the trapdoor you entered from was on the wall.
  • In any level that takes the appearance of a store of any type there are occasional commercial sliding doors, which will sometimes lead to level 90.

Exits

  • You can go in the way you came on any of the methods of entrance.
  • You can enter level 1 by wandering too far in one of the warehouses.
  • No-clipping Through A Small Chair Will Lead To The Pinkrooms
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