Level 90 is the 91st level of the Backrooms.
Contents
Contents
Survival Difficulty: Class 1
Safe
Secure
Devoid Of Entities
Description
Level 90 appears to be a large outlet mall of unknown franchise or brand. Dirt, gravel, or concrete pathways connect the many parts of this level. The temperature is a consistent 65 degrees farenheit (18 degrees celsius), whether inside or not. A light fog, a lot like the fog on level 1 covers this whole level, including inside buildings. This level appears in no state of disrepair, the only exception to this is if damage is manually done. Even then, the damage will repair itself when nobody is in the area.
Additionally, stores can be found lining the pathways, the size of which are inconsistent. However, explorers have document 4 areas, three of which are building types. These areas are: The Outside, Small Stores, Departments, and Warehouses.
The Outside
The Outside is considered the main part of level 90, as it is the place that most wanderers appear in (In a few rare cases, people have appeared in small stores or departments). It appears to be an endless expanse of dirt, gravel, or concrete pathways lined by any of the three store types. The grass that can be found very often is a lush, healthy green color, and it feels and smells like normal grass. Underneath this grass is a unbreakable rock like solid that turns into dirt when in contact with water, but turns back solid instantly when it runs out of water. As well, this area smells like mint for an unknown reason.
Small Stores
Small Stores are the most common type of building in level 90, Most selling general items such as clothing, instruments, electronics, and books. All of these buildings have varying architecture. These stores are very disorienting and confusing, but it has never been found out why. Most stores play smooth jazz records from speakers. This music has not been identified as any music from our reality.
Occasionally, a small store may look like a buffet, and in these buffets there is constantly restocking food. This food is always a 4-star quality. As well, backrooms delicacies such as chocolate milk can be found in the buffets. Due to the rare items, level 90 is a hotspot for traders, and a full on war has happened over these delicacies.
Departments
Departments are a recently discovered building type. They are large areas, bigger than small stores, but smaller than warehouses, with a low ceiling (10-15 feet above the floor). These stores are lit by flourescent lighting. They are most of the time empty, but rarely have shelves in a random position in the store. These shelves usually don't have items on them but sometimes have solid boxes on them. The walls are solid colored with no wallpaper, and the flooring is carpet, besides some wooden walkways leading around the store.
Warehouses
Warehouses are large, open spaces found inside buildings. Warehouses have way fewer variants than small stores. These buildings typically store furniture, electronics and sometimes even cars. Large industrial shelves can be found commonly, and typically have boxes of useful supplies for wanderers. This space also seems to be non-linear, as some people claim to have walked for days before finding anything major. Some large groups even consider these warehouses to be a complete different level than level 90. You can sometimes end up in level 1 if you wander too far.
Colonies and Outposts
The Cargo Crew - The Cargo Crew is a group of wanderers who banded together and created a metropolis in one of the warehouses. Wanderers who saw the place described it as "A city of seemingly endlessly tall stacks of cargo crates, furnished with everything from basic furniture to futuristic technology". This group is usually friendly to wanderers, but never usually up for trade.
Entrances and Exits
Entrances
- In level 0, 1, 2, and 3 you can find a random, out of place trapdoor on the wall, if you go through it, you will somehow fall from the ceiling of one of the small stores, even though the trapdoor you entered from was on the wall.
- In any level that takes the appearance of a store of any type there are occasional commercial sliding doors, which will sometimes lead to level 90.
Exits
- You can go in the way you came on any of the methods of entrance.
- You can enter level 1 by wandering too far in one of the warehouses.