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2
2
Sd-hexagon
Threat Index: Class 2
»⠀Unsafe
»⠀Stable
»⠀Low Entity Count

Description[]

The permanent radix of Level 913.

Rail radix

Level 913, always known as the Rail Yard, is an interminable set of train lines that are incessantly scattered with locomotives. Around these lines, an extensive plain is extant in every orientation. It has been beheld that the quantity of trains decrease as one moves away from the spawn point of this Level.

The tracks appear to be made from carbon steel, corresponding with those found on Earth. Even so, this metal never rusts, and it remains an undetermined enigma, but a common theory is that the alloy also utilises a shell of chromium around its exterior. Russet timber spans perpendicular to the rails, exhibiting its flawlessness. Such railway tracks merge as one traverses the Level, eventually resulting in one track that continues to rumble through the Level. They always remain linear except when unifying in this manner, in which they will form a junction reminiscent of one that is expected to occur.

Level 913 manifests a sempiternally comfortable temperature, averaging at 16.2°C, and a constant cloudless climate, permitting a benevolent radiance to descend from the Level's star, which is identical to that of The Frontrooms. This Level utilizes a day and night system that endures an equal length to that of Earth. Succeeding crepuscule, Level 913 materializes a starless, moonless firmament, with the only illumination arising from the trains and the seldom external light.

The trains that are present about the fons et origo are usually those of US origin, with some diverging as one gets further away from where they began, tending towards those of English or Swiss nationality. The preponderance of the trains that are present spontaneously illuminate when the Level reaches dusky hours. Nearly all of them are sealed, bar the one used to enter Level 913 from The Metro, which leads to the center of the Level, and one that can be found outlying from the nucleus, which allows one to enter Level 61.

The Expanse[]

A photograph of The Expanse.

Expanse

The Expanse is the second region of Level 913, and it is distantly situated from when all the separate tracks finally combine to form one solitary rail. No trains have been observed here, omitting a singular one that will take the wanderer to Level 61, which can be described effortlessly by its crimson exterior. This area features an immense plain, covered in dark emerald grass. Leaping along the left verge of the rail track, metallic poles carry bundles of wires into the horizon. In the distance, pylons that host electrical cables can also be found; such are made of steel and lead to an unknown destination, however, it is admonished against following its path, as those who do are never seen again. Solitary, idiosyncratic copses can also be located, of which the trees are deciduous oaks. Although a sun is unobservable, sun beams may be felt near these trees. The effect these beams have on wanderers becomes much more excruciating the closer they are to the copse. There is nothing there but the trees, however, so it is advised to continue unless one is desperately desiring food.

Entities[]

Only Smilers and Facelings can be found within Level 913, both of which mainly linger in the core of the Level; the former only emerging upon nightfall.

Sentient Locomotives and Railcars[]

In Level 913, nearly all locomotives and railcars exhibit sentience. These sentient vehicles can communicate and interact with explorers, and they come in various types and styles, reflecting the diversity found in the Backrooms and Frontrooms. Some are electric, some are diesel, and others are steam-powered. They are typically found in storage areas and on the interconnected tracks, moving autonomously and sometimes engaging with travelers.

Colonies and Outposts[]

M.E.G. Outpost Trahentium:

  • Incorporates 27 members.
  • Habitate near the origin of the level.

Base Periigitís of the Backroom Colonists:

  • Incorporates 16 members.
  • Located adjacent to the aformentioned M.E.G. outpost.
  • Willing to trade with all, friendly with the aformentioned outpost.

Entrances and Exits[]

Entrances[]

  • Falling unconscious within an inactive Train while inside The Metro will take one to Level 913;
  • Discovering a rail track and following it in Level 11 will transport the wanderer here. This rail will connect to the others observed within Level 913;
  • Following an inapposite set of train tracks found in Level 22 will lead one to Level 913;
  • Realizing any negative qualities of Level 912 might send one here;
  • Fireplaces in Level 479 will lead one here.

Exits[]

  • Entering the sole, stationary train that can be discerned whilst in The Expanse will whisk one away to Level 61;
  • Discovering a metro station will bring one to Metro Alpha;
  • Observing and entering a city found within The Expanse will take one to Level 11;
  • Within The Expanse, one may find a road that eventually leads to Level 50;
  • Finding a black door in the expanse leads to level 555;
  • Walking towards a suburb leads to level 9.



Major Explorer Group logo

Warning:
This log is restricted; please enter valid credentials.

Reason: A high clearance level is required to view this, since one may ultimately face their demise after viewing it.

M.E.G. Database Login Form
Insert User ID
4726-Gary-68535
Insert Password
E9B8Mgmco36V

Log RY-1[]

The following log comprises the events of two M.E.G. personnel, cleped Operative α and Operative β in consideration of their nicknames. Operative β's name has been omitted due to his recent passing; may he rest in peace.

The footage begins. Operatives α and β appear to be leaving the M.E.G. outpost.


Operative α: So, are you excited about this trip out together?

Operative β: I've been cooped up way too long. We can finally get out of there.

Operative α laughs, and lifts the camera high above his head to observe further.


Operative α: We are about... five hours away from the fringe of The Expanse.

Operative α checks the time on his watch, and lowers his camera.


Operative α: The time appears to be twelve hundred hours. We can rest on the verge.

Operative β: Sure thing, Matt.

They continue to stroll through Level 913, chatting along the way. They eventually reach the start of The Expanse.


Operative β: Well, we've made it. A few Faceling encounters didn't stop us.

Operative β stares into the distance for a time, before Operative α grips his shoulder.


Operative α: It's beautiful, but let's get this campfire sorted. We're near a copse, and so we can stay there.

Operative β: Right, sorry. I haven't seen a view like that since... since forever.

Operative α puts his hand back on Operative β's shoulder.


Operative α: I understand, ██████. I understand...

Both Operatives amble towards the copse and sculpt their fire. They sleep, and awaken early in the morning.


Operative β: You got more sleep than I did. I was so close to falling asleep and you nudged me awake. Disappointing.

Operative α chuckles and tousles his friend's hair.


Operative α: Somebody's happy this morning. Get up, we have a while to walk.

Operative β groans, and Operative α laughs again. They get up and begin to traverse The Expanse.


Operative α: How much further do you think we will have to walk before finding that train?

Operative β: I'd say three to four hours. You?

Operative α: I bet you two bottles of Almond Water that it takes 2 hours.

Operative β: Nah, I don't think that'll be correct. It would surely be further.

Two hours later, they arrive at the train. Operative α smirks.


Operative α: Told you. Cough up, ██████.

Operative β hands his bottle of Almond Water across to Operative α and begins to grin.


Operative β: Fuck you.

They begin to study the train.


Operative β: Well, we've found what we looked for. Let's get goi-

Operative α nudges his friend and points to a location in the distance. It appears to be a fog-smothered town.


Operative α: I don't think that was there before.

Operative β begins to walk towards the town.


Operative β: Want to check it out?

Operative α: Let's not. I don't have a good feeling about it- ██████, why are you heading towards it?

Operative β: I have a good feeling about this place. What if it can lead us to 399? We should go there.

Operative α: ██████! Snap out of it! I don't know what has gotten into you, but you need to listen to me. We are not going in there. We have zero knowledge of the place, and for all, we know there could be a battalion of entities that'll kill us upon sight!

Operative α tries to grab his friend, but he runs towards the town. Operative α runs after him.


Operative α: Listen to me! You might die if you enter that godforsaken town!

Operative β: Come on, don't you want a little adventure? Let's explore it!

They reach the town, and Operative α chases his friend through the gloomy streets, but he is getting tired.

Operative α: Come on, please ██████. I don't want anything to happen to you. Let's just get out of he-

As Operative α turns around the next corner, he finds his friend's corpse on the cobbled street, mysteriously stabbed.


Operative α: ██████, are you ok? Come on ██████, answer me!

But he doesn't respond. Operative α is on the verge of tears.


Operative α: Come on... please! ██████ wake up!

But he doesn't wake up.


Operative α: I'm so sorry. I'm so fucking sorry that your life had to end this way. I'm sorry that I have to leave you.

Operative α is forced to leave the body and make a break for it. As he spills through the foggy streets, he sobs for his friend. He sees The Expanse, but before he can get out completely, a gut-wrenching voice can be heard.


Operative β...?: Come back, Matt. You wouldn't leave a poor friend behind, would you?

Operative α: No. You're not him. You are not ██████.

Operative β...?: You're crazy! Of course, I'm him.

Operative α: The real ██████'s corpse was in this fucking place. You're something else, some sort of entity or something!

???: How observant. I yield. I am not your friend. Little Samuel fell for our trap. He is merely our puppet now, doomed to a sempiternal hell, watching as we kill innocent after innocent who are idiotic enough to fall for our ploy. You can run now, Matt, but always remember that it was your fault that he died. If you hadn't told him to mark this town, he wouldn't have become our bait.

The footage ends.


Afterword: Matt managed to flee, however, he has been noted to be a quieter individual after the events aformentioned. Extra help has been organized to divert him from potentially ending his life. Operative β has not been sighted and is considered dead. It has come to the M.E.G.'s attention that this previously unknown area of Level 913 can force one to enter it upon knowing of its existence. If an individual is reading this, it is advised to never enter Level 913, lest they join those who have already perished.









> Level 913 has been revised. Open it?
Content Warning
Warning-triangle

This page contains sensitive content not suitable for all audiences. Readers including you might consider these topic(s) disturbing, anxiety inducing, or inappropriate: Mentions of suicide.

If the content mentioned above is suitable for you, click here to read the page.

3
3
Sd-hexagon
Threat Index: Class 3
»⠀Unsafe
»⠀Unstable
»⠀Moderate Entity Count

The permanent radix of Level 913.

Rail radix

Level 913, always known as the Rail Yard, is an interminable set of train lines that are incessantly scattered with locomotives. Around these lines, an extensive plain is extant in every orientation. It has been beheld that the quantity of trains decrease as one moves away from the origin of this Level.

The tracks appear to be made from carbon steel, corresponding with those found on Earth. Even so, this metal never rusts, and it remains an undetermined enigma, but a common theory is that the alloy also utilises a shell of chromium around its exterior. Russet timber spans perpendicular to the rails, exhibiting its flawlessness. Such railway tracks merge as one traverses the Level, eventually resulting in one track that continues to rumble through the Level. They always remain linear except when unifying in this manner, in which they will form a junction reminiscent of one that is expected to occur.

Level 913 manifests a sempiternally comfortable temperature, averaging at 16.2°C, and a constant cloudless climate, permitting a benevolent radiance to descend from the Level's star, which is identical to that of The Frontrooms. This Level utilizes a day and night system that endures an equal length to that of Earth. Succeeding crepuscule, Level 913 materializes a starless, moonless firmament, with the only illumination arising from the trains and the seldom external light.

The trains that are present about the fons et origo are usually those of US origin, with some diverging as one gets further away from where they began, tending towards those of English or Swiss nationality. The preponderance of the trains that are present spontaneously illuminate when the Level reaches dusky hours. Nearly all of them are sealed, bar the one used to enter Level 913 from The Metro, which leads to the center of the Level, and one that can be found outlying from the nucleus, which allows one to enter Level 61.

The Expanse

A photograph of The Expanse.

Expanse

The Expanse is the second region of Level 913, and it is distantly situated from when all the separate tracks finally combine to form one solitary rail. No trains have been observed here, omitting a singular one that will take the wanderer to Level 61, which can be described effortlessly by its crimson exterior. This area features an immense plain, covered in dark emerald grass. Leaping along the left verge of the rail track, metallic poles carry bundles of wires into the horizon. In the distance, pylons that host electrical cables can also be found; such are made of steel and lead to an unknown destination, however, it is admonished against following its path, as those who do are never seen again. Solitary, idiosyncratic copses can also be located, of which the trees are deciduous oaks. There is nothing there but the trees, however, so it is advised to continue unless one is desperately desiring food. It is vital that those who acknowledge the existence of the following area never attempt to reach this exit.

The Town in the Middle of Nowhere

An image of the Town at night.

Get away

The Town in the Middle of Nowhere is a latterly discovered area that is present within Level 913, and it exhibits features reminiscent of a minute urban settlement. It hosts superfluous roads that erratically incorporate traffic lights and methods of transportation, such as cars and bicycles, that are unable to be utilised due to them either remaining locked or just not working. Similarly, sealed houses and shops manifest themselves within the town, and an unremitting fog hems one into a cell of visionlessness as the wanderer approaches it. Instantly, upon learning of the Town's existence, most will be involuntarily lured to it, where they will unequivocally face their demise due to the things that live there. A singular set of train tracks can also be found within the town and an unknown train.

Entities

Smilers and Facelings can be found within Level 913, both of which mainly linger at the root of the Level; the former only emerges upon nightfall. This Level also features an Entity that has recently been discovered.

Imitations

Imitations, in their true form, host an unknown appearance. They mainly manifest themselves as their last victim, albeit with altered features, such as an extremely damaged mouth that rapidly leaks blood and is extremely agape. Their entire body seems to evince heavy injury, with blood and grime becoming a commonplace sight; claws replace the victim's fingers, being as long as 30cm across. This is their main weapon, and those found after an encounter with an Imitation usually display perforations or slashes to the chest region. Another weapon of theirs is psychological manipulation, which involves slaughtering any companions and leaving the most determined person alive to crumble under the guilt and eventually commit suicide upon being unable to take it anymore. These creatures will usually exclaim hurtful things to achieve the goal of driving the survivors to kill themselves. It is advised to flee upon coming across one, as they are deadly and numerous, there are approximately 120 Imitations that remain in The Town in the Middle of Nowhere.

Sentient Locomotives and Railcars

In Level 913, nearly all locomotives and railcars exhibit sentience. These sentient vehicles can communicate and interact with explorers, and they come in various types and styles, reflecting the diversity found in the Backrooms and Frontrooms. Some are electric, some are diesel, and others are steam-powered. They are typically found in storage areas and on the interconnected tracks, moving autonomously and sometimes engaging with travelers.

Colonies and Outposts

M.E.G. Outpost Trahentium:

  • Incorporates 27 members.
  • Habitate near the centre of the Level.

Base Periigitís of the Backroom Colonists:

  • Incorporates 16 members.
  • Located adjacent to the aformentioned M.E.G..
  • Willing to trade with all, friendly with the nearby M.E.G.

Entrances and Exits

Entrances

  • Falling unconscious within an inactive Train while within The Metro will take one to Level 913
  • Discovering a rail track and following it in Level 11 will transport the wanderer here. This rail will connect to the other observed within Level 913.
  • Following an inapposite set of train tracks found within Level 22 will lead one to Level 913.

Exits

  • Entering the sole, stationary train that can be discerned whilst in The Expanse will whisk one away to Level 61.
  • Discovering a metro station will bring one to Metro Alpha.
  • Observing and entering a city found within The Expanse will take one to Level 11.
  • Within The Expanse, one may find a road that eventually leads to Level 50.

> Open Author and Licensing Details
> Close Author and Licensing Details

Original Author: LEO3xx.

Rewritten by: Char.

The old version can be read here.

Images:

- Rail Radix

- Expanse