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Survival Difficulty: Class 5e - Environmental
》Unsafe
》Unsecure
》Entity infestation/Environmental dangers


A picture of a sign of Level 920 taken by a wanderer.

Level 920 is the 921st level of the backrooms. It's an extremely dangerous, infinite desert

Description

Level 920 is a seemingly infinite desert. The level seems to be in a constant night-time state, with random structures and giant sandcastles, many the size of a two-story house or larger commonly found across the level. Most of these are constructed entirely from sandstone, with varying durability. This level is extremely dangerous, as there is an infestation of entities. The documented entities in this level are; smilers, hounds, male and female death moths, clumps, skin stealers, and camo crawlers. This level also has an species of entity exclusive to it, known as 'Sandworms'. These are worm like entities with many rows of incredibly sharp teeth. They are extremely aggressive, and will track wanderers by scent, burrowing under the sand quickly and shooting out to grab the wanderer, pulling them into the ground with two short arm-like appendages. These entities vary in size, some being as large as a commercial airplane when sticking out of the sand, while some only reach a couple of feet in length. The full size and appearance of these entities is unknown, as they never fully leave the ground. These entities are rather easy to notice, as the sand they are tunnelling underneath ripples and moves above them. To avoid these entities, it is advised to climb as high as you can up or inside a structure/castle, waiting for them to attack and leave before climbing back down. They are quite difficult to outrun, as they move at an average of 95 km/h.

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Entity hazards are not the only danger on this level. The level also experiences multiple sinkholes, random structures bursting from the sand without warning, and occasional earthquakes of varying severity. The level is also extremely cold, sometimes reaching -15 degrees. It is advised to exercise caution when entering of going near sandcastles or structures, as they may crumble, or collapse, causing large chunks of sandstone to fall onto you. However, if the sandstone is sturdy enough, the sandcastles in this level make for somewhat useful bases, although it is strongly advised not to stay in this level. Another strange feature of this level is that occasionally, objects from The Frontrooms, such as signs, kettles, chairs, books, and loaded firearms can be found partially buried in or laying on the sand. Depending on the object, these may make useful survival tools and weaponry. Also, this level is quite dark, so it is advised to bring a light source.

Entities

Entities in this level include sandworms, smilers, hounds, death moths, clumps, skin stealers, camo crawlers, and most likely more.

Colonies and Outposts

Due to the significant dangers of this level, there are no colonies or outposts established.

Entrances and Exits

Entrances

You can enter this level by falling into a hole in the desert floor of Level 46. This will cause you to noclip into the level.

Exits

The only known method of exiting is to fall asleep in this level, giving you a small chance to be teleported to Level 54

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