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Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation

Level 9223372036854775805 is the 9223372036854775806th level of the Backrooms.

Description

This level takes on the appearance of the victim’s house. The most notable change is that the house is destroyed and ravaged, with broken floors and walls. The roof is severely cracked, but it has not been documented to fall yet. Besides this, all doors and windows are absent, being replaced with a wall that has been described to “look like it was always there”. Occasionally, a piece of furniture has been documented to be placed along these walls, but most of the time these walls are bare. Plaster comes off of both the walls and ceiling constantly. If said house has a basement, it is usually filled with clear liquid, which has been otherwise contaminated and is unsafe to drink or bathe in. This liquid can fill the basement in certain amounts. On some events, only the carpet is damp, and on others the basement is completely flooded. On the event that the basement is not excessively filled with this liquid, entities will spawn in copious amounts in the basement. If the house has an upstairs, it is always caved in and completely blocked off. Nobody has been known to be able to access the upstairs area of this level yet. All of the light sources in the house are either shattered or flickering faintly, providing scant light. Due to this, it is difficult to see in this level.

When a victim enters this level, they will always enter alone, even if they are traveling in a group. It has been reported that notes or journals can sometimes appear, usually on a piece of furniture, such as a desk or table, but that can be found on the floor. One of these notes has been documented for further use:

“I woke up to the sounds of bombs and gunshots. People screaming and dying. They took all of our valuables, just like everyone else, then they bombed our homes. They killed countless people.

The news reports say this has been happening a lot recently. I’m thankful that me or my family didn’t get killed, but [victim’s father] was injured badly. We can’t get him to a nearby hospital. They’re all out of service, or utterly destroyed.

It’s the same with the supermarkets. All of the water, any water, has been poisoned. If we had water bottles or anything to eat, it’s gone now. We’ve all been dehydrated for the past few hours. The hunger isn’t really helping. Something tell me we’re gonna die very soon.

It’s almost comforting at this point.”

These notes are often yellowed and torn. Most are unintelligible, and very difficult to recover. Some notes retrieved have also had their contents violently scratched out or scribbled over.

Victims have reported that they can hear sounds of other people in the house, and voices of their close relatives, such as a parent or sibling, from inside rooms. However, when the victim steps inside, the voice vanishes, and the room is devoid of any other humans. Gas and water leaks from pipes are often dangerous, as any water is dirty and contaminated, and the gases inhaled can result in death. It has also been noted that there are no vents in this level, indicating that there is a limited amount of oxygen in the house, which will eventually run out and cause the victim to suffocate, even if they manage to survive the initial entrance to the level.

More entities appear during the second hour of the victim being within the house, making it exponentially more dangerous after this time. Corpses can be seldom found in this level, though they do occur. Most corpses are outfitted with a camouflage suit, or are the corpse of someone with relations to the victim.

In three-hour intervals, a plain oak door will appear wherever the main entryway of the victim’s house was. It has a round brass doorknob, and brass hinges. It shows no signs of weathering or disrepair. However, if a victim moves close to this door, a loud cry will sound from a separate room. It has been reported to sound like a close relative or friend. It is most likely used to lure victims away from the door. It is unknown what makes these sounds. The temperature of this level can vary greatly.

If a victim attempts to noclip out of the house or onto the roof, they will instead noclip into the void.

Colonies and Outposts

There are no colonies and/or outposts on this level, due to its hostile nature and lone entry.

Entities

The Ruined Home hosts a wide variety of entities. These include but are not limited to:

  • Carpet-Moss
  • Clumps
  • Death Moths
  • Facelings
  • Figures
  • Hounds
  • Lurkers
  • Omens (rarely)
  • Partygoers (rarely)
  • Scorpses (whenever corpses are present)
  • Skinstealers
  • Sliders
  • Smilers
  • The Colsleps
  • Void Beings (outside of the house)
  • Wormlings

Entrances and Exits

Entrances:

WIP

Exits:

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