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Level 92, the "Great Pyramid," is the 93rd level of the backrooms.

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Survival Difficulty: Class 3e - Environmental
》Unsafe
》Unsecure
》Non-Entity Hazards

Description

Level 92 resembles the interior of a large, dark sandstone pyramid. The pyramid is made out of hardened sandstone, granite, limestone, which is all binded together via Mortar. The level features long, extensive tunnels and staircases of varying size and length. Tunnels are known to constantly shift, disappear and regenerate. This sometimes leaves rooms being sealed off. The tunnels are often adorned by intricate carvings, which have been deciphered as being Egyptian Hieroglyphs. The level also presents various dangers such as collapsing architecture, explosive traps and snake-pits. Rooms can be found at the beginning and end of every tunnel. These rooms can range from being treasure rooms, storage places and tombs.

The level has been described to be extremely hot. Temperature ranges from 30 to 60 degrees, though some rooms can reach over 100 degrees.

The level displays various cognitohazardous effects which causing hallucinations. When in the level, wanderers have reported being "chased" by unknown entities. Auditory hallucinations such as hearing laughing, whispers and footsteps have also been reported. Overwhelming feelings of paranoia and guilt can be felt when entering tomb rooms

Items are scarce and can only be found in specific rooms.

Entities

Level 92 is inhabited by no known entities. The unknown entities which are commonly reported are reported to be due to the level's cognitohazards.

Colonies and Outposts

Due to the nature of this level, colonies and outposts are unable to be established.

Entrances and Exits

Entrances

WIP

Exits

  • No-clipping through a tomb will lead you to Level 10.3.
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