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Red1

The staircase on the third floor of Building #36

3
3
Sd-hexagon
Threat Index: Class 3
»⠀Unsafe and Unstable
»⠀Devoid of Entities
»⠀Red Suffering.
Description

A vast collection of approximately 60 buildings, built within the snowed field tinted with thick red mist. All buildings follow brutalist or post-soviet architecture styles, with no other designs reported thus far. The buildings have a constant electricity, heat, and water supply, possibly being renewed by Level 2 and Level 3. The count of buildings' floors varies, usually from five to seven. Every floor contains approximately six apartments, filled with things one would expect to find in an ordinary apartment, despite fridges and kitchen counters containing no food at all.

All buildings have a built-in elevator, which has proven to not function anymore. Most of the light sources (approximately 70%) in the buildings shine bright red instead of the color one may suppose them to produce. Level 93's outdoors are stuck in the constant state of midnight, despite clocks in the level showing completely random time varying from 23:30 to 5:00 and GPS not working. Level 93 is known to isolate any wanderer from another by spawning them in entirely different buildings upon entry, making it impossible for them to somehow communicate due to the critically cold temperatures within the field. It should be noted that Wi-Fi is absent at this level, making sanity drain faster due to the absence of communication.

The buildings' condition is dirty and dusty, with floors inside the entranceways covered in trash, bottle shards, smoked cigarettes, and dried mud. The roofs of the buildings are filled with aerials and wiring connected to other buildings, handling electricity. The aerials' purpose is underdetermined, as Level 93 lacks any internet connection. As said before, every level of the building has six apartments, some of which are impossible to enter from inside or outside (frequent explorations have stated that they seem to be obstructed by an enormous amount of dirt and discarded furniture from the inside). More data explaining this phenomenon is needed. The number of apartments is completely shuffled, making navigation within them very difficult.

The buildings seem to be constructed out of strangely indestructible concrete, which seems to be supported by a series of rusty rebars from inside. Several buildings have basement entrances outside. The basements are the most warm part of the level due to boilers, heating machines, and other similar machinery. The basements often contain large industrial furnaces, always lit up, and strangely, it is impossible to somehow weaken or snuff out the fire, despite the usage of large amounts of water, fire exterminators, and even several explosives (neither the basement nor the building itself have suffered any destruction, strangely). The basements also act as storage for countless boxes, crates, and packages, usually containing nothing but rubbish inside; sometimes not only boxes but even larger objects appear, such as barrels with rusted Almond Water, bicycles, etc.

0a98f8675be42f89569bd5edd0491263

An interior of a certain apartment inside Building #58

Snowy fields and forests surround the buildings, with the temperature going down to -20°C, capable of freezing anyone alive without proper equipment. The strange mist of crimson and pinkish shades is present constantly. The snow and ice from outside are supposed to be made of Almond Water, but with large numbers of bacteria. It is advised to boil the snow in the basement before consuming it. Hazards such as snowstorms and blizzards may happen randomly and without any warning, causing no damage to buildings, trees, or other environments.

The pylons may be placed haphazardly within the landscapes, like on Level -250. These powerlines lead to miniature "cities" composed of the aforementioned buildings. These cities sometimes contain other buildings, such as schools, groceries, and suburban households. The layout of streets and sidewalks is extremely unorthodox in these areas, occasionally denying the laws of physics. The empty cars are located on the streets, swamped in snow. The cars are devoid of most parts essential to driving or using them (controls, engines, etc.).

Scarlet

The general overlook of the outdoor area

It should be noted that wanderers inside the level experience intense erythrophobia (the fear of red colors). The affected wanderers will start to block the windows if in buildings; if outside, they will try to seek any available shelter. If shelter isn't found, one will start to experience uncanny hallucinations and other mental effects and will soon submit to insanity. Due to this, so far, no colonies have been established at this level.

Entrances & Exits

Entrances

  • Level 42 may hide an entrance to Level 93, usually taking the form of a misplaced crimson window.
  • Level 334 may provide an entry to Level 93 randomly by entering any staircase.

Exits

  • Losing one's mind due to intense erythrophobia may lead one back to Level 0.
  • Certain miniature cities contain transients to Level 998, though the chances of ending up there are very slim.
Redskyoverparadise

The crimson mist, as seen from Building #14

Author: Mike
Image 3: this post on Pinterest, edited.
cry about it corp and arbi i already made the level 🤓
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