Contents
Level 930: Killing Floor
Level 930 is the 931st level of the Backrooms.
Description
Level 931 is a ever changing field which never stretches longer in any direction for more than 300 meters. It's appearance has varied from what looks to be one of the many forests in Vietnam set ablaze by napalm, various trenches used in WW1, what appears to be a mock version of the 'Highway of Death' and quite a bit more yet what every depiction has in common is; Loss of mass human life due to combat.
Survivor of Level 930 who shared a photo of them wearing what appears to be a U.S. Army uniform and bearing a M4A1 with an ACOG and PEQ-15.
Special Properties
- Things that should wound, maim or even kill you in the front-rooms; Will not do the same here. All wounds have to be afflicted by your opponent.
- One is not phased by hunger or thirst and all previous wounds or afflictions will be reverted.
- One will be given fitting gear for the surrounding setting. This includes weaponry, clothing, etc, etc.
- Upon defeating your opponent you will be teleported back to the level you were at with all wounds healed and two bottles of almond water.
- Any weapons and gear you were gifted will not pass on with you upon defeating your opponent.
- There will never be more than two individuals on this level.
- Telecommunication and Wi-Fi usage is able to be used on this level depending on the era that takes place on the field.
- One has 30 minutes before the level begins to fall into The Void starting from the edges at 10 meters every minute after the 30 minute mark.
It appears as those who get sent to this death battle of a level generally have a common level of hate towards one another or a chain of events equating to that of being a generally not so decent human beings (Such as killing fellow wanderers). Those who die on this level will be added to the victims of this level who's bodies riddle the playing field which they died upon. These 'Wanderers' who have passed on can still however speak in barely audible whispers yet barely do as instead they'll moan and groan in agony. Don't die here, as death is seemingly only a mere concept here.
Colonies and Outposts
Due to the nature of this level, colonies and outposts are unable to be established.
Entrances and Exits
Entrances
- There are no known entrances. You just have to be unlucky the next time you no-clip.
Exits
- Kill your opponent and you WILL be sent back to the previous level you were at.
- If your opponent commits suicide it is said to send you to Level ! yet nobody really knows.
- If you fall off the edge of the level when the map begins to shrink after 30 minutes you will fall into The Void.
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Author: x_Lapua