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C3Icon.png

Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count


Description

An image of a the corner shop on level 932

Level 932 is the 933rd level of the backrooms. It takes shape of suburban London council housing estate. It is estimated to be about 300 km2  in area. There are 3 different areas, the grey zone, the brown zone and the parks.

The grey zone is the southern area of this level and consists entirely of grey buildings. There are two kinds of buildings, semi-detached houses and 13 story buildings. Semi-detached houses may differ in size and layout, but it is hardly noticeable. Semi detached houses will always contain a fridge with anywhere between 3 and 15 bottles of Almond water. It is not advised to take no more than a third of the amount of bottles as taking more than a third will make the resident entity hostile towards you. 13 story buildings are unfurnished and have little to no resources. There is a small chance to find a case of Almond water in the corner of one of the flats. These buildings are uninhabited by “the residents” due to the advanced lock mechanism on the building entrance door. This can however be disabled by using a strong magnet. There are only 5 buildings and they are named after people of interest in the backrooms. The buildings are “The Castellos building”, “Scrawling house”, “Pietzel building”, “The Holmes building” and “Petrie House”. No other buildings have been documented

The brown zone is the northern area of this level and is only 50 km2 in size. It consists of corner shops and of semi-detached houses, which are almost completely empty bar for a few wooden planks recorded in some of these houses but are very rare. Corner shops can be found at some street corners, and also in between some houses. In the shops you can find food you would find in a frontrooms corner shop but unbranded. These corner shops are similar to ones in level -81 as most of the food is poisoned and expired meaning it is not safe to eat. If you are taking food, avoid perishable foods as they have a 100% chance of killing you. Stick to tinned food and Almond water but boil the almond water first.

Parks are small structures ranging to 100 m2 to 500 m2. They can contain a small pond, a multi-sport court or a small walking trail. The pond is filled with an almond water-mud mix. It’s not recommended to drink this water unless there is no source of water. Walking trails have no recourse, and the sports court have yellow, black or brown basketball.

There are few entities on this entities. At night you can find deathrats, hounds and skinstealers and a level unique entity called “the resident”. They are faceless humanoid figures but there is a small chance they might take the shape of a bird. These entities are docile mostly but will welcome you into their home if you ask to stay for a few days. If you try to force an entry into their home, they will become incredibly hostile. It is advised not to come into contact with the residents.


Colonies and Outposts:

There is one known outpost on this level.

MEG Holmes base:

Only known image of the Holmes base on level 932

· Located in the in the Holmes building

· Made up of about 50 members

· Open to trade

· Will not accept residence requests from non MEG affiliated wanderers

Entrances and Exits

Entrances

  • Spending a week in an apartment in level 11 or Level 13 will teleport you here.
  • No clipping through a door in Level 87 will teleport you into an apartment building
  • Going in the opposite directions of the road signs in Level 9 will lead you to "the border road"

Exits

  • No clipping in the corner shop will lead you to level Level -81 AVOID THIS EXIT AT ALL COSTS
  • Following "the border road" will lead you to Level 11 or level 9
  • No-clipping in the grey 13 story buildings will teleport you to Level 13
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