
Archived logs
> FILE-1: LEVEL-94-1_1993/07/13
> CLOSE FILE-1: LEVEL-94-1_1993/07/13
Level 94 is the 95th level of the Backrooms.
Description
The expansive outdoor region of Level 94 is comprised of a numerous aggregation of landscapes and environments, with a certain amount of these regions being melded terrain, with aspects of wildly dissimilar environments coexisting on the same environment; usually in a case in which fauna originating from a region possessing cold or humid temperatures seen within a biome with high temperatures effortlessly prevailing the tremendous heat it does not typically tolerate, or vice-versa. The alteration — or more commonly called — the border which separates each region from one another is anything but smooth; the said border is visible due to the unnaturally hard-edged gradient of the colors of each region.
The amalgamation of structures present in Level 94 are ones that originated from the Frontrooms, whether it is influential or infamous; non-existent or yet to be constructed or destroyed; enormous or small; it indiscriminately exists within the compounds of Level 94 haphazardly positioned in any location without any supposed human intervention. Nevertheless, these structures placed within the level are consistently historical and ancient, or at least, garner an immense amount of tourists in the Frontrooms. The scale of these structures is completely random; a small-scale replica of the Eiffel Tower could just neighbor a 15:1 scaled variant of the Pyramids of Giza unanticipatedly. The consistency of the placements of these structures is highly incoherent; the initial location dictates the pattern and evenness of the position, meaning the randomization of the disorganized placements of the buildings are annulled once one traverses deeper into the level.
The comparison between the authentic structure from the Frontrooms to the copy in Level 94 is immensely immaculate apart from the immense difference between sizes, down to the decorations and small, unnoticeable features such as cracks are perfectly installed within each structure; unless the respective structure no longer exists, partially destroyed, or is under construction. Multiple cases of these structures which do not exist anymore being abnormally placed or possessing a particularly odd appearance are common; upside-down buildings with its hypothetical foundation being on the top, exposed by the sky visible by the human eye; repeating structures with a noticeable pattern; piles of numerous structures occasionally found to had created somewhat of a larger structure; and the sparseness of any signs of deterioration and damage caused by the possible aftermaths of the destruction that happened over in the Frontrooms.
Under undivulged circumstances, the perplexity of the alteration of linear space is incredibly severe. While the structures remain unhinged — their surroundings, as previously mentioned, are modified constantly; it does not matter the wanderer's location on the level, excluding if said wanderer enters one of the buildings which will result in invisibility of the effect.
The forecast in Level 94 is strange, albeit indistinguishable from normal reality. Rather than slowly transitioning from a rainy day to sunny weather or vice-versa, Level 94's climate unpretentiously switches instantaneously similar to a light switch.
Colonies & Outposts
Several obscure groups had been discovered to inhabit the level, however, due to the ambiguity of these outposts, a complete description of each specific groups is impossible to make.
The Anomaly
The Anomaly is a contradictory circumstance that is not appropriate/fit into the nature of Level 94's structures. The Anomaly is referred to in a singular term due to the unascertained quantity of existing "anomalies" in the level, nor if the said anomaly is an event that affects unnoteworthy structures from the Frontrooms such as ordinary offices, malls, houses, etc., or a characteristic these buildings possess to differ from the ordinary famous structures haphazardly placed within, as well as an unintentional endeavor to embezzle a wanderer's attention.
Buildings affected by "the Anomaly" or so to speak are severely altered and disfigured, mainly possessing impossible geometry. These abnormalities ranges in variants, with some being more specific and unorthodox; even a certain amount having a mix of more than one disfiguration. Outlandishly, if one decides to make contact with these structures, the said structure will "update". Following this, the building will rebound into its normal state if the perplexity of the Anomaly is not staggering — if not, the abnormalities which is not initially affected the gravitational force will return in normal, meaning the structure will collapse on itself due to the presence of gravity.
Entrances & Exits
Entrances
- Rare unjustified entrances from Level 93 had been reported to lead to areas possessing large bodies of water such as a lake or a large reservoir from dams;
- Wandering/venturing deeper into certain areas located in Level -69 possessing vegetation and life forms.
- Nonexplanatory circumstances in Level π will lead one to Level 94;
- Entering any notable houses in Level 974;
- Rare anomalies in Level 399 will lead one to Level 94 without the assigned note/app/any physical forms of the list of things one should do to enter the Frontrooms; meaning, one could not exit to normal reality without entering Level 399 once more;
- Subjects had stated an unknown entrance from Level 596.1 exists, however, the endeavor on the usage of this theorized entrance is undetermined.
Exits
- Noclipping through buildings affected by the Anomaly will rarely lead one to Level 0 without any supplies the said wanderer might had initially carried.
- Sinkholes caused by natural provocations occasionally lead one to Level 95, Level 60 if the sinkhole in question outlooks a multicolored surface similar to the surface within the level, or Level 952 in extremely rare cases;
- Swim physically (conveyance will not work) for an egregious fifteen kilometers in the oceans of Level 7.1.
> FILE-2: LEVEL-94-A1_SEP192033
> CLOSE FILE-1 LEVEL-94-A1_SEP192033
Level 94 is the 95th level of the Backrooms.
Description
Level 94 is an expanse of nothingness accompanied by a single black hole. The main center of Level 94 which serves as the spawn location of most wanderers is completely gone; it is simply nothing, however, sounds of a monotone groaning, similar to the noise of an extremely creaky, heavy door being haphazardly opened and closed can be heard, creating random intervals possessing no noticeable pattern.
It appears the level may have accidentally duplicated a black hole within the Frontrooms, which resulted in the said black hole to consume most space in Level 94, despite the level only deciding on structures which are well-known or frequently visited. An edifice has been observed in the black hole, materializing steadily.
Incident-04A
Below is the only ever recorded audio log in Level 94, recorded by the powerful quantum tunneling technology of the Backroom Colonists shortly after the presumable nullification of the environment. An image was uploaded anonymously to the database after said event.
<Begin Log>
Lieutenant Morro: Cadet, can you hear me?
Explorer Watson: Loud and clear, sir. The quantum messaging is working well.
Lieutenant Morro: Yes […] do be careful, rumors of this level has always been a little… off, even powerful quantum siphoning might be cut off anytime. What do you see now?
Explorer Watson: It's strange… almost surreal, its like a post apocalyptic reality, yet something strange-
Lieutenant Morro: Yes? Go on.
Explorer Watson: While it's so familiar, I can tell- I can tell this place has nothing manmade, nothing human about it, it's so familiar, yet fake… it's supernatural. Everything collides together in this alien world… yet it's dead…
Lieutenant Morro: Are there any familiar structures?
Explorer Watson: That’s the Great Wall of China isn’t it? Wow, it's way bigger than pictures I’ve seen, and the Mayan temple next to it! God, now that is out of proportion, I’ve visited them as a child.
Lieutenant Morro: That does confirm a lot of our suspicions, but do focus on our main goal here.
Explorer Watson: Right! There are rumored splinter groups of our colony hiding here, if we can find them, we might be able to reunite with them! But damn, this place is huge! Is it even possible to fin-
*Static noise*
Lieutenant Morro: Watson! What’s happening? Emily Watson!
Explorer Watson: Gurg- Blub-
*Static noise*
Lieutenant Morro: Hello?! Hello?!!!
<End Log>
Entrances & Exits
No known entrances and exits are present within the current Level 94.
> FILE-3: LEVEL-94-TEMPLE_OCT22033
> CLOSE FILE LEVEL-94-TEMPLE_OCT22033

Level 94 is the 95th level of the Backrooms.
Description
The strangeness Level 94 possesses is the inadequacy to perfectly describe its appearance. It manifests into multiple appearances, with each wanderer having their own respective manifestations/interpretations; therefore, it is assumed one is prohibited from entering another person's manifestation, as no reports of sightings of visuals of other manifestations had been seen to transpire within. Nevertheless, it is known the main constant of the level itself is its resemblance to a museum, in addition to a temple-like appearance. Furthermore, all rooms within Level 94 are interconnected circular rooms conjoined by arches warping on the perimeter of each room.
It has been concluded countless times each room is mirrored; multiple characteristics such as its pattern, position, and even the smallest of decorations and dust are examined thoroughly. The circumstances by which this transpires is presumably the level's inability to construct more unique rooms — more commonly dubbed as a 'mesh' — resulting in a computer-like effect noticeable if one carefully see the multitude of details. Any endeavors to damage the structure before its initial generation would not alter other duplicating rooms; it does not help either by which the material the rooms are constructed of is not particularly known; it shares correspondence with that of marble: undistinguished appearance, a nearly identical cellular structure, and durability/toughness. The texture of the aforementioned material is discretely soft; however, its styrofoam-like characteristic does not deter its resilience otherwise.
Level 94 remains stationed inside the inner regions of a vast black hole, expanding into the horizon visible if one is located on the terrace in which borders the structure itself from the black hole. A shield of an undetermined force may exist between the border, resulting in the level's longevity regardless of its location. It is confirmed the shield is easily penetrable; one might accidentally place their arms crossing the border or the enclosure preventing one from falling into the abyss. If, one is clumsy enough, the limb in question would undergo an instantaneous process designated as "spaghettification" in which the body part would stretch and sucked into the epicenter of the black hole.
"Main Hall"

October 2nd, 2033 came to be the date of the discovery of the first known primary piece of evidence for the existence of the Empyrean race which emerged as Level 94. In an M.E.G expedition deep into the level, the task force encountered the replica of the Temple of the Exalted Ecclesiast, dubbed "The Temple" or the "Main Hall" which had formed within the level itself. At the time, entering the structure was impossible due to the inability of the task force to decipher the incomprehensible script which explained how to enter the unbreachable building. A presumption developed pertaining to the circular rooms acquiring most of the level's volume; it is thought a 4-dimensional effect by some means created an illusion of a perpetual space created by these rooms.
A grandiose church hall-like structure is what the interior of the Main Hall comprised of, with most segments of its walls and even the surface enveloped by thin, white sheets that appears to be crafted from silk. Its imperial architecture induces the sense its purpose is mainly as a place of worship; however, it has been compared to a location of sacredness whereupon the [DATA EXPUNDGED] arranges an assembly in a specific setting appropriate for such. Most ornaments, furniture, in addition to countless amalgamations of other objects scattered throughout are assumed to range from ordinary objects for decorating and polishing the looks of the structure to be purposed as religious items. Certain objects do not possess a noticeable feature or what their purpose is — it is theorized most are possibly pieces for sacrifices; nonetheless, no signs of any machines resembling a place for laying objects for sacrifices had been discovered within.
Gardens fashioned with a variety of carefully sculptured statues and fountains are present in the exterior of the Main Hall. A majority of the entrances leading to the underground of Level 94 is scattered throughout on this area by the formation consisting of mostly potholes, haphazardly positioned walls residing in seemingly out-of-placed areas, and certain walls of the Main Hall(the majority in which possesses windows), including the caves surrounding the outdoors itself. Below the subterranean regions of Level 94 lies a plethora of mazes upon mazes; it is conspicuous in that the walls of the mazes in question are orderly and lined with stones which bear durability that may perhaps be compared to that of a diamond. The abundance of archives and catalogs of ancient and historical records carved into these indestructible stones were hypothesized to be written by an obsolete/prehistoric race, possibly belonging back to the primitive years of the Frontrooms — an approximate 13 billion years ago.
11 years following the discovery, M.E.G's cryptography division executed a complete translation of the language the script is written on — currently known as the Common Script — conjectured to be the sole language adopted by most advanced civilizations in the universe as their predominant dialect. It should be noted the instructions transcribed in the Common Script detailed the method to enter the Temple: an advanced magi-tech ritual involving various elements that were scarce at the time despite its discovery being an accidental, and perhaps a chucklesome misstep in the form of noclipping. Subsequent to the successful but a painstaking journey on acquiring these materials, a more well-equipped task force was able to breach the edifice. Inside, they discovered the imitations of the Grand Empyrean Artifacts, one of which had been taken by [DATA EXPUNGED]. Furthermore, a vast repository of information concerning the Empyrean race was uncovered, allowing the human species to learn of the existence of the Children. Great societal turmoil followed for several hundred years, eventually resulting in the M.E.G and other major groups at the time merging to become the modern B.F.L, unified at last.
"Artifacts"

Empyreans also form a single fabricated Artifact, embodying their nature and often utilized as a focusing device for channeling their extreme powers. These artifacts themselves possess magic-like abilities, keeping these even after their creators have perished. New wielders need to be acknowledged by the Artifact before fully activating it, changing the size to that which can be used efficiently by the new user. These objects are highly sought after, and being in possession of one without the necessary strength to keep it will likely result in one's untimely death. Generally though, the user will receive a substantial boost in power from the Artifact, especially if it takes the form of weaponry — giving an edge to the obtainer.
The location of these Artifacts is unknown; however, their exact duplicates — which does not possess the powers the original variants have — are set within the subterranean areas of the Main Hall in Level 94. It should be noted the chambers the duplicates of these Artifacts are scattered within the chambers, resulting in a difficulty of venturing deep to just enter one of these chambers. Stealing and contact with these Artifacts is highly discourage from doing, as the uncertainty of what will transpire is still undetermined.
Lord of Apparatus
Details about the Lord of Apparatus' Artifact are unknown, with sources giving conflicting claims. Some theories suggest that the Artifact fell into the hands of the Resseran race, but these rumors are unconfirmed. It can be assumed that this Artifact gave the wielder some sort of power relating to machines and technology.
Ruler of Seas
This Empyrean's Artifact was known as the Trident of Monolith, an enormous ten-meter tall trident which was noted to appear to be constituted of a form of granite, among other types of metamorphic and igneous stone. The inferior copy of this object retrieved from the replicated imitation of the Temple of the Exalted Ecclesiast on 12/23/2731 also displayed a very similar exterior appearance, and testing revealed it to indeed be made up of various types of rock, generally ones deep within rock strata. However, despite the outward structure, during testing the material composing the object displayed various anomalous properties, including:
- Extreme resistance to physical trauma, pressure, and heat. A 90 exawatt(90 times 10^18 watts) yield high-frequency gamma-ray laser was used in order to attempt to extract samples from the relic; the energy of the laser beam was entirely absorbed by said object with no observed change in the level of electromagnetic radiation, exterior appearance, or the stability of reality in the vicinity.
- Constant absorption of all liquids in contact with the surface of the Artifact at a rate of approximately 900 liters per second.This is accompanied by an emittance of electromagnetic radiation from the surface of the object with a wavelength of 450 nanometers, observed by the human eye as a sheen of blue light at an intensity of 230 lumens.
- Inability to be moved, shifted, or otherwise transported within three-dimensional space, other than through direct manipulation of gravitational forces.The reason for this selectivity is unknown, and the Artifact in legends was said to be able to manipulate gravitational fields at will. Up to now, the Anomalous Assets Division has been unable to either activate and/or harness the secondary abilities of the duplicated Artifact. Similarly, the presumed conditions for Artifact activation are also unknown.
All of these anomalous capabilities can be assumed to be even greater in magnitude for the true Artifact, whose location is currently inaccessible; the spatial coordinates of the Temple of the Exalted Ecclesiast have been triangulated to an area of space currently occupied by the TON 618 hypermassive black hole. The properties of the Artifact's copy lead many to theorize that the Grand Empyrean, the Mistress of Space and Time, had a hand in the modification of the object. This is made more plausible due to the existence of a variety of ancient sources citing an amiable relationship between the two Grand Empyreans. The ultimate fate of the Ruler of Seas is unknown, but it can be safely assumed that the Empyrean died at the end of the Dawn Wars, along with the vast majority of the Empyrean race.
Ào Shù, Asura of the East
The Empyrean's Artifact, the Epilogue: Dao of Shifting Flame, further enhanced his effects. Assuming the shape of a glowing slate of an unknown material, this Artifact is said to transform into four different modes.
- Sword of Hellfire: This mode takes the form of a one-edged blade, made of the same sort of material as the original Artifact, but without the luminescence. The blade itself is extraordinarily sharp, capable of cleaving hyperdimensional space in two, and generates crimson fire when it is swung.
- Solar Morningstar: This mode appears to be a mace-like weapon formed of molten metal. When striking anything(such as space), it shatters the target into an uncountable number of pieces.
- Lance of Eternal Burning: This mode seems to be a spear-like weapon that is invisible when not activated, completely transparent to all known types of radiation. When thrown or thrusted towards the target, the target is immediately attacked by pale, white flames which do not cease burning until all constituent particles are annihilated.
- Bow of White Flames: Assumed to be the Epilogue's most powerful form, the Artifact becomes a bow of higher-dimensional space-time, manifesting arrows of the same material, shot at massively superluminal speeds.
Angel of Life
Her Artifact is the holy Scepter of Vitality, a magic staff-like object which allows her to better channel her powers to facilitate the spread of life. A luster of moonlight coats the object, which only allows itself to be held by one with a pure heart.
Conjurer of Fears
The Conjurer of Fear's Artifact is the Orb of Trepidation, a sphere-like crystal of strong memetic power which manifests and generates the victim's worst fear into reality, given that the user knows said fear. In the Conjurer's hands, this is an extremely powerful weapon against any entity, except entities which possess no fears. However, these types of emotion-devoid entities are far and few between; the Conjurer claimed over several dozen souls of Empyreans throughout his life.
Emperor of Dominion
His Artifact, the Staff of Domination, assumes the form of a thick steel rod, able to influence and sway beings in an unspecified radius to the holder's will. The copy of the item inside of the duplicated Temple of the Exalted Ecclesiast was obtained by proto-B.F.L forces on July 3rd, 2184. Since then it has been stored securely within the B.F.L main vault in Level 1. Additional details are hard to discern due to an repulsive force generated by the Artifact, pushing away all but the owner.
Mistress of Time and Space
Of those, only fragmentary records exist about this Grand Empyrean of which B.F.L currently has, but it is known that she was quite amiable to mortals and was in possession of a spatial-type Artifact containing an alternate universe of higher-dimensional space, allowing her to tap into the powers of said area. The Artifact is known as the Broken Realm, for reasons that will be further elaborated upon. Resembling a cube of glowing metamaterials alongside several rings orbiting this shape, this object periodically shifts into pieces and back again, for reasons unknown.
Semblance of Agony
His Artifact, the Jawbreaker, is an unknown item presumably formed of a higher-dimensional fractal pattern, with powers relating to the concept of pain. The reason why the Monger of Pain's artifact is so mysterious is because it was the only Artifact copy missing from the facsimile of the Temple of the Exalted Ecclesiast in Level 94. Whether this is because the original Artifact is missing, or because something or someone stole it after the counterfeit's generation, the B.F.L has soundly no clue.
Harbinger of War
The Artifact of this Grand Empyrean is the Bloodied Arsenal, a metallic device of sorts which could form unbreakable armor, powerful weapons, and even entire armies of warriors through magical means. The copy of this Artifact still resides within Level 94, but the B.F.L has currently been unable to awaken it, even partially. The Harbinger most likely was killed in action at the end of the battle at the Crystal Palace, as he never since appeared ever again.
Paragon of Oblivion
The Exalted One's Artifact is an object that changes appearance based on the observer. To a human, it seems as if it is an miniature sandbox of sorts. The B.F.L has gone to great lengths in order to try to obtain the duplicate of this Artifact, but all have been completely unsuccessful. What conditions are required to even begin activating it, or even the powers of this item are similarly unknown.
Entities
Level 94 is entirely desolate of any animated life; no entities had ever been encountered within.
Colonies & Outposts
Due to the nature of the level, it is infeasible to establish a community.
Entrances & Exits
Entrances
- Rare unjustified entrances from Level 93 had been reported to lead to areas possessing large bodies of water such as a lake or a large reservoir from dams;
- Wandering/venturing deeper into certain areas located in Level -69 possessing vegetation and life forms.
- Nonexplanatory circumstances in Level π will lead one to Level 94;
- Entering any notable houses in Level 974;
- Rare anomalies in Level 399 will lead one to Level 94 without the assigned note/app/any physical forms of the list of things one should do to enter the Frontrooms; meaning, one could not exit to normal reality without entering Level 399 once more;
- Subjects had stated an unknown entrance from Level 596.1 exists, however, the endeavor on the usage of this theorized entrance is undetermined;
- Swim physically (conveyance will not work) for an egregious fifteen kilometers in the oceans of Level 7.1.
Exits
- Holes caused by natural provocations occasionally lead one to Level 95, Level 60 if the hole in question outlooks a multicolored surface similar to the surface within the level, or Level 952 in extremely rare cases.
- Entering an abandoned looking house could lead to level Level 517
- Finding a Large tree with a swing, and interacting will take you to Level 517.2

Archived logs
> FILE-1: LEVEL-94-1_1993/07/13
> CLOSE FILE-1: LEVEL-94-1_1993/07/13
Level 94 is the 95th level of the Backrooms.
Description
The expansive outdoor region of Level 94 is comprised of a numerous aggregation of landscapes and environments, with a certain amount of these regions being melded terrain, with aspects of wildly dissimilar environments coexisting on the same environment; usually in a case in which fauna originating from a region possessing cold or humid temperatures seen within a biome with high temperatures effortlessly prevailing the tremendous heat it does not typically tolerate, or vice-versa. The alteration — or more commonly called — the border which separates each region from one another is anything but smooth; the said border is visible due to the unnaturally hard-edged gradient of the colors of each region.
The amalgamation of structures present in Level 94 are ones that originated from the Frontrooms, whether it is influential or infamous; non-existent or yet to be constructed or destroyed; enormous or small; it indiscriminately exists within the compounds of Level 94 haphazardly positioned in any location without any supposed human intervention. Nevertheless, these structures placed within the level are consistently historical and ancient, or at least, garner an immense amount of tourists in the Frontrooms. The scale of these structures is completely random; a small-scale replica of the Eiffel Tower could just neighbor a 15:1 scaled variant of the Pyramids of Giza unanticipatedly. The consistency of the placements of these structures is highly incoherent; the initial location dictates the pattern and evenness of the position, meaning the randomization of the disorganized placements of the buildings are annulled once one traverses deeper into the level.
The comparison between the authentic structure from the Frontrooms to the copy in Level 94 is immensely immaculate apart from the immense difference between sizes, down to the decorations and small, unnoticeable features such as cracks are perfectly installed within each structure; unless the respective structure no longer exists, partially destroyed, or is under construction. Multiple cases of these structures which do not exist anymore being abnormally placed or possessing a particularly odd appearance are common; upside-down buildings with its hypothetical foundation being on the top, exposed by the sky visible by the human eye; repeating structures with a noticeable pattern; piles of numerous structures occasionally found to had created somewhat of a larger structure; and the sparseness of any signs of deterioration and damage caused by the possible aftermaths of the destruction that happened over in the Frontrooms.
Under undivulged circumstances, the perplexity of the alteration of linear space is incredibly severe. While the structures remain unhinged — their surroundings, as previously mentioned, are modified constantly; it does not matter the wanderer's location on the level, excluding if said wanderer enters one of the buildings which will result in invisibility of the effect.
The forecast in Level 94 is strange, albeit indistinguishable from normal reality. Rather than slowly transitioning from a rainy day to sunny weather or vice-versa, Level 94's climate unpretentiously switches instantaneously similar to a light switch.
Colonies & Outposts
Several obscure groups had been discovered to inhabit the level, however, due to the ambiguity of these outposts, a complete description of each specific groups is impossible to make.
The Anomaly
The Anomaly is a contradictory circumstance that is not appropriate/fit into the nature of Level 94's structures. The Anomaly is referred to in a singular term due to the unascertained quantity of existing "anomalies" in the level, nor if the said anomaly is an event that affects unnoteworthy structures from the Frontrooms such as ordinary offices, malls, houses, etc., or a characteristic these buildings possess to differ from the ordinary famous structures haphazardly placed within, as well as an unintentional endeavor to embezzle a wanderer's attention.
Buildings affected by "the Anomaly" or so to speak are severely altered and disfigured, mainly possessing impossible geometry. These abnormalities ranges in variants, with some being more specific and unorthodox; even a certain amount having a mix of more than one disfiguration. Outlandishly, if one decides to make contact with these structures, the said structure will "update". Following this, the building will rebound into its normal state if the perplexity of the Anomaly is not staggering — if not, the abnormalities which is not initially affected the gravitational force will return in normal, meaning the structure will collapse on itself due to the presence of gravity.
Entrances & Exits
Entrances
- Rare unjustified entrances from Level 93 had been reported to lead to areas possessing large bodies of water such as a lake or a large reservoir from dams;
- Wandering/venturing deeper into certain areas located in Level -69 possessing vegetation and life forms.
- Nonexplanatory circumstances in Level π will lead one to Level 94;
- Entering any notable houses in Level 974;
- Rare anomalies in Level 399 will lead one to Level 94 without the assigned note/app/any physical forms of the list of things one should do to enter the Frontrooms; meaning, one could not exit to normal reality without entering Level 399 once more;
- Subjects had stated an unknown entrance from Level 596.1 exists, however, the endeavor on the usage of this theorized entrance is undetermined.
Exits
- Noclipping through buildings affected by the Anomaly will rarely lead one to Level 0 without any supplies the said wanderer might had initially carried.
- Sinkholes caused by natural provocations occasionally lead one to Level 95, Level 60 if the sinkhole in question outlooks a multicolored surface similar to the surface within the level, or Level 952 in extremely rare cases;
- Swim physically (conveyance will not work) for an egregious fifteen kilometers in the oceans of Level 7.1
> FILE-2: LEVEL-94-A1_SEP192033
> CLOSE FILE-1 LEVEL-94-A1_SEP192033
Level 94 is the 95th level of the Backrooms.
Description
Level 94 is an expanse of nothingness accompanied by a single blackhole. The main center of Level 94 by which serves as the spawn location of most wanderers is completely gone; it is simply nothing, however, sounds of a monotone groaning, similar to the noise of an extremely creaky heavy door being haphazardly opened and closed, creating random intervals possessing no noticeable pattern.
It appears the level may had accidentally duplicated a black hole within the Frontrooms which results in the said black hole to consume most space in Level 94, despite the level only deciding on structures which are well-known or frequently visited. An edifice has been observed in the black hole, materializing steadily.
Incident-04A
Below is the only ever recorded audio log in level 94, recorded by the powerful quantum tunneling technology of The Backroom Colonists, shortly after the presumable nullification of the environment. An image was uploaded anonymously to the database after said event.
<Begin Log>
Lieutenant Morro: Cadet, can you hear me?
Explorer Watson: Loud and clear, sir. The quantum messaging is working well.
Lieutenant Morro: Yes [...] do be careful, rumors of this level has always been a little… off, even powerful quantum siphoning might be cut off anytime. What do you see now?
Explorer Watson: It's strange… almost surreal, its like a post apocalyptic reality, yet something strange-
Lieutenant Morro: Yes? Go on.
Explorer Watson: While it's so familiar, I can tell- I can tell this place has nothing manmade, nothing human about it, it's so familiar, yet fake… it's supernatural. Everything collides together in this alien world… yet it's dead…
Lieutenant Morro: Are there any familiar structures?
Explorer Watson: That’s the Great Wall of China isn’t it? Wow, it's way bigger than pictures I’ve seen, and the Mayan temple next to it! God, now that is out of proportion, I’ve visited them as a child.
Lieutenant Morro: That does confirm a lot of our suspicions, but do focus on our main goal here.
Explorer Watson: Right! There are rumored splinter groups of our colony hiding here, if we can find them, we might be able to reunite with them! But damn, this place is huge! Is it even possible to fin-
*Static noise*
Lieutenant Morro: Watson! What’s happening? Emily Watson!
Explorer Watson: Gurg- Blub-
*Static*
Lieutenant Morro: Hello?! Hello?!!!
<End Log>
Entrances & Exits
No known entrances and exits are present within the current Level 94.
> FILE-3: LEVEL-94-TEMPLE_OCT22033
> CLOSE FILE LEVEL-94-TEMPLE_OCT22033

Level 94 is the 95th level of the Backrooms.
Description
The strangeness Level 94 possesses is the inadequacy to perfectly describe its appearance. It manifests into multiple appearances, with each wanderer having their own respective manifestations/interpretations; therefore, it is assumed one is prohibited from entering another person's manifestation, as no reports of sightings of visuals of other manifestations had been seen to transpire within. Nevertheless, it is known the main constant of the level itself is its resemblance to a museum, in addition to a temple-like appearance. Furthermore, all rooms within Level 94 are interconnected circular rooms conjoined by arches warping on the perimeter of each room.
It has been concluded countless times each room is mirrored; multiple characteristics such as its pattern, position, and even the smallest of decorations and dust are examined thoroughly. The circumstances by which this transpires is presumably the level's inability to construct more unique rooms — more commonly dubbed as a 'mesh' — resulting in a computer-like effect noticeable if one carefully see the multitude of details. Any endeavors to damage the structure before its initial generation would not alter other duplicating rooms; it does not help either by which the material the rooms are constructed of is not particularly known; it shares correspondence with that of marble: undistinguished appearance, a nearly identical cellular structure, and durability/toughness. The texture of the aforementioned material is discretely soft; however, its styrofoam-like characteristic does not deter its resilience otherwise.
Level 94 remains stationed inside the inner regions of a vast black hole, expanding into the horizon visible if one is located on the terrace in which borders the structure itself from the black hole. A shield of an undetermined force may exist between the border, resulting in the level's longevity regardless of its location. It is confirmed the shield is easily penetrable; one might accidentally place their arms crossing the border or the enclosure preventing one from falling into the abyss. If, one is clumsy enough, the limb in question would undergo an instantaneous process designated as "spaghettification" in which the body part would stretch and sucked into the epicenter of the black hole.
"Main Hall"

October 2nd, 2033 came to be the date of the discovery of the first known primary piece of evidence for the existence of the Empyrean race which emerged as Level 94. In an M.E.G expedition deep into the level, the task force encountered the replica of the Temple of the Exalted Ecclesiast, dubbed "The Temple" or the "Main Hall" which had formed within the level itself. At the time, entering the structure was impossible due to the inability of the task force to decipher the incomprehensible script which explained how to enter the unbreachable building. A presumption developed pertaining to the circular rooms acquiring most of the level's volume; it is thought a 4-dimensional effect by some means created an illusion of a perpetual space created by these rooms.
A grandiose church hall-like structure is what the interior of the Main Hall comprised of, with most segments of its walls and even the surface enveloped by thin, white sheets that appears to be crafted from silk. Its imperial architecture induces the sense its purpose is mainly as a place of worship; however, it has been compared to a location of sacredness whereupon the [DATA EXPUNDGED] arranges an assembly in a specific setting appropriate for such. Most ornaments, furniture, in addition to countless amalgamations of other objects scattered throughout are assumed to range from ordinary objects for decorating and polishing the looks of the structure to be purposed as religious items. Certain objects do not possess a noticeable feature or what their purpose is — it is theorized most are possibly pieces for sacrifices; nonetheless, no signs of any machines resembling a place for laying objects for sacrifices had been discovered within.
Gardens fashioned with a variety of carefully sculptured statues and fountains are present in the exterior of the Main Hall. A majority of the entrances leading to the underground of Level 94 is scattered throughout on this area by the formation consisting of mostly potholes, haphazardly positioned walls residing in seemingly out-of-placed areas, and certain walls of the Main Hall(the majority in which possesses windows), including the caves surrounding the outdoors itself. Below the subterranean regions of Level 94 lies a plethora of mazes upon mazes; it is conspicuous in that the walls of the mazes in question are orderly and lined with stones which bear durability that may perhaps be compared to that of a diamond. The abundance of archives and catalogs of ancient and historical records carved into these indestructible stones were hypothesized to be written by an obsolete/prehistoric race, possibly belonging back to the primitive years of the Frontrooms — an approximate 13 billion years ago.
11 years following the discovery, M.E.G's cryptography division executed a complete translation of the language the script is written on — currently known as the Common Script — conjectured to be the sole language adopted by most advanced civilizations in the universe as their predominant dialect. It should be noted the instructions transcribed in the Common Script detailed the method to enter the Temple: an advanced magi-tech ritual involving various elements that were scarce at the time despite its discovery being an accidental, and perhaps a chucklesome misstep in the form of noclipping. Subsequent to the successful but a painstaking journey on acquiring these materials, a more well-equipped task force was able to breach the edifice. Inside, they discovered the imitations of the Grand Empyrean Artifacts, one of which had been taken by [DATA EXPUNGED]. Furthermore, a vast repository of information concerning the Empyrean race was uncovered, allowing the human species to learn of the existence of the Children. Great societal turmoil followed for several hundred years, eventually resulting in the M.E.G and other major groups at the time merging to become the modern B.F.L, unified at last.
"Artifacts"

Empyreans also form a single fabricated Artifact, embodying their nature and often utilized as a focusing device for channeling their extreme powers. These artifacts themselves possess magic-like abilities, keeping these even after their creators have perished. New wielders need to be acknowledged by the Artifact before fully activating it, changing the size to that which can be used efficiently by the new user. These objects are highly sought after, and being in possession of one without the necessary strength to keep it will likely result in one's untimely death. Generally though, the user will receive a substantial boost in power from the Artifact, especially if it takes the form of weaponry — giving an edge to the obtainer.
The location of these Artifacts is unknown; however, their exact duplicates — which does not possess the powers the original variants have — are set within the subterranean areas of the Main Hall in Level 94. It should be noted the chambers the duplicates of these Artifacts are scattered within the chambers, resulting in a difficulty of venturing deep to just enter one of these chambers. Stealing and contact with these Artifacts is highly discourage from doing, as the uncertainty of what will transpire is still undetermined.
Lord of Apparatus
Details about the Lord of Apparatus' Artifact are unknown, with sources giving conflicting claims. Some theories suggest that the Artifact fell into the hands of the Resseran race, but these rumors are unconfirmed. It can be assumed that this Artifact gave the wielder some sort of power relating to machines and technology.
Ruler of Seas
This Empyrean's Artifact was known as the Trident of Monolith, an enormous ten-meter tall trident which was noted to appear to be constituted of a form of granite, among other types of metamorphic and igneous stone. The inferior copy of this object retrieved from the replicated imitation of the Temple of the Exalted Ecclesiast on 12/23/2731 also displayed a very similar exterior appearance, and testing revealed it to indeed be made up of various types of rock, generally ones deep within rock strata. However, despite the outward structure, during testing the material composing the object displayed various anomalous properties, including:
- Extreme resistance to physical trauma, pressure, and heat. A 90 exawatt(90 times 10^18 watts) yield high-frequency gamma-ray laser was used in order to attempt to extract samples from the relic; the energy of the laser beam was entirely absorbed by said object with no observed change in the level of electromagnetic radiation, exterior appearance, or the stability of reality in the vicinity.
- Constant absorption of all liquids in contact with the surface of the Artifact at a rate of approximately 900 liters per second.This is accompanied by an emittance of electromagnetic radiation from the surface of the object with a wavelength of 450 nanometers, observed by the human eye as a sheen of blue light at an intensity of 230 lumens.
- Inability to be moved, shifted, or otherwise transported within three-dimensional space, other than through direct manipulation of gravitational forces.The reason for this selectivity is unknown, and the Artifact in legends was said to be able to manipulate gravitational fields at will. Up to now, the Anomalous Assets Division has been unable to either activate and/or harness the secondary abilities of the duplicated Artifact. Similarly, the presumed conditions for Artifact activation are also unknown.
All of these anomalous capabilities can be assumed to be even greater in magnitude for the true Artifact, whose location is currently inaccessible; the spatial coordinates of the Temple of the Exalted Ecclesiast have been triangulated to an area of space currently occupied by the TON 618 hypermassive black hole. The properties of the Artifact's copy lead many to theorize that the Grand Empyrean, the Mistress of Space and Time, had a hand in the modification of the object. This is made more plausible due to the existence of a variety of ancient sources citing an amiable relationship between the two Grand Empyreans. The ultimate fate of the Ruler of Seas is unknown, but it can be safely assumed that the Empyrean died at the end of the Dawn Wars, along with the vast majority of the Empyrean race.
Ào Shù, Asura of the East
The Empyrean's Artifact, the Epilogue: Dao of Shifting Flame, further enhanced his effects. Assuming the shape of a glowing slate of an unknown material, this Artifact is said to transform into four different modes.
- Sword of Hellfire: This mode takes the form of a one-edged blade, made of the same sort of material as the original Artifact, but without the luminescence. The blade itself is extraordinarily sharp, capable of cleaving hyperdimensional space in two, and generates crimson fire when it is swung.
- Solar Morningstar: This mode appears to be a mace-like weapon formed of molten metal. When striking anything(such as space), it shatters the target into an uncountable number of pieces.
- Lance of Eternal Burning: This mode seems to be a spear-like weapon that is invisible when not activated, completely transparent to all known types of radiation. When thrown or thrusted towards the target, the target is immediately attacked by pale, white flames which do not cease burning until all constituent particles are annihilated.
- Bow of White Flames: Assumed to be the Epilogue's most powerful form, the Artifact becomes a bow of higher-dimensional space-time, manifesting arrows of the same material, shot at massively superluminal speeds.
Angel of Life
Her Artifact is the holy Scepter of Vitality, a magic staff-like object which allows her to better channel her powers to facilitate the spread of life. A luster of moonlight coats the object, which only allows itself to be held by one with a pure heart.
Conjurer of Fears
The Conjurer of Fear's Artifact is the Orb of Trepidation, a sphere-like crystal of strong memetic power which manifests and generates the victim's worst fear into reality, given that the user knows said fear. In the Conjurer's hands, this is an extremely powerful weapon against any entity, except entities which possess no fears. However, these types of emotion-devoid entities are far and few between; the Conjurer claimed over several dozen souls of Empyreans throughout his life.
Emperor of Dominion
His Artifact, the Staff of Domination, assumes the form of a thick steel rod, able to influence and sway beings in an unspecified radius to the holder's will. The copy of the item inside of the duplicated Temple of the Exalted Ecclesiast was obtained by proto-B.F.L forces on July 3rd, 2184. Since then it has been stored securely within the B.F.L main vault in Level 1. Additional details are hard to discern due to an repulsive force generated by the Artifact, pushing away all but the owner.
Mistress of Time and Space
Of those, only fragmentary records exist about this Grand Empyrean of which B.F.L currently has, but it is known that she was quite amiable to mortals and was in possession of a spatial-type Artifact containing an alternate universe of higher-dimensional space, allowing her to tap into the powers of said area. The Artifact is known as the Broken Realm, for reasons that will be further elaborated upon. Resembling a cube of glowing metamaterials alongside several rings orbiting this shape, this object periodically shifts into pieces and back again, for reasons unknown.
Semblance of Agony
His Artifact, the Jawbreaker, is an unknown item presumably formed of a higher-dimensional fractal pattern, with powers relating to the concept of pain. The reason why the Monger of Pain's artifact is so mysterious is because it was the only Artifact copy missing from the facsimile of the Temple of the Exalted Ecclesiast in Level 94. Whether this is because the original Artifact is missing, or because something or someone stole it after the counterfeit's generation, the B.F.L has soundly no clue.
Harbinger of War
The Artifact of this Grand Empyrean is the Bloodied Arsenal, a metallic device of sorts which could form unbreakable armor, powerful weapons, and even entire armies of warriors through magical means. The copy of this Artifact still resides within Level 94, but the B.F.L has currently been unable to awaken it, even partially. The Harbinger most likely was killed in action at the end of the battle at the Crystal Palace, as he never since appeared ever again.
Paragon of Oblivion
The Exalted One's Artifact is an object that changes appearance based on the observer. To a human, it seems as if it is an miniature sandbox of sorts. The B.F.L has gone to great lengths in order to try to obtain the duplicate of this Artifact, but all have been completely unsuccessful. What conditions are required to even begin activating it, or even the powers of this item are similarly unknown.
Entities
Level 94 is entirely desolate of any animated life; no entities had ever been encountered within.
Colonies & Outposts
Due to the nature of the level, it is infeasible to establish a community.
Entrances & Exits
Entrances
- Rare unjustified entrances from Level 93 had been reported to lead to areas possessing large bodies of water such as a lake or a large reservoir from dams;
- Wandering/venturing deeper into certain areas located in Level -69 possessing vegetation and life forms.
- Nonexplanatory circumstances in Level π will lead one to Level 94;
- Entering any notable houses in Level 974;
- Rare anomalies in Level 399 will lead one to Level 94 without the assigned note/app/any physical forms of the list of things one should do to enter the Frontrooms; meaning, one could not exit to normal reality without entering Level 399 once more;
- Subjects had stated an unknown entrance from Level 596.1 exists, however, the endeavor on the usage of this theorized entrance is undetermined;
- Swim physically (conveyance will not work) for an egregious fifteen kilometers in the oceans of Level 7.1.
Exits
- Holes caused by natural provocations occasionally lead one to Level 95, Level 60 if the hole in question outlooks a multicolored surface similar to the surface within the level, or Level 952 in extremely rare cases.
- Entering an abandoned-looking house could lead to Level 517.
- Finding a large tree with a swing and interacting with it will take one to Level 517.2.
Canons | Winter's Butterfly |
---|---|
Levels | Megalophobia │ A Child's Abnormality │ White Torture │ Roads to Abyss │ Haphazard Remnants │ Saturation │ Terror Basins │ Innocent Ball Pit │ Day Zero │ Vitrum Madness │ The Last Snow │ The Unit │ Antiquated Perpetuity │ Indigence │ Niagara of Iron(ic) Fists: The Contra-Pulp Fiction Theme, Vol. I & Vol. II │ Ain't All Blood Red │ Pipe Dreams │ The Worm in the Fruit │ Vienesse Sunday │ Old Mister Staircase │ Thalassophobia │ Toko Kelontong
|
Entities | Mandela Disease │ The Death Locomotive │ Rainbows │ Count the Stars! │ The Thing on Level 7 |
Tales | The Temporal Yellow │ The Ladybug Heart of a Génocidaire |
Joke | Em Dash Island │ Meggies |