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Level 942 is the 943rd level of the Backrooms.

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Survival Difficulty: Class Variable
》Varying Safety
》Heavily Unstable
》Diverse Entity Count

Description:

Level 942 consist of a 372-story building without any windows and a 15x15 m2 garden at its bottom and a roof with several unique properties.

The Garden

The garden is as stated, 15x15 m2 in size and doesn't circle the whole building, only it's front. The garden is split in 2 rectangles and is split by the buildings entrance pathway which goes on to the edge of the level. The garden contains patches of bushes and roses of all colors in it, except for Black Roses. The edge of the level is a simple invisible wall, like those in most video games. Past it appears to be the void, but it's not colored black, it's colored orange pastel with lines or shapes that are green, red or yellow pastel colored. Watching the void of this level for prolonged periods of time can "brighten your soul" as stated by several wanderers. This void simply has the effects to lift a users mood up. It is recommended to stay in the garden for a bit, you'll need it for the rest of this level.

Floors 1-158

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Survival Difficulty: Class 2
》Unsafe
》Secure
》Low Entity Count

Floors 1-158 are the safe floors of this level, that only being entity safety, your mind is in risk from several weird phenomena.

When coming to this level, wanderers will be in floor 23. Floor 23 is like the other floors and is only a starting floor. Each floor appears to be the exact same thing, as if copied and pasted 158 times. They have the hallway and 4 rooms, 2 in each side of the hallway. All floors are connected by stairs. All stairs contain 24 steps.

Some doors will be locked, chances of a door being locked are 1/56 doors. Rooms contain furniture from Italian villages from the recent years. There's working electricity and kitchens contain everything you need, food, kitchen utensils and living here is possible. Food will never run out for some unknown reason. It is unknown how they replenish but they do replenish randomly. There's some rooms which also have functioning Wi-Fi in them.

Sometimes a crying womans voice can be heard from an unknown source. What this woman is saying is almost in-audible, but it's known to terrify wanderers even if you've heard it once. Other mind-bending auditory hallucinations are baby cries, which are much rarer than most. A cat can also be heard and much more. Sanity is constantly at risk, however drinking Almond Water always seems to fix these problems. Entity spawns, although rare, can happen once in a while whenever closing the lights. In these early floors only passive entities will spawn such as Death Rats and Death Moths.

Floors 158-372

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Survival Difficulty: Class 4
》Unsafe
》Unsecure
》High Entity Count


These floors are much more dangerous than other floors and are incredibly hard to make your way through.

There's a high entity count in these floors and entities consist of: Partygoers, Smilers, Skin-Stealers, Hound, etc. Floors usually contain 0-3 entities

These entities aren't that challenging to experienced Backrooms wanderers, but the hardest thing is dodging them without getting spotted. The close quarters of this level make that a very hard task. However, this level offers some helping qualities. Some of the walls are breakable (walls that appear to be wet), they do make sound, but you can trick entities to another part of the level by throwing items. Posters also have a special property of transporting wanderers to 5 floors higher or 3 floors lower. The chances of each one happening are currently unknown, but they are thought of being 65% to 35%. Some floors are also completely broken with walls being broken and showing concrete and rebar. The ground can also do the same thing and you can look at floors under or higher using this. Entities can spot you, but they dont climb floors for unknown reasons. If a floor seems to hard to pass, then waiting on a room for 30 minutes will despawn all entities. Reason as to why this happens is unknown, but is thought to be linked to the levels instability.

The floors are much darker in coloring and the hallway is much longer. There are special rooms and floors that can appear randomly. Keep in mind that there may be more found at a later date. These are the current one's found:

Special Floor: Type "Fungal Overgrowth"

These types of floors have a type of fungus growing in them. The walls, ground and roof are completely covered and traversing without touching them is impossible. Entities don't spawn so that's a relief. However spending a lot of time in this floor is One of the biggest mistakes you will ever make. The fungus spores take effect 3 minutes after staying inside and will cause death after 20 minutes. If 3 minutes have passed inside, not even leaving the floor can save you.

Immediately wanderers will habe psychotic episodes will which subside, but being already low on sanity will turn you into an Insanity.

After 5 minutes wanderers eyes will start irritating and several seconds after that the whole skin of the wanderer will turn red and feel like something is literally eating on your skin.

After 10 minutes your skin will bubble up and when they explode, they release blue puss, which is as stated by researchers "the most disgusting thing I have ever seen and will see".

If the wanderer is still somehow alive, their eyes will now begin popping, their skin will no longer be part of their body and eventually they will explode down to their bones.

Your best bet at surviving is to leave the floor as soon as possible.

Special Room: Type "Reality Disruptor"

This room will be locked, however persisting on opening it will eventually unlock it. This floor will as stated, disrupt the feel of reality. You will suddenly see things that aren't real, feel things that aren't real and things like these. It sounds simple, but it's on a much, much more severe level. The feeling can get so insane that wanderers will literally feel like they are dead. These effects will subside after a whole hour.

The room looks like any other room to those who haven't walked inside or unlocked it, but walking inside will show users a purple-ish room with galaxy-like grafity.

You should just leave doors locked and keep going on your way.

Special Floor: Type "Upside-Down"

These floors will appear normal when peeking from the stairs, but going inside will switch gravity to be upside down. Brace for impact when going in. Unfortunately entities don't have this effect, so adapting quickly to the new gravity is your best bet at surviving. Hounds are the only entity who can't get an advantage on you due to their dog-like pose.

Adapt quickly to the gravity and move on to another floor.

Auditory Hallucinations:

Auditory hallucinations in these floors are like the lower floors, just happen more often and are way more intense.

Visual Hallucinations:

Visual hallucinations are an addition to these floors and they are a bit more intense than auditory ones.

Here are the most common ones:

Entity Horde: A bunch of entities will seem to appear behind wanderers. When the entities catch wanderers they just dissapear.

Fake Weapons: Weapons will appear out of thin air, trying to pick up these weapons will make them dissapear.

Fake Exits: Wanderers will see levels like The End, The Hub, Level 3999 and 0. When you touch a object thats not a hallucination you'll go out of it.

Invisible People: You may see other wanderers but when you blink 10 times they become thin air.


{{Work In Progress!!!}}

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