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Total Isolation

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Threat Index: Class Undetermined
»⠀Mysterious Properties
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»⠀Undocumented Entities

Level 989 is the 990th level of the Backrooms.

Total Isolation

I stared out into the sky. Vibrant pink and orange meshed smoothly together like a masterful painting. My feet ached and throbbed, sliding on the slippery tiled stairs. I focused my gaze downward, seeing the endless tower of salmon-orchid tinted pool tiles and doorways to whatever is inside. The sky reminded me of the color of nepenthe, an alcoholic beverage I used to quaff back at home. I closed my eyes and let the wind whistle in my ears. After all the suffering I feel at ease here, like this tower is doing something to me.

Not much longer, Nikolas.
~ Dominik M. Ambrose

Description[]

Do you think you'll ever see someone again?

Total Isolation

Level 989, also known as Dissolution, appears to be an incredibly tall tower that seems to stretch infinitely downward, but not upwards. The tower itself is a perfect square, with all sides equal, measuring roughly 120 meters (393 feet) in width. This level is clearly not a branch of Poolrooms, as the tiles have a slight salmon-orchid tint instead of the conventional white. The tiles are a few centimeters larger than the original tiles, measuring 7² centimeters (almost 3² inches). The salmon-orchid color palette dominates the level, with the sky transitioning from a deep purple above to a dark orange below, creating an endless abyss.

Wind passes by and around the tower, relatively slow, causing the exterior temperature to rise slightly above 75°F (24°C), while the interior remains colder, close to 50°F (10°C). The tiles' surface is consistently slightly wet, increasing the risk of slipping, making it advisable for wanderers to proceed cautiously. There are no celestial bodies or clouds in the sky, only an eternal sunset without a visible sun.

Similar to other Backrooms levels, wanderers in Level 989 cannot see each other visually. However, when M.E.G. operatives first entered, they discovered they could detect each other using thermal vision from their goggles. Humans and entities cannot physically or mentally interact, existing invisibly alongside each other. Communication is facilitated through texting apps due to reliable Wi-Fi, as radios and similar devices consistently fail to function.

Despite awareness of others' presence, wanderers often experience profound loneliness, hopelessness, and a feeling of fading away, hence the name Dissolution. While these effects do not pose immediate physical danger, prolonged exposure may lead to confusion or disorientation, increasing the risk of accidental injury. Wanderers with a history of depression, mental illness, autism, or disabilities may exhibit some immunity to these psychological effects presumed to their high exposure to these events earlier in their lives.

The tower is devoid of resources except at its top, where periodically a crate filled with either food or medical supplies materializes. Occasionally, these crates overflow and spill into the abyss below, visible to wanderers as they fall past the tower's edges.

The Ascension[]

The only place you'll be able to feed yourself.

Ascension Tower

The Ascension, also known as The Resort, marks the top of the tower and serves as the main exit of the level. Some houses can be found here, submerged in foot-deep water. Like other areas, the interiors of these houses have tiled walls, floors, and ceilings, relying solely on natural light from outside.

The supply crates mentioned earlier appear around the edges of The Ascension and occasionally in the middle of pools. These crates are substantial and contain essential resources, excluding anything electrical. Additionally, there are stretchers made from tiles, surprisingly soft and comfortable to lie on despite their material.

Both the staircase wrapping around the tower and the guts of the tower can get the wanderer to this place, usually takes 6-8 hours to get there without any breaks.

The Guts[]

Dwelling into the tower's guts.

Enshrouded Pools

The interior of the tower, often referred to as The Guts, comprises a complex network of small interconnected tunnels and chambers, primarily vertical due to the tower's architectural design. As noted earlier, the interior is colder compared to the exterior. While the tower lacks visible windows on its outer facade, internal windows are present, emitting an unknown light source that brightens the dark, gloomy rooms and lightly warms any surfaces it touches.

The water within The Guts is not chlorinated or mineral water but perfectly clean and safe to drink. Upon close examination, its chemical composition defies conventional understanding yet remains stable. Additionally, there are bacteria present whose sole function is to purify the water by eliminating any contaminants.

Aquapuribacter-Clarifex[]

Aquapuribacter-Clarifex is the sole living organism in Level 989, aside from the wanderers. This beneficial bacterium inhabits the water throughout the level, specializing in the removal of dirt particles and contaminants. Through biochemical processes, Aquapuribacter-Clarifex effectively purifies the water, ensuring its cleanliness and drinkability without any adverse effects on humans.

This bacterium thrives both inside and outside the tower, where water covers every surface. It also decomposes and eliminates any foreign fluids not native to this level, including other types of water like Almond Water. Therefore, storing liquids in bottles and containers is advisable.

Due to certain properties of this bacteria, it is impossible to bring any amount of it outside this level as it'll stay in its place when a wanderer leaves its home level.

Colonies & Outposts[]

Due to the nature and effects of Level 989, establishing outposts is not feasible.

Entrances & Exits[]

Entrances[]

  • Finding a tower similar to the one in this level in Soundless Solitude and swimming into it will take one to Level 989.
  • Noclipping in The Endless Sea during sunset in Lukewarm Hotel takes the wanderer to Level 989.
  • The Blue Horizon is one of the most used entrances to Level 989.
  • Noclipping through a tiled section of road in The Abyssal Parking will send one here.
  • Revealing the sunset in The Bleed of Thriller and Darkness takes one to Level 989.
  • Escaping the sheriff's office through the Tamper With The Evidence path in Liminal County Sheriff's Office takes the squad to Level 989, if one member of the squad escapes, the rest escapes as well and are taken to the same level.

Exits[]

  • Getting to The Ascension may lead one to Karmaland.
  • Shedding blood into the pools of The Guts twice will cause the wanderer to noclip to Soundless Subterranean.
  • Jumping off the tower has a small chance to take the jumper to Sky's The Limit.
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Author: Mark The Countrydoge
Images: All Images have been taken from Pinterest.