Contents
IMPORTANT NOTE THIS LEVEL HAS DEADLY THERMAL SHIFTS AT NIGHT THAT COULD RESULT IN DEATH also btw this level is not copied off the wiki dot and is work in progress so admins please don’t delete this
Level 998 “The Dilapidated Warehouse”
Survival Difficulty: 3
Mildly Dangerous Entities
Secure
Description
Level 998 has the appearance of abandoned warehouse with old machinery dating back to the mid 1880s all over the place, usually in the crevices. The entities in this level have not yet been documented by MEG but they are similar to Hounds and Smilers but they are neutral and only attack when provoked by a wanderer. Level 998 is also known to have leaks of red liquid presumed to be Liquid Pain dripping from the pipes and some of the machinery. The only true danger besides the entities in this level is that at night time the temperatures decreases to dangerously low as 20 to 5 Celsius which is cold enough to kill any wanderer not in a shelter in the boiler rooms. The boiler rooms is where most of this level’s residents reside in shelters to survive the night. If any wanderer is too close to the core of the boiler rooms the temperature will increase up to level 32 to 50 which is deadly enough to kill any wanderer in minutes.
Entrances
There currently is no real confirmed way to enter this level but it is hypothesized that if U no clip through a rusty building in Level -5 u will be brought here
Exits
As of now there is only two confirmed exits
- No-clipping through the pipes and machinery which will lead u to Level 3 But this only works sometimes
- If u manage to survive the heat near the core of the boiler rooms and noclip through the core u will be transported to the boiler rooms in Level 5 Also it is noted that there is a supposed rusted door in this level that is thought to transport u to Level 17 but this is not confirmed
Colonies
There is currently only one known colony in this level called the “The Residents of Level 998”
The Residents of Level 998
- Has a population of about 60-80 members
- Willing to trade with wanderers
- Will guide any wanderers to their base safe from the night
- Actively doing expeditions during the day to find a reliable exit to evacuate everyone