Contents
- 1 IMPORTANT NOTE THIS LEVEL HAS DEADLY THERMAL SHIFTS AT NIGHT THAT COULD RESULT IN DEATH also btw this level is not copied off the wiki dot and is work in progress so admins please delete this
- 2 Level 998 “The Dilapidated Warehouse”
- 3 Survival Difficulty: 3
- 4 Description
- 5 Entrances and Exits
- 6 Colonies And Outposts
IMPORTANT NOTE THIS LEVEL HAS DEADLY THERMAL SHIFTS AT NIGHT THAT COULD RESULT IN DEATH also btw this level is not copied off the wiki dot and is work in progress so admins please delete this
Level 998 “The Dilapidated Warehouse”
Survival Difficulty: 3
Unsafe
Mildly Dangerous Entities
Unsecure
Description
Level 998 has the appearance of an abandoned warehouse, with old machinery dating back to the mid 1880s all over the place, usually in the crevices. The entities in this level have not yet been documented by MEG, but they are similar to Hounds and Smilers, but they are neutral and only attack when provoked by a wanderer. Level 998 is also known to have leaks of red liquid presumed to be Liquid Pain dripping from the pipes and some of the machinery. The only true danger besides the entities in this level is that at nighttime the temperatures decreases to dangerously low as 20 to 5 Celsius, which is cold enough to kill any wanderer not in a shelter in the boiler rooms. The boiler rooms are where most of this level’s residents reside in shelters to survive the night. If any wanderer is too close to the core of the boiler rooms the temperature will increase up to 32 to 50 Celsius which is deadly enough to kill any wanderer in minutes. The machinery is also observed to have spills of some kind of liquid leaking out of it at times and it was thought to be just grease or oil from the machinery but when the liquid was observed by a wanderers in different tempertures it is stated to have dangerous thermal properties too which proves that it isn't just grease or oil but something else entirely. The following thermal effects are stated as followed the liquid seems to start freezing after the temperature is below 15 Celsius during the night thermal shifts and any wanderer who touches the frozen liquid accidently or not is observed to start freezing from the point where they touched the frozen liquid until they are fully frozen. Most wanderers who touch the frozen liquid will usually die in a minute or two after touching the liquid. This liquid will also start boiling after the temperature is above 35 Celsius in places near the core of the boiler rooms. When a wanderer comes in contact with the boiling liquid the wander will get severe burns that burn up to the bone resulting in death after 30 seconds to a minute after touching the boiling liquid. It is advised that anyone who plans on adventuring in areas of the boiler rooms that are close to the core to wear at least the following to be safe from the heat and boiling liquid are fireproof pairs of heavy duty boots, thick fireproof jeans, thick fireproof hat, and a thick long fireproof sleeved shirt.
Entrances and Exits
Entrances
There currently is no confirmed way to enter this level, but it is hypothesized that if U no clip through a rusty building in Level -5 u will be brought here
Exits
As of now, there are only two confirmed exits
- No-clipping through the pipes and machinery which will lead u to Level 3 But this only works sometimes
- If you manage to survive the heat near the core of the boiler rooms and noclip through the core u will be transported to the boiler rooms in Level 5 Also it is noted that there is a supposed rusted door in this level that is thought to transport u to Level 17 but this is not confirmed
Colonies And Outposts
There is currently only one known colony in this level, called the “The Residents of Level 998”
The Residents of Level 998
- Has a population of about 60-80 members
- Willing to trade with wanderers
- Will guide any wanderers to their base safe from the night
- Actively doing expeditions during the day to find a reliable exit to evacuate everyone