Level 9 is the 10th level of the Backrooms.
The first known image of Level 9.
Description
Level 9, also known as "Darkened Suburbs" is a seemingly endless suburban landscape, with the time of day being locked to midnight. This Level has the same darkness similar to that of Level 6 and Level -100, but not as dangerous. The houses in this level vary in design and size, although there are reports of spotting two houses near each other that are the same.
The houses of Level 9 appear to be furnished and fairly new, containing items present in typical houses, such as sofas, televisions, beds, refrigerators vast yards containing a wide amount of vegetation. In rare circumstances, some houses have been observed to be entirely void of any of these features, completely barren. Most electronic devices located in the buildings are also nonfunctional, given the absence of a valid power source for the systems to operate. Another anomalous property of this level is that you can find two houses weirdly clipped inside each other when travelling too far, which is physically impossible to happen in The Frontrooms.
The streets of Level 9 are the most dangerous aspect of this level. The wet-unpainted asphalt roads take on the consistency of quicksand, but should prolonged contact be made with these roads, they will begin to rapidly solidify, suffocating the victim, as they become submerged in the substance. While the stone sidewalks lining the roads don't appear anomalous, one should steer clear of them for risk of slipping into the pavement. Travelling on any sidewalks or walkways that lead to an extensive grass field may result in the Wanderer entering Level 9.1, leaving the walkway to venture into the fields may bring one to Level 10. The streetlamps dotting the level are typically powered off, and inactive, though, some bizarrely flicker despite the absences of power.
Entities
Level 9 hosts a variety of entities with Smilers, Skin-Stealers, Insanities, and Hounds being ever present on the level and the most widely seen and other entities like Death Moths, clumps, Death Rats, Lurkers, Counter Entities, Mountain Pianos, and The Observer dwelling on this level.
Colonies and Outposts
While a number of groups roam in Level 9, mass colonization is presently infeasible, with no attempts being made as of yet, although one outpost is created once.
National Police Force of L9
- Willing to trade
- Unfriendly to entities
- Aligned with the B.D.R
- Once 10 members, now 6
- Resides in the south of the neighborhoods of Level 9
Entrances and Exits
Entrances
- Noclip through the floor of Level 8
- Enter the revolving door in Level 40
- Entering one of the doors in Level 54
- Break & Jump out of a Bus window in Level 166
- Open a wooden door in Level 4112
- Going down a flight of stairs that leads to a dark lower room in Level 944 can take you to the first floor of a house in Level 9
- Noclipping through the wall of a house in Level 477 will lead here
- Exiting the main gate in Level 728 has a chance to take you here
- Taking a regular bus in Level 3985 will take you here
- Entering the right door of "The Children Room" in the pediatrics department in Level 88888888 will lead you here
- Looking at the mirror next to the desk in level 603 can lead here
- Exiting through the front door during your bedtime leads you here.
Exits
- Following a series of arrow street signs pointing north may lead to Level 11
- Walkways that lead to grassfields may lead to either Level 9.1 or Level 10
- Enter any doors labeled as a “BIOHAZARD” to enter Level 9.3
- Enter an airport to be transported to Level 36
- Touch a painting to be brought to Level 264
- Finding a yellow lamppost leads to The Safe Place
- Touch a wall with snow on it to enter Level 9.1, which is a bit safer than this level
- Entering any basement has the chance of sending you to Level 2765
- Noclipping through a table leads to Snowy Cat Village
- Noclipping through a house's front door has a chance of leading you to Level 1157
- Finding an extremely shaded tree will take you to Level 97
- Finding a School bus and going into it will take you to Level 166
- Making a drawing with crayons of a horror experience will send you to Level 743
- Following signs that say "Mountains" will lead to Level 274
- Entering a house with a grassy field surrounding it will lead you to Level 372, though this is very hard to find.
- Spending a prolonged period of time in the level may result in the gradual transition to Level 477, Level 536, Level 1038 or level 2354
- Entering the front door an old and seemingly abandoned house may lead you to Level 6496.
- Watching television for more than 30 min in any of the houses will lead you to level 592 for no reason.
Backrooms Inc.
Entities have wanted to see what it's like to live in the suburbs but never had because they don't like light. We have created his level to create a suitable place for all entities to live in.