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Level 9 is the 10th level of the Backrooms.

C5Icon.png

Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation

The first known image of Level 9.

Description

Level 9, also known as "Darkened Suburbs" is a seemingly endless suburban landscape, with the time of day being locked to midnight. This Level has the same darkness similar to that of Level 6 and Level -100, but not as dangerous. The houses in this level vary in design and size, although there are reports of spotting two houses near each other that are the same.

The houses of Level 9 appear to be furnished and fairly new, containing items present in typical houses, such as sofas, televisions, beds, refrigerators vast yards containing a wide amount of vegetation. On rare circumstance, some houses have been observed to be entirely void of any of these features, completely barren. Most electronic devices located in the buildings are also nonfunctional, given the absence of a valid power source for the systems to operate. Another anomalous property of this level is that you can find two houses weirdly clipped inside each other when travelling too far, which is physically impossible to happen in The Frontrooms.

The streets of Level 9 are the most dangerous aspect of this level. The wet-unpainted asphalt roads take on the consistency of quicksand, but should prolonged contact be made with these roads, they will begin to rapidly solidify, suffocating the victim, as they become submerged in the substance. While the stone sidewalks lining the roads don't appear anomalous, one should steer clear of them for risk of slipping into the pavement. Travelling on any sidewalks or walkways that lead to an extensive grass field may result in the Wanderer entering Level 9.1, leaving the walkway to venture into the fields may bring one to Level 10. The streetlamps dotting the level are typically powered off, and inactive, though, some bizarrely flicker despite the absences of power.

Entities

Level 9 hosts a variety of entities with Smilers, Skin-Stealers, Insanities, and Hounds being ever present on the level and the most widely seen and other entities like Death Moths, Jerry, clumps, Death Rats, frowners, Lurkers, Counter Entities, The Freezer, and The Observer dwelling on this level.

Colonies and Outposts

While a number of groups roam in Level 9, mass colonization is presently infeasible, with no attempts being made as of yet.

Entrances and Exits

Entrances

  • To enter, falling through the floor randomly in Level 8 is the main method of entering Level 9 for most Wanderers.
  • Crawling up the sewer grate in Level 34 will lead to Level 9.
  • One of the many doors inside Level 4.5 can lead to Level 9 as well as other Levels.
  • The revolving door in Level 40 will lead to Level 9.
  • The yellow arcade cabinet in Level 25 will lead to this Level.
  • Entering one of the doors in Level 54 will lead to Level 9.
  • The animated houses of Level 94 can rarely bring you to this Level.
  • Escaping the bus on Level 166 by breaking the window and jumping out
  • Opening a wooden door in Level 4112 will probably lead to Level 9, however may lead to Level 11.
  • Entering a Coach's booth on Level Lights will also lead to this level.
  • Walking far enough in the path in Level 364 may result in ending up in Level 9.
  • Entering a modern, suburban village on Level 791 will lead you here.
  • Travelling for 500 miles in Level -63 will lead to this level.
  • Using the door in Level 5005 has a 50% chance to lead here.
  • Going down a flight of stairs that leads to a dark lower room in Level 944 can take you to the first floor of a house in Level 9.
  • Noclipping through the wall of a house in Level 477 will lead here.
  • Exiting the main gate in Level 728 has a chance to take you here.
  • Taking a regular bus in Level 3985 will take you here.
  • Entering the right door of "The Children Room" in the pediatrics department in Level 88888888 will lead you here.
  • Noclip through the ground on Game Over.
  • Noclipping through the floor at Level -59 can lead here.
  • Looking at the mirror next to the desk in level 603 can lead here.

Exits

  • To exit, following the arrow street signs will soon lead to Level 11 after one-hundred (100) to two-hundred (200) miles, although this will only be the case when following the signs.
  • Encountering The Freezer will send you to level Level 820
  • Walkways that lead to grass fields will lead to either Level 9.1 or Level 10.
  • Doors marked with the sign “BIOHAZARD” or any other similar signs in a house’s basement will lead to Level 9.3.
  • Level 60 can be accessed by No-Clipping through the street floor in Level 9.
  • Level 23 can be accessed by surviving for a week.
  • An airport can be found while following the signs to Level 11.
  • Enter the airport to be transported to Level 36.
  • If you find a painting inside of a house, touch it and there's a chance you'll be brought to Level 264
  • A nondescript brick building with a metal bar door and a sign on the door that says "The color of beauty, the color of unknown, get closer and you will find what it is." will lead to Level 931 when entered.
  • No-clipping into a broken curb leads to Level 251.
  • Finding a yellow lamppost leads to The Safe Place.
  • Finding a pinkish brick house will take you to Level 290.
  • Wandering until losing the sense of distance will take you to Level 404.
  • Waiting for a seemingly infinite long bus will take you to Level 69.
  • Touch a wall with snow on it, one may blackout and get transported to Level 9.1, which is a bit safer than this level.
  • Spending 24 hours in this level without looking up from the ground will cause you to teleport to Level 536.
  • Waiting for a bus with Operadora Pulsa written on its sides or a white bus with a red stripe will lead to Level 1983.
  • Staying in the shadows in Level 23 will lead you here.
  • Clipping through a mirror will lead you to Level 60.
  • Enter an old-looking house and fall off the stairs and you will be teleported to Level 534.
  • Entering into any basement has the chance of sending you to Level 2765.
  • Entering a house in this level with the sentence "BEATOR AUTIM TEMPPORE QUO CITO TRANSIT OR SOMETHING LIKE THAT" in white written on a door will bring you to Level -358.
  • Noclipping through a table leads to Snowy Cat Village.
  • Noclipping through a house's front door has a 50% chance of leading you to Level 1157.
  • Finding an extremely shaded tree will take you to Level 97.
  • Finding a School bus and going into it will take you to Level 166
  • No-clipping through a toilet floor will teleport you to level 87.
  • Making a drawing with crayons of a horror experience will send you to Level 743.
  • Following signs that say "Mountains" will lead to Level 274.
  • Wandering far enough through the level will eventually cause it to fade into Level 477.
  • Sleeping in this level to the day leads you to Level 1980
  • If you walk far enough into the level there is approximately a 20% chance of the level fading into Level 1038.
  • If you enter a house that wanderers claim "feels off" you will be sent to Level 449
  • Falling into a puddle of acid will lead to level 788
  • Staying in this level for a whole year will lead to level 2354
  • Founding blue plastic chairs, sometimes seen in houses will lead to Level -59.
<Level 8|Level 9|Level 10>



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