Level 9 is the 10th level of the Backrooms.
The first known image of Level 9.
Description
Level 9, furthermore understood as "Darkened Suburbs" is an ostensibly infinite suburban geography, with the duration of the day prevailing closed up to midnight. This Level possesses identical darkness comparable to that of Level 6 and Level -100 buts is not as dangerous. The houses in this level vary in structure and quantity, although there are summaries of sighting two buildings near each distinct that prevail the equivalent.
The houses of Level 9 seem to be furnished and relatively recent, encompassing commodities attending in conventional buildings, such as sofas, televisions, beds, refrigerators massive yards comprising a broad percentage of foliage. In an extraordinary occurrence, some buildings have prevailed examined to be completely meaningless of any of these characteristics, entirely barren. Extensively electronic appliances uncovered in the houses are moreover nonfunctioning, provided the shortage of a plausible power quotation for the procedures to utilize. Additional unconventional possession of this level is that you can uncover two houses weirdly snipped inside each distinct when wandering excessively distant, which is physically unthinkable to transpire in The Frontrooms.
The streets of Level 9 are the largely hazardous characteristic of this level. The wet-unpainted asphalt streets assume the viscosity of quicksand, but should continue connections be formulated with these streets, they will commence to quickly thicken, strangling the sufferer, as they fulfill inundated in the material. While the gravel sidewalks streaking the streets don't materialize unconventional, one should navigate apparent of them for tumble into the pavement. Travelers on any sidewalks or walkways that direct a comprehensive pasture meadow transpire the Wanderer infiltrate Level 9.1, quitting the walkway to an endeavor to the meadow bizarre to Level 10. The streetlamps dot spatter the level are tomography energy powered off, and in a sedentary
Difficulty
- Survival Difficultyo 1 Houe r: 30%er.
- Survival Difficulty for 1 Day: 7,5%
- Survival Difficulty for 10 Days: 2,5%
- Survival Difficulty for 30 Days: 1%
- Survival Difficulty for 100 Days: 0,05%
- Escape Difficulty: 20%
Entities
Level 9 hosts an assortment of commodities with Smilers, Skin-Stealers, Insanities, and Hounds existing ever present on the level and the extensively widely glimpsed and distinct entities like Death Moths, Jerry, Clumps, Death Rats, Frowners, Asphalt Lurkers, Lurkers, Counter Entities, The Freezer, Mountain Pianos, and The Observer abiding on this level.
Colonies and Outposts
While several factions roam in Level 9, complete colonization is momentarily infeasible, with no endeavors prevailing brought about as of previously.
Entrances and Exits
Entrances
- Noclip through the floor of Level 8
- Enter the revolving door in Level 40
- Entering one of the doors in Level 54
- Jumping out of the Bus window in Level 166
- Open a wooden door in Level 4112
- Going down a flight of stairs that leads to a dark lower room in Level 944 can take you to the first floor of a house in Level 9
- Noclipping through the wall of a house in Level 477 will lead here
- Exiting the main gate in Level 728 has a chance to take you here
- Taking a regular bus in Level 117 will take you here
- Entering the right door of "The Children Room" in the pediatrics department in Level 88888888 will lead you here
- Looking at the mirror next to the desk in level 603 can lead here.
- Entering a door labeled "The Dark Ones" in Level 9.11 will lead you here.
Exits
- Following a series of arrow street signs pointing north may lead to Level 11
- Walkways that lead to grassfields may lead to either Level 9.1 or Level 10
- Enter any doors labeled as a “BIOHAZARD” to enter Level 9.3
- Enter an airport to be transported to Level 36
- Touch a painting to be brought to Level 264
- Finding a yellow lamppost leads to The Safe Place
- Touch a wall with snow on it to enter Level 9.1, which is a bit safer than this level
- Entering any basement has the chance of sending you to Level 2765
- Noclipping through a table leads to Snowy Cat Village
- Noclipping through a house's front door has a chance of leading you to Level 1157
- Finding an extremely shaded tree will take you to Level 97
- Finding a School bus and going into it will take you to Level 166
- Making a drawing with crayons of a horror experience will send you to Level 743
- Following signs that say "Mountains" will lead to Level 274
- Entering a house with a grassy field surrounding it will lea you to Level 372, though this is very hard to find.
- Sleeping on the stone sidewalks for at least 40 minutes will lead to Level ..?. This, while possible, is extremely dangerous.
- Spending a prolonged period of time in the level may result in the gradual transition to Level 477, Level 536, Level 1038 or level 2354
- Entering in a nondescript brick building with a metal bar door and a sign on the door that says "The color of beauty, the color of unknown, get closer and you will find what it is." will lead you to Level 931
- No-clipping in a house that is fully lit up will lead you to Level 9.11.