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Level Alien World is a secret but unique level in the Backrooms. Unlike most levels, it sends one into a different world entirely.

Contents

Survival Difficulty: Class 1

Safe

Secure

Low Entity Count

An image of Level Alien World, taken by a photographer who captioned it with, "What a marvelous place of nature."

Description

Level Alien World is a unique level compared to most due to its appearance, environment, flora, and fauna. The environment of the level seems to be very exotic, but rather alien. This level's temperature ranges from 39 to 54 degrees Fahrenheit. The air composition of the level has oxygen levels greater than Earth's, although more nitrogen is present. Level Alien World seems to be an alien forest rich with foreign vegetation, flora, and fauna. All who have entered this level have reported starting on a concrete-like pathway with a "tree bark feeling". This level is mostly safe since there are no dangerous entities present; however, entering into dark, shadow-covered parts of this level has been reported to cause auditory hallucinations, such as "Are you sure about that?", "It's your fate, isn't it?", and "Why are you doing this?". Choosing to listen to the hallucinations has been proven dangerous, with reports of death from anomalous means or being killed by an alien entity. When traversing this level, along with the exotic flora and fauna, one may encounter an object called a "Lynceresince". This object, when held in one's hand, can render one safe from hallucinations and entities. By unknown means, this object can make the holder invisible to entities on this level. Carrying the Lynceresince for an extended period of time begins to damage the body, so it is recommended to use this object sparingly.

How to Survive

A rendition of a Lynceresince.

If you're in this level, these are the things you shall need to survive with, and their benefits. you'll need many tools and stuff as possible to survive within this level. (Only if you don't have any tools)

  • Pompom tree Bark - These are mainly used to not only create shelter, but also to create armor. these things are as tough as titanium and steel, light as a wallet, and are great use for armor against any entity attacks (including shapeshifter strikes)
  • Pompom Leaves - These leaves are tough and fibrous enough to be used as a way to wrap and repair tools like hammers, shovels, axes, and many more, although you need a lot of these just to fix a tool.
  • Lynceresince - Lynceresinces are rare but very important rocks, since they can make you undetected and unseen from entities once holding it tightly
  • Create Tools - The tools you have to create are a hammer by finding a rock and a fallen stick which is skinny and tough enough to be used. dent the rock with a unique stone known as a "Cyrinsince" to create a hole within the rock, and also use the leaves of pompom trees to support it. for axe you'll have to also find a rock that has a similar shape to an axe-head, but you'll need to sharpen it with other rocks. you'll need to also find a stick that is durable and thick enough to be used. use a "Cyrinsince" to create a hole within the axe rock, and use pompom tree leaves to support it.
  • Don't go near suspicious shadows - These shadows if you hear voices, you must stay away from them at all costs since they can cause psychological problems and death.

An image of the flora in the station.

Flora

A Carnivorous Cave Plant.

Carnivorous Cave Plant

This plant is mainly found on the ceilings of caves, and is a very large plant that is about 4 to 8 meters long and weighs about over 120 pounds. the carnivorous cave plant glows in the dark so that they could bait large prey within the dark caves, since light is what animals need to survive with. The Carnivorous Cave Plant must be highly avoided at all costs, since these plants are very good at catching and sensing their prey by using spider like strings to sense your movements from afar and also as like bait, and also they would reach you out from 10 meters across to catch you. they have 3 bulb like structures which contain fats and acids, acids to dissolve their prey, while fats to hold on nutrition for weeks or months on end since they don't catch that much prey in their entire life. the interesting thing about the Carnivorous plant is that the string is not created by the plant, but rather a colonial organism which shares a symbiotic relationship with the plant. the symbiotic relationship that they have is that the colonial organisms would create bait so that they can catch prey, and when they do the plant would drag and swallow the prey whole. once it does that the acids would dissolve the prey and would be shared between the colonial organism and the plant for their ensure of their survival.

A Firefungus.

Firefungus

Firefunguses are a fungus that have the appearance of fire, and also can create heat. The firefungus must be stayed as a precaution, since touching the firefungus can ignite you into fire which can't be stopped by any liquids, you would die within about 10 minutes since the fire lasts for about 10 minutes, and after a few days the firefungus would grow on you because of the spores that had gotten into you during the flame. Firefunguses have spores which don't float within the air, so they have adapted to ignite entities so that they could spread their spores on them once the entity dies. the firefungus for humans can be used as warmth or a deterrent for entities, since entities know firefunguses as danger to their life. the firefungus can be used as a weapon. by stabbing and ripping part of the firefungus with a strong stick, it can be turned into a weapon which can deter and burn enemies on-sight.

A Soul-Flower.

Soul-Flower

Soul-Flowers are a flowering plant found in the level, and has interesting properties. picking up a soul-flower or going near it would heal you and also would recover your sanity. the soul-flower is created when an animal or a person dies from natural causes or age and within the next day, they would be grown as like a weed, but when a month passes by they began to mature and would grow seeds which would fly off to land on an animal or human. the soul-flower would only store memories of good and great things, and also when blowing at it would create a light hush sound. The soul-flowers seeds store each and every memory which is why the seeds of the flower look like they would never keep coming since there is about over 4000 seeds for each and every soul-flower. Soul-flowers are really important plants since they can give the holder their memories to the human so that they could carry it onto other people.

A Dark Tree.

Dark Trees

Trees that are diseased by an unknown type of blight which cause then to turn black, do not touch them, since touching them would also give you the blight and the symptoms would come in like nausea, headaches, trebling, overheating, and many more. the dark trees are highly known for being spread onto by the shapeshifters which carry the blight. the good news is that almost every tree in the level is immune to this, and only the youngest of trees are the least affected and the youngest make up possibly 84% of the level. these trees are left to die from the rest the group, and would soon later turn into an ash which the shapeshifters use as a comfort bed and then the blight spreads again.

An alien palmtree which has dropped its fruits.

Alien Palmtree

Alien palmtrees are a growing tree that exists within the beaches of the alien level, and are unique amongst all trees, since it produces a large vibrant fruit which tastes like nothing, but by using a wish of how it would taste and have the nutrition's of like for example if you wish for this fruit to taste like a hamburger, it would taste like a hamburger and would have the nutrition's like a hamburger. alien palmtree fruits are an alternative to regular food in the alien level, since it doesn't need the use of production of multiple materials to create something. attempts to take, care, and harvest of the palmtree has been deemed unsuccessful, due to their extreme nature of needing water, and also their environment, which is beaches.

A Pink Leaf-Tipped fern.

Pink Leaf-Tipped Fern

A spore-growing plant which mainly is found at the cliffs of streams, and rivers, pink leaf-tipped ferns are a uncommon plant that can be used for both medicinal and drug purposes. these plants are used in medicinal purposes due to it's instant healing properties which can close a huge wound or a scar into repaired skin. these plants can repair skin cells, arteries, regain blood, and also repair nerve cells. for drug purposes, it is mainly use as like a cigar or a dried package so that they can be used for trading purposes. the drugs work like a cold shocking relaxation feel and it can stimulate muscles, blood vessels, and blood pressure to sustain a smooth working body, and also it can give you a shock when eating or smelling the plant when put close to your face.

Bio Father Moss

This type of moss was created by a scientist, nicknamed “Father Nature” This type of moss is very dangerous, it will rot your skin if contact is made. There’s no photo of this moss as of yet. It was said to look like a reddish pink, and blue colored moss, appearing to look like algae on land, mainly similar to duckweed. Bio father mosses are considered invasive species within the level, although it's taking over some parts of the level, it's enclosed by natural buffer zones around the place where it originated from. these buffer zones are mountains that are about as high as the alps, and the mountain ranges here are thick enough to prevent any sort of moss from growing any further, even if it warms up during the summer, it'll still push the mosses back to their space. bio father mosses have killed many flora, and fauns within their area, but some flora and fauna started to adapt to the plant, seeing it as a choice to takeover and compeat the lands, they've quickly started to change into plants never seen around the level before. these plants have adapted to overcome the acid effects of the bio father moss real quick within a few years, and these current states of these plants right now are doing great as they're starting to spread and grow within the areas that were once trees.

Pom-Pom Tree

A common species of alien deciduous trees within areas in which are both humid and cold, pom-pom trees are trees in which can grow up to 20 to 40 meters tall, and are mainly found almost everywhere except in the hottest, coldest, highest, and most barren places. Pom-pom trees are named by their puffball branches in which produce very long leaves which makes it look like a pom-pom ball. Pom-pom trees are one of the most important plants within the level since not only they have tough fibrous leaves in which can be used to repair tools their bark is also really tough, so tough that it is as strong as titanium, light as a wallet, and is very resistant to almost any type of damage. Pom-pom trees during their life they become mature at anytime, unlike trees on earth these trees would become mature instantly as they grow, and would already start to produce wheat-like seeds in which are inedible to humans, but are important for the tree to survive, since their chances of their populations growing are increased due to their ability to become mature at any age. They also change color at certain times, from purple, magenta, pink, light blue, dark blue to navy in color depending on what temperature it is or how mature they are. This also Indicates that they have the ability to change sexes, since these trees colors indicate a sex change, blue as male, to pink as female. not only do they disperse seeds but they also need a partner to produce offspring. The ability to change sexes can increase their genetic diversity to a high in which makes them remarkable plants. They don't produce flowers, infact they lost the ability to grow flowers, and inteestinglly enough they rely on a parasitic slug-like creature known as A "Flower-slug" named by their appearance. Flower-slugs would use and connect the fibers of the pom-pom tree and would act like it's a part of the tree, but it won't deal any harm to the tree in fact would deal more good than harm to the tree. Flower-slugs eat insects in which if close enough to their radius or landed on them they'll catch the insect by their tongue and would use it to gain nutrients. Although it would have all the nutrients to itself, it won't for long since the waste that they'll produce would be transported to the pom-pom trees fibers in which can be used to create more seeds. The life of this species of tree is very interesting since they have many things that were done by research by the A.R.G.

Sea Shrub's

The sea kelps of Level Alien World, sea shrubs are a very large bladderwart-like plant that lives all over the oceans of this level. Sea shrubs are named for their shrub looking appearance, having millions of small branches that span of what they reach. Sea shrubs span over 11 to 16 meters in area on average, and reaching heights of over 60 to 80 meters depending on how deep they are within the oceans. Sea shrubs are all found within the "Epipelagic Zone" an oceanic zone where most flora and fauna tend to thrive and where the most well studied of all of oceanic lifeforms live in. The reason why Sea shrubs although weighing over 290 pounds towering within the water, don't actually sink down is that because of the massive amounts of large oxygen sacs that are stored everywhere within the entire plant, keeping it buoyant within the water while towering. The importance of sea shrubs for humans is that of their use as food. A single Sea shrub is large enough to feed 2 villages, and are mainly a food source once a heavy drought happens on land. Their also important for their use of cloth making, since sea shrub branches have thick, elastic but strong fibers which are strong enough to make clothing, socks, and many more things with it. It is also good as a medicinal purpose, since their leaves store chemicals which can relieve pain, relieve stomach pain if eaten raw, and can strengthen your immune system.

Fauna

Glo-Squirms swimming in a Containment care pool.

Glo-Squirms

A small fish + worm like animal which lives in the waters of this level, glo-squirms are a passive creature that lives in groups up to 100 to 200, and are always moving around to collect alien plankton in the waters. these things are almost impossible to catch due to their immense speed and their habit of hiding, which can be hard to find them but by using a very fast reaction and also by having a specialized spear meant for catching Glo-Squirms, they can be caught. Glo-Squirms glow due to the bacteria that they mainly eat sometimes so that's how they got their glow.

A rainbow tentacle creature catching an Alien Crow.

Rainbow Tentacle Creature

A creature that lives underground but only has it's tentacles protrude out of the ground, the rainbow tentacle creature is a strange large maggot like creature which uses 4 tentacles to catch its prey. their tentacles are plain dark blue as their normal color but when they sense prey, they would hypnotize it's prey by creating a rainbow ceremony, once the creature gets closer it would get so close to the point that it would have the range to catch it's prey. avoid this creature at all costs since it also has been known to take humans down with them.

Biolumenescent Plankton during the night.

Bioluminescent Plankton

Plankton that only glow at night, biolumenescent plankton are a small microscopic being which lives at the ocean edges, lagoons, bays, and many more except lakes, streams, and rivers that are freshwater. Biolumenescent plankton when swimming in it, can cause you to become stronger and faster in water, and can make you swim 2x as fast as normal swimming speeds. this only happens at night, since they are only strong when they emit light during the dark. Biolumenescent plankton can be taken care of via use of large tanks filled with nutrients which can support the plankton within the tank, and also a propeller which would move the plankton so that they won't die. biolumenescent plankton can be used as a way to speed yourself up during hunting or escaping an entity.

A rare type of rock animal that is rounded in shape rather than irregular.

Rock animals

Rock animals are a type of very ancient but simplistic animal that resemble like rocks, but have a single small hole within them which is a mouth and also an anus, and would only stay in one spot, unless if it's moved by water currents or animals. rock animals evolved from a First common ancestor of animals within the level about 750 million or 1 billion years ago. Rock animals are one of the most abundant animals within the level,and have created many species which are common but different from the ancient rock animal, such as a "CradleFish" "Colonials" and etc, since they've created and diverged from the rock animals many times over the history of their existence. Rock animals although simple, they have very long lifespans, up to +150 years, and the oldest rock animal that was discovered was found out to be 800 years old. the anatomy of rock animals are that their organs mainly stay in a tight space which they can operate in, and the rest is just made out of hard metals, mainly titanium due to abundance. rock animals breathe in, eat, and dispose waste at their 1 inch hole that they have on their flat part of their body structure, and if the area is attacked, it'll be closed by a small but perfectly fitted stone hatch which would block the rock animal form the outside if the hole is attacked, disturbed, or threatened. how rock animals grow is that overtime they layout titanium silt that they catch and eat and overtime they'll lay them out with their shells. but rather than just laying them out orderly they lay them out randomly within random spots. this causes them to layout their titanium silt within random areas, and overtime, this would give them an irregular shape, as the reason why they're called rock animals. their reproduction cycle is similar to a reproduction cycle of echinoderms, releasing eggs and gametes within the water to merge and be fertilized to create young, but rather than releasing them out of their entire bodies, they release them out within their holes which would erect an organ known as a "bulb" male bulbs are spherical in shape and would release gametes everywhere around the bulb till they're released within the waters, while female bulbs are oval in shape, releasing eggs only at the top tip of the bulb.

Squidsiren

Squidsiren are A 6 story tall terrestrial silicate being in which roams within the barren landscapes of the level. squidsirens are named by their siren-like sounds that they create in which only happens when they jump. Squidsiren have the ability to jump real high unlike all large megafauna creatures within the level. The reason why squidsirens jump is due to electricity, they use electricity as propulsion to let them jump into the air by collecting all of the energy within the area in which it'll use it to jump within heights of over to 400 meters high. Squidsirens make siren-liek sounds by the use of electricity within their bodies and also when releasing them out when jumping. They create this sound by quickly making electricity spasm within their bodies, and then they release it within their sound vibrators in which would create the sound. Squidsirens can be felt by their jumps on ground and their released electricity can create A ground shockwave in which can be felt by a person and any animal within the vicinity. The Squidsirens lifestyle is little known, the only thing that humans know about them is their intent to group up during mating season, in which the female would stick out A long ovipositor and penetrate it within A males opening to extract semen in which would be used to create the next generation of squidsirens. Squidsirens are also intelligent, learning knowledge from other squidsirens, they've been known to communicate with the use of sending electricity to others as a way to say "Hi." or "Please follow me." They also know about death, in which they know that one day they're gonna die from other causes in which they don't know of as of yet. Their intelligence is similar between to an elephant, since elephants have been known to send knowledge to others and also know about death.

Silencers

A very tall metallic creature that lives within this level, silencers are a close relative to the squidsirens in which only have 3 legs, and a small head. Silencers unlike squidsirens are found almost everywhere within forests, deserts, tundras and etc. Silencers are a 6 story tall creature in which makes them one of the tallest creatures within the level. Silencers are named silencers due to the lack of sound they make when moving. Silencers are also intelligent creatures just like the squidsiren, since they do communicate with other silencers and also know about death. Silencers and squidsirens share the same similar adaptations and behaviors in which this is an example of convergent evolution. Although silencers are mainly silent they do make Erie cargo ship like sounds when on the move. It's unknown why they make this sound for but as of now they are being researched by the A.R.G.

A shapeshifter in its real form.

Entities

Shapeshifters

Entities here are completely different from the entities mainly found in the backrooms, these entities are called shapeshifters and can come in the looks of hounds, skin stealers, partygoers, alien animals, camo crawlers, and etc. they are highly dangerous and they are classified as "avoid at all costs" due to their dangerous nature of ripping an tearing of animals and humans, and also their incredible strength. not only that they are strong, but they are incredibly intelligent. the collective have been testing their intelligence and what they say is that

"their intelligence is between 110 to 125 which is highly intelligent for an animal to be very docile, solitary, and really aggressive. they have been known to solve really complex puzzles, and really impossible escape methods, but they have been known to trick their enemies and our group with a great amount of disguise and also manipulate people and us by intelligence"

Shapeshifters are the most intelligent native entities within this level, and are also the most complex of the entities within this level, due to their ability to shapeshift. shapeshifters evolved from the "Terrestrial Silicates" about 2 to 4 million years ago, and surprisingly evolved drastically rather than slowly, since silica animals evolve way slower than biological animals. shapeshifters have created a society of their own. their society is based around on isolationism and isolating themselves from one and another would benefit from the ecosystem from surviving long periods of time rather then destroying to convert it into a city. Shapeshifters can talk just like humans, but in a different and highly complex language which is based around their society, and their beliefs. shapeshifters are large, coming in sizes of about 1.8 to 2.4 meters tall, 2.4 to 4.8 meters long, and 1.6 to 2 meters wide which makes them very large entities compared to other smaller entities within the backrooms and it's level that they're in. shapeshifters are interesting, and are being researched by the A.R.G to see their abilities, and strengths that they have.

Shapeshifter history

The history of the shapeshifters known from xeno-archaeologists within the level, said that their fossil dating dates back to 4.3 million years ago by the earliest specimen recovered known as "E26163XXEA-CC4U" and is the earliest species of shapeshifter known as "Morbegin Sapiens" and The first modern day shapeshifter known as "Moral Sapiens" comes from a specimen named "T2EASTU47A-A424AS" that dates back from over 350,000 years ago. Shapeshifters during their own Neolithic age 18,000 years ago, were possibly more social and less hostile than today's shapeshifters, possibly having shared a connected culture, religion, and even made societies all around the level. within 9,000 years ago they started develping the first civilizations. It is unknown what are these civilizations called or how many there are, since the level is infinite. Shapeshifters within 2,000 years started to fall into obscurity, since all information within this timeline is lost and is unknown why it was destroyed in which left theories to suggest that a great war happened, but no evidence of weapons were seen within arcaelogical sites that date back 2,000 years ago. It's possible that the shapeshifters found themselves in a bad place in which caused their civilization to collapse. Another theory suggests that the prism could be the main cause, since th prism is unlike any other structure that shapeshifters built, since shapeshifters possibly never built spacecraft to reach the stars, and the prism is actually over 2,000 years old in which could suggest that the fall of the shapeshifters and the prism have something in connection with each other. The prism has been known to have a few dead specimens in which crashlanded on the level and looked nothing like the shapeshifters, but rather cancerous looking, with no recognizable body features except its tumor looking appearance. This suggests that the shapeshifters had fought the prism but weren't prepared to attack, in which caused their civilization to fall into chaos. This leads us to today in which shapeshifters are now the shell of their past civilization, but still exist within the level as a successful species.

Wolf Eye Of Somethera

This entity is a neutral entity, having come in an eye that is similar to a wolf, these beings are the beings who roam at 45.4 bit integer station which is an abandoned station which resides in a grassland desert. The Wold Eye Of Somethera is not alone, there is another eye called the Wolf Eye Of anethera and is the most dangerous of all the eyes. The Wolf Eye Of Somethera is the most passive of all of the eyes and is the greatest of all of the eyes in the station. do not attack it since attacking it would result into you being attacked by them and you would most likely die from them.

The Observer.

The Observer

The Observer is a large sized robotic being which explores the alien level. the observer is possibly created by the collective to explore the levels unknown areas which haven't been reached by the collective. The observer when encountering one, do not shoot or show aggression at it since that would activate the defensive system of the observer which would kill you. The observer does nothing to humans when in contact and just leaves when humans are nearby. these machines are scattered around the level, and should be avoided at all costs, since they may pose a threat to a human or the observer.

The Oncathaphatherum.

Onacthaphatherum

Oncathaphatherum is a very strange mobile donut shaped entity which roams within a building called "The Universal" Oncathaphatherum is immobile meaning that it stays in one spot, and it speaks in a cryptic language of some sort that could possibly represent or mean of about the end of the backrooms and when it is about to come to an end. more research must be made on this ominous entity to learn of what is it doing and what is it saying to humanity and the rest of the levels.

PROGRaM 63

This entity is a self-aware program, ready to kill onsight. He's known to have a gacha club screen, storing him. You can’t blame him, he really hates his job being a program specifically for testing. He is the reason why The old lab is in poor shape. PROGRaM 63 was never named, the people nicknamed him “alexcodegram” as his expense. He liked it. Overall, he is very hostile. Using his blade to kill things. he also uses other weapons either, possibly a gun, but that hasn't been determined yet to date due to his hyper-hostility and his very common use of blades instead of other weapons.

Neurological Slime Molds

These Slime Molds are a weird but deadly entity to get in contact with, since when in contact, they'll start to effect your nervous system and completely give you paralysis within minutes of the touch. they'll start to devour you and start to turn you into string like pieces, which would then fuse within the Slime Mold till nothing is left and it retreats to the ground. Neurological Slime Molds are interestingly whitish gray in color unlike the blue in the entire level, and is mainly found within areas that are volcanic and are filled with basalt rocks and sand, but are also found in areas that are mineral rich, mainly in places that are filled with titanium sand and copper sand interestingly. Neurological Slime Molds are surprisingly intelligent, and within the underground of the ground level of this world, they have a system within the area, the area within the underground that they live in, consists of a huge network of strings which would send signals to the queen which is called a "Sychearen" and would act like a whole hivemind. ones would do jobs like send signals, sense things, hunt down entities, and even attack their own kind from other places which only has been documented twice.

Neurokon's

Neurokon's are a hyperfast but deadly entity to encounter with. Neurokon's come in an appearance of tesla Electricity, with a metallic but carved ball within the center of the neurokon as the both inorganic/organic structure stability and force of the neurokon. neurokon's gain power by collecting a force of an another entity, and they'll extract any force of movement within an entity as fuel for their system. Neurokon's use entities neurons to extract their force, since they can manipulate neurons to kill the entity, and even manipulate it to even posses it. if you encounter a neurokon, it's already to late, you can;t escape them now, you must face death.

Necrosis Spiders

These spiders are exoskeletons of bionic structural spiders, they measure 45 ft in length. They are the main but only entities that thrive within the hedge maze forest. They are extremely territorial, attacking if you are near it’s nest and eggs. They usually attack randomly due to their lack of organs. However, they have a brain. These spiders are usually brought back from the dead by unknown means, mostly by electric forces that are found within the ground system of the hedge maze forest.

Silicates

Silicates are a only silicon spider-like entity that lives within the seas of the level, and must not be bothered. silicates if bothered would shoot out a laser which could kill you quick, and would cause burns, and a brain hemorrhage if heard. not much known are about silicates but they seem to take care and clean the corals with complex structures of silica to repair any damage from any coral. silicates are mainly found within the shallow seas of the oceans, and are sometimes found outside and would be mainly on Coral Leviathans as a home or shelter as they need.

A Lone Terrestrial Silicate.

A small group of Terrestrial Silicates.

2 Terrestrial Silicates communicating with each-other by electricity. (Possibly greeting with each-other)

Terrestrial Silicates

Terrestrial Silicates are a species of silicate which live mainly within areas that are mainly barren or hot environments, and are related to the aquatic silicates. Terrestrial Silicates are mainly found within small groups in 4 or 8 and would travel together by the use of a unique flotation organ which is similar to that of what Shapeshifters have. Terrestrial Silicates are possibly the ones who've evolved into the shapeshifters about 4 million years ago, and have moved onto intelligence to survive their environment, since their environment is basically a barren landscape with no life onsight. Terrestrial Silicates have the intelligence of a dolphin and a chimpanzee, and are mainly passive to humans unless provoked which can cause them to attack in groups and cause you to die from their electrocution abilities. Terrestrial Silicates have crystals within their bodies which hold electricity within them, and acts as like a both capacitor and battery for the Terrestrial Silicates to use for communication, and defense. Terrestrial Silicates mainly eat the rocks that are full of silica, and the barren landscapes that they live in are full of them, which is the reason why they could survive and only live within this type of environment. they gain water by collecting moisture within areas that are full of water so that they can replenish their thirst. Terrestrial Silicates are simply complex, if they encounter prey they'll go and shock them to take their lifeforce out and then eat the prey, but if it's large they'll come in groups to do this. Terrestrial Silicates are also territorial, they'll defend their territories whatever they want and if an intruder comes in, they'll intimidate the intruder to get out, if that doesn't work, they'll attack by force. Terrestrial Silicates not only have to fight for territory, they'll also have to fight each-other, if a Terrestrial Silicate group comes in, the Terrestrial Silicates that are being attacked would protect their young, but not their defenders since defenders must defend their territory from being taken over. if they win they'll have more territory, but would have to deal with more attacks later on, but if they lose, their young would be taken to be eaten by other Terrestrial Silicates. their lifestyle is interesting and is being researched by the A.R.G for now.

The only known image Of "Object 64"

Object 64

Object 64 is a immobile sphere shaped being which exists within "The Universal" and is the main guardian of all life within the Universal. sadly, not much known is about Object 64, since it's location is a deadzone, and it's place is like a maze and is highly dangerous to go there. Currently The A.R.G is trying to find ways of how to get to Object 64 without deaths, injuries, and dangerous encounters.

Talck's

Strange metallic machines that are living things, talck's are a unique entity that resides within strange structures which are mainly made of silicon, and complete steel. Talck's are all found inactive, unable to move and are in a form of stasis. In the structures that they reside in, all are inactive, It's unknown why all talck's that are documented have been seen within their stasis state. The only way of activating them is by touch. Once touched they'll then wake up after an unknown time of stasis. Talck's don't attack humans, rather you command them to attack. Talck's are equipped with small, long but tank-strength weapons which are both armor piercing and deal high voltage shots as their damage with almost metalless bullets. This gives humans a great advantage to their use, since their high firepower and their capabilities can give humans a wartime advantage to destroy the strongest of the bases within Level Alien World. Talck's can also be ridden, by getting in and holding onto it's two nubs you can control them. The way of controlling them is a move called "tickling", by ticking it's nubs, you can control the movements, and it's rate of shots. There's no need for shooting, since talck's can shoot automatically once seen a target. Talck's are considered entities since they have a mind of their own, and having a biological signature within their system, similar to that of shapeshifters and neurokon's. Unlike most entities, talck's are more metallic and machine than their living silicon counterparts, and having more non-animal features than animal features that are mainly seen within shapeshifters. There are theories as to why talck's are more machine than their silicon counterparts. One theory is that they've evolved to have more of a metallic appearance, and evolved the use of projectile weapons. This theory is likely, since guns on silicon creatures are sometimes present, such as the shapeshifter, which can manipulate their tentacles to any form of gun they choose. The 2nd but last theory is that they're a manmade machine, made by the shapeshifters. Talck's share similar DNA to shapeshifters by their biological signature, and evidence of an abandoned factory with talck's was reported, it's also possible that talck's are a creation from the shapeshifters for warfare.

Sentient mud

This type of mud is known to animate itself and look alive, this entity can be only found in the highest points of the Mud volcano highlands, and other mud volcano places. It’s known to drown it’s meals and victims by turning any living thing into part of it's own kind slowly. It Then digests the body via possibly going to the lowest point of the mud volcano highlands and tainting the mud inside a random mud volcano. Creating more sentient mud. These types of mud are known to be uncommon, not too rare only in places that are pretty hot and muddy, and have been known to be found in actual mud lakes. sentient mud when examined in a microscope, you'll see a very small bacteria, a bacteria in which is the main controller of this mud, due to this, sentient mud is just basically a colonial organism in which has adapted to extreme environments, and has evolved with a taste for flesh. the color of sentient mud differentiates from place to place, most are brown in color but some are tan, black, purple, red, yellow, and so on depending on the soil that they're in. sentient mud acts like actual mud when idle, but once an unlucky animal comes by, they'll go into action and devour it within seconds of knowing. the more the animal struggles, the more stronger it gets, so the only way to escape sentient mud is by not getting fear in your way and don't cause any movements around your body to spasm.

Shadows

One of the most interesting of entities within this level, shadows are a very rare entity in which are commonly found within forests, mainly ones that have more shade and less light, and are invisible to the naked eye. Shadows are named shadows due to their tendancy to stay in shadows. Shadows are considered hostile since they can psychologically affect a person's brain or can actually telepathically manipulate the person to do suicidal acts. Shadows are only visible within ultraviolet light as unusually cold blotches floating within an airspace. It's unknown what shadows are but many people say that they're ghosts or poltergiests in which were once people but have died on their journeys, and another theory is that shadows are A part of shapeshifters, since shapeshifters release a very cold gas in which is alive and the gas has the capability to kill humans by telepathy. It's currently unknown what shadows are really are since their nature is very bizarre and also very interesting at the same time.

Special Rocks & Minerals

Lynceresince

Lynceresinces are special dark green, and very smooth rocks which have Gold Carvings engraved within them, and have the ability if hold tightly, would make you undetected by entities. Lynceresince'es are very dense and strong, breaking it is impossible, and is stronger than diamond, and within the inside of the Lynceresince is a core of molten gold, which operates and makes the Lynceresince work. The Lynceresince is also seen as a Unique item when it comes to trade, but as usual, it would cost much. Lynceresince'es are powerful, but if you try to abuse or use it's power to much, it'll deactivate itself to prevent itself from overheating, which can affect the holder since holding it too long can result in burns. the Lynceresince is found randomly, within streams, land, or oceans, they can be found anywhere, although finding one would take a while due to their rarity which is high, and every 200 x 200 square meters there would be 2 or 3 Lynceresince'es within the area, mainly underground.

Cyrinsince

A special but rare rock which is pure whitish grey and can destroy anything, Cyrinsince'es are a rough but pure enchnated rock which if touched would release purple-pinkish hue's and sparks once in contact. Cyrinsince'es are in the 8 in the mohs scale, it's as strong as topaz, which makes it powerful enough to scratch quartz, and steel. what makes this rock special is that of it's powerful ability to make any tool work and also make tool creation fast and easy, by just banging the Cyrinsince to a rock within a specific spot, it'll create a hole which can make any stick fit in, and also make the perfect stability for the tool to be durable and sturdy. the Cyrinsince is mainly found underground or on cliffs, but trying to take it out is hard but near impossible to do due to it's strength on the mohs scale which is 8.

2 umbra-stones collected by the A.R.G for research about their magnificent powers.

Umbra-Stones

Umbra-stones are a type of very rare but powerful hot rock which is found within a unique biome known as a "Umbrazone" a biome which is near impossible and deadly to traverse through. Umbra-stones are very powerful, having the ability to transform any living or nonliving thing into stone, umbra-stones, if used correctly and won't get in contact with any human body including you, you'll have the ability to change anything to stone. umbra-stones are as strong as a type of composite known as conveyor composite, but not as strong as diamond, which put's them in the mohs scale in 9. umbra-stones can be powerful, but they can be deadly, if it falls off it can turn anything within a 200 meter radius into stone, and could cause mass destruction.

Tentrinium (Fiber Type)

Tentrinium or a Tentrinigal as in a fossil Form Of It's state. (also Raw State)

Tentrinium

Tentrinium (Hard Type)

Tentrinium is a hard but fibrous metal, found within a layer of rock which is about 600 million years old, Tentrinium is a type of metal that was once part of an extinct lifeform called "Tentrinigal" and is a metallic algae of some sort which back then was all around the entire level in 600 million years till the infinite sea of the level dried up which made the Tentrinigals go extinct, and would influence the level to have unique lifeforms never seen in it's history before. Tentrinium is important for all things, it's important for humans to create armor and metals easily by the use of fibrous Tentrinium, and also the use of creating bulletproof fabric. Tentrinium is also useful for life on this level, since everything on this planet relies on Tentrinium to gain more fiber and strength within their bodies. this is the reason why pompom trees have titanium fibers and every plant seems to be tough like a T-shirt due to the Tentrinium that has been slowly implemented within their body systems. Tentrinium is the most important of the materials on this planet due to it's uses and it's importance to life on this level, without Tentrinium, life wouldn't exist on this level at all, and it would've been barren.

Abplorium

Abplorium is a purple emerald type of mineral, being found in the undergrounds of the hedge maze forest. It’s is a very strange type of rock, being only found in one biome. it's unknown of why there only found there but theories suggest that it must have to do with the composition of the soil here, which has a both dry but wet look to it, with small sprawling roots around it, but this does not explain the creation of the mineral itself. It’s very special to shapeshifters, making them give something to you. apparently they like this type of jewelry, giving something back for you. The things that the shapeshifter after getting this mineral are completely random. this is called bargering, when you give someone some random item which the person that you give would give you another item back to you. shapeshifters are mainly atracted to ablplorium due to it's possible rarity, and it's properties that the shapeshifters believe in. ablplorium intrestinglly has healing powers, although this is still undetermined by the A.R.G for now.

Nightsore

Nightsore is a liquid-like ore, found in The underground. a sample was given to the A.R.G. by program 63, no one knows why, but it’s theorized to be that program 63 is starting to trust the A.R.G. No one other then program 63 knows about this currently. Nightsore is purplish gray in color and seems to glisten a lot in a fluid-like manner, and has currently been known to power things, make a magnetic force, and also to upgrade tools and weapons, mainly Bark guns. not much known is about nightsore due to only having 4 samples known, and the material being very deep underground, which is theorized that it's around 60km deep due to the high melting point for this material to be created for, and could be the reason why Nightsore is liquid.

Spore-Rocks

Rocks that aren't really rocks but are made of materials that belong to rocks, Spore-Rocks are a unique but interesting type of rock that is only found within a species of single flowering plant called a "Rockgrower" Spore-Rocks are made out of both spores and rock, with the materials from rocks being dissolved by the plant and being sent to create the spore-rock, while the spores are created the flower and being compacted in within the Spore-Rock to be sent out as the next generation. when the rockgrower plant fully matures, the flower closes and would create the Spore-Rock till the rock is completed. once the Spore-Rock is finished, the flower would then bloom again, but with a Spore-Rock being the main center of the flower rather than the petal-like leaves, in which aren't even petals but a wood-like material instead. once the Spore-Rock falls off the plant. it'll be carried on and would release spores for 4 years till it becomes an actual rock. Spore-Rocks don't really have an importance, except for one, in which it's importance is to be used as medicine when crushed up into salt-like pieces with fermented pompom leaves as of to enhance the medicine.

Color-Clops (Edibleium)

Color-Clops or (Edibleium) Are A Rainbow Material That Can Detect Signals From Copper And Other Material And Is Useful For Detecting Entities. People Have Crafted Metal Detectors, Farming Machines, Alarm Clocks, Light Activators, Resourse Givers And More. It's Also Safe To Drink And It Tastes Like Chocolate, Cookies And Vanila. It Tastes Good And It Restores Sanity. When You Poop It, It's Still The Same. They're Found In The Mountain Field Areas. Not much is known about this material in its formation stage and it's history, but they are a weird material to find.

Seraphium

A white fiery looking rock which has a weird purpose, seraphium is a rock in which is edible like Himalayan salt. It also tastes like salt, but with a more briny taste to it, and a more bleach-like smell to it. It's unknown why it emits a bleachy smell but it could be the chemicals found within the rock in which produces this smell when in contact with oxygen. The interesting thing about this material is that where it was found called the "mesa cloroton" a Uranus sized region in which was once a salt rich ocean. This region has been known to contain weird cult-like materials in which all have interesting purposes, one of then in which is seraphium. The use of seraphium is mainly used to make people more fertile, although it's unknown why. Seraphium is also used as an insecticide, since it irritates insects by it's smell.

Biomes & Places

Ground Zero

Ground zero is the main spawn where everyone comes, and it is a place that's in the pompom tree forests. ground zero is consisted of a hard bark-like ground which looks like bark but feels like concrete, and is hardy in structure. a stone door-frame structure resides within the center of the flooring structure, and is where you'll come out of when you enter in this level. not much to say about ground zero but it's where every person would come in when they find a door in one of the jungle levels that they're in, and if they enter it.

Pompom Forests

The first forest you'll see and be in, these forests are the temperate forests of the level, and is where you'll encounter some unique plants and life-forms. the plants that exist here are mainly grass-like but the ones that branch out are trees called pompom trees due to their branches creating a type of extremely long leaf which in the thousands in teh branches would create a sphere-like yet pompom like structure to do photosynthesis. pompom trees come in colors of blue, red, purple, and pink, but in rare occasions white due to a possible genetic defect within the trees similar to albinism would lack pigment cells. mainly white pompom trees don't produce and have shorter lives than a regular pompom tree due to a lack of blue or pink pigment cells that were specialized to do photosynthesis. life-forms here are mainly a dinosaur like creature which can be tamed, some bird-like creatures but with scales, and some entities known as shapeshifters would be seen here.

The Nightsky In The Level taken by a user named U/JustaGuyHere.

A Purple Grassland during a fog.

Blue Plains

Blue plains are a type of grassland biome within the level, and is mainly consisted of blue grasses. the blue plains are ruled by a type of tallgrass known as "Common Blue Tallgrass" and can grow up to 4 to 6 ft tall depending on the soil that they're in, and although they're blue mainly, during the summer they'll turn pink as they'll start to become mature and would release seeds which would then be dropped onto the ground and soon later grow quickly within 60 days, while the ones who've released the seeds would die and would degrade quick in about 2 days. the blue plains are home to many small creatures that live here such as a spear insect which camouflages as a piece of leaf of the common blue tallgrass, a crab-digger which live in groups up to 4 to 8 and would create large gigantic mounds of dirt about 1.6 to 2.1 meters tall which they'll live and house their young, and a hostile land sea scorpion like creature which is an ambusher, which if you get caught by it's wide jaws on ground, you'll experience the same pain as a rattlesnake bite, and can be deadly if not treated. entities that live here are shapeshifters, neurokon's, and rainbow tentacle creatures which are all hostile.

Deserts

The Deserts are one of the largest and most empty of the biomes within the level, having nothing but only desert the deserts are one of the hardest and one of the most deadliest biomes within the level, having nothing but just sand and unbearable heat during the day and unbearable cold during the night. the deserts are home to some few small creatures which still thrive here which are friskers, hand sized creatures that are blind, live under the sand, have whiskers that are up to 2 to 3 inches long, and have very sensitive skin which can feel vibrations from 2 kilometers away. they're harmless and would tend to stay away from anything that makes sound except their young and bonds from other friskers, and would recognize them by vibration and touch. small blue and pink bug-like creatures also live within the deserts, they have chloroplasts that they've collected from their desert plants that they take care of. they live in huge mounds that are 2 to 3 meters high and inside of the mound consists of a tall growing plant which for the bugs would use to fuel their energy with chloroplasts so that they can not only eat to survive, but survive without the benefit of eating, since they have a special 3rd stomach which unlike all stomachs would be used to keep and make chloroplasts live as long as for 20 days. this gives these bugs energy to the sun by the use of photosynthesis, and won't need any benefit from eating again till they run out of chloroplasts. and a interestingly large creature that lives here which is a fast but photosynthetic insect called a "Sandrunner" these 1.8 meter tall insect like creatures are tamable, and don't need the benefit from eating for long periods of time. they mainly eat plants that come from the bug mounds, or from the desert grounds, and would collect their chloroplasts to give them unlimited energy for an entire year. they can move up to speeds in about 65.4 mph, and would help benefit you from traveling the desert if you encounter and tame one. almost no entities live here except the eye of somethera, which these entities are neutral and live in abandoned bases that humans built and left behind.

The Shallow Oceans Coral Reefs, Taken by an experienced photographer named U/Esquemony.

Shallow Oceans

Off the coast of the beaches of the oceans, you'll be in a shallow part of the sea which consists of just seaweeds, algae, and some really small critters such as stapers, dricks, and fausa's, but within a warm region that has a lot more diversity you'll encounter many things that are both fish and coral-like and would indeed be a great area to set up a fishing outpost or colony within the area. the shallow oceans are mainly home to passive creatures but sometimes can be home to hostile ones such as bullet-fish, a small but highly dangerous fish which would shoot and eat your exposed wounds within schools of bullet-fish up to 20 to 40. and a large anemone like creature during the night would try and catch large prey and even some predators. the entities that live here are Silicates, small spider-like but metallic creatures which if bothered would shoot a heat boiling laser which can kill you.

Deep Oceans

A coral livhiatian swimming within the mear darkness of the seas.

The least explored of the biomes, the deep oceans are a very vast but empty place of just saltwater, and life here is devoid, nothing really exists but encountering a rare livhiatian called a coral livhiatian would be the best chances of you surviving out at the open sea. the deep oceans are mainly unexplored due to it's unknown depths, and also it's danger level which is high due to risk of drowning, and tends to be where hostile livhiatians thrive in. the only way to survive within the deep oceans is by finding a coral livhiatian, since not only they can provide food for you, but also provide oxygen by cavities that were created by parasites which are now filled with air which can make you survive longer within the deep oceans. the only entities that live here are silicates.

Hedge Maze Forest

The hedge maze forest is quite a biome, having clusters of tree making it a maze like biome. There’s no end to this biome by looks, but it has an end like all biomes. it's unknown of what it really currently leads and where it ends to for now. The trees are called “Spine-wood trees” due to their similar appearance to spines. it's unknown of what actually created the hedge maze forest, theories suggest that it could be aliens, some entity which can manipulate growth within the area, or an odd geological force that is found only within this area. the hedge maze forest is only located within the northern region of the level, and is about the size of the entire planet of venus by area. only about 4% of the maze has been explored and most of it is unknown to humans yet due to it's vastness and it's high dangers within the biome itself. the hedge maze forest doesn't have any animals living here, only insects that are parasitic only live here and would often eat the wood of the Spine-wood tree, and some insects which would eat the parasites to prevent overpopulation from happening. the entities that live here are shapeshifters, and phyranx'es.

A Region Of The Mud Volcano Highlands Known as "Balds Point" Taken By a Photographer.

Mud Volcano Highlands

This biome is a plain of rock, with bubbling mud pits in small volcano shaped domes. The mud here is dark purple and brownish in color, and the rocks here have plants sprouting through. The mud pits have a bottom, but it’s 10 feet deep by estimates but it could be deeper. This biome is also known to have actual volcanoes here as well, being located within an active volcanic region, this area has seen lots of eruptions since 40 million years by the age of volcanic igneous rocks here. There are about 40 types of mud volcanoes here, and about 16 volcanoes here, about 4 volcanoes are currently active, and for mud volcanoes there are about 23 active mud volcanoes. the tallest of the mud volcanoes is about 400 meters tall, and about 3.2 kilometers wide, and has been active since 40,000 years. the smallest of the mud volcanoes are about 80 meters tall and about 1.2 kilometers wide by mud movements, and is one of the most active of all of the mud volcanoes. almost nothing lives here except microbes which live within the hot soup of the mud volcanoes. the entities that thrive here are shapeshifters and highlanders.

Crimson Bryophyte Flatlands

This unique biome resides in the highlands of a specific mountain within the southeastern region of the level. the biome is consisted of red moss unlike every plant which is blue and pink, the plants here are red, only the moss here is red and is unknown why they're all red. the biome is diverse of these red mosses, and the largest of the mosses are called "Giant Red Moss" and can grow up to a whopping 1.5 to 1.8 meters tall. the reason of why they grew so tall is due to the moisture area that they're located in. the are that these giant mosses grow is an area that is consisted of a single but small hot-spring, which even though it's small, it's widespread and wide underground. the hot spring underground is consisted of a huge network that is about 45 miles long and wide, and the area is mainly ruled by these giant mosses, and it's the only area that they're found in. the smallest of the mosses are the "Draciyam Moss" a type of nanoscopic moss that is about 100 nanometers tall and is so weak that it needs other mosses as support for their whole entire plants to grow. they don't benefit nor parasitize the host, but rather do nothing to them, this is called commensalism, where an animal or plant has a host, but this host does nothing to them with no benefits brought to them whatsoever. the animals that live within the crimson bryophyte flatlands are mainly small, like insects that eat the moss, but there's an interesting small but amphibious shrimp-like creature that lives within the warm plants and waters of the hotsprings and giant mosses. the crimson bryophyte flatlands is only home to a large creature called a "Highland Mosseater" which eats many types of mosses including the red mosses within the area. the entities that live here are mainly shapeshifters and highlanders.

The Shores Of a Titanium Desert.

Titanium Deserts

These exotic deserts are black and metallic in looks, due to a very common metal that is found here called "Titanium" and these biomes aren't hot, but cold with similar temperatures that are alike the canadian provinces of the northern territories and nunavut. titanium deserts are cold deserts which are mainly made out of full titanium sand, but they can also have other materials such as copper, lead, and zinc. not much known is about these deserts but one desert called the "Termatanium Desert" is home to a colony which has to be avoided at all costs due to that of the area being ruled by an AI which is oppressive and has taken about 400 humans in manipulation. almost nothing lives within the titanium deserts except small critters such as nemophytes, and chromeophytes, and the entities that live here are only neurokon's.

Sarin Deadzones

These rare biomes are caused by sarin ground-plants which have affected the ground and area so much that it became dry, contaminated, and deadly. sarin deadzones are areas where mainly sarin ground-plants are abundant within the region, and would often release sarin, an airborne chemical which can affect and cause many things to living things which would become sick and die. Sarin deadzones are mainly caused by when an overly amount of sarin ground-plants overpopulate the region, causing the soil to become contaminated and dry, and causing plants and animals to die within the region due to sarin poisoning. if you go within this biome, you'll slowly start to experience deadly symptoms like less blood pressure and body freezing, which if you inhale more of the sarin the effects would become more powerful. if enough doses of sarin you'll succumb and die from sarin poisoning. sarin deadzones although deadly, they serve an important use for creating biological sarin grenades, since the sarin ground-plant's fruit contains enough sarin to kill entities and creatures. if you encounter this biome, avoid it at all costs, and stay far as you can, since sarin is a deadly chemical gas which can spread for miles on end. almost no creatures live within these deadzones, except a fungus which actually eats the fruits of the sarin ground-plant and shoots out it's seeds elsewhere to spread it's generation and the deadzone. only shapeshifters live within this biome.

Barren Landscapes

A barren landscape explored by a user who was about 100,000 miles away from spawn. What the user found was nothing except Terrestrial silicates.

These landscapes are mainly areas that are mainly made out of almost entirely of rock or dirt, with no signs of life elsewhere within the area except microbes and rarely mosses. these biomes are found elsewhere all over the level, and are mainly in areas that haven't had water for centuries or haven't had an environmental change since millions or even billions of years. barren landscapes can be found everywhere, from the mountains to the ground, to the sea, to the land, and even underground, these biomes are home to microbes and mosses, but in a certain area within the level there is a tree which is called a "Root Tree" a type of tree which doesn't have leaves but grows without photosynthesis, but uses rocks as It's main component of growing. the entities that live here are a very high in amounts, and depending on what area or elevation it's in, it'll differentiate from shapeshifters to highlanders to silicates and etc.

A short video Of a Large Creature known as a "Squid Siren" flying someplace else.

The Underground

This biome is an underground space under The Old Lab, being the only place that’s been by a entity. This cave is unknown in length. The only description is by program 63’s words.

”it’s a deep dark, but much, much, deeper. With the Outland creatures inside those caves and tunnels. It’s a mine, a mine that was never used. at all. Just, like, me.” -Program 63

Due to him describing this biome, it is some sort of mine. With many tunnels. Which infested with Outland animatronics, which are their own entities. Not being made from the lab.

Lush Undergrowths

This biome is only found within warm caves, and with sunlight and also a unique species of plant in which creates an ecosystem of it's own, an underground rainforest of some kind would be created. these biomes are rare, and due to the area that they live in it makes it hard for you and anyone else to find these biomes whatsoever, but by finding a unique species of plant called a "Biosphere Tree" you'll encounter this specific biome. Biosphere trees are the main gateway to these biomes, and these trees don't really look like trees, since they have a membrane around themselves and an odd bark-like shield which engulfs the tree within a 100 to 200 meter radius. once you're in the tree you'll find a deep gaping cave in which you must use the tree roots to get down to unless if you're geard up to get down there without using the tree roots to do so. once you enter you'll be in the lush undergrowths in which you'll encounter many glowing plants and even a carnivorous plant called a "Carnivorous Cave Plant" in which is large enough to consume humans, in which it does by sensing your surroundings and then snatch you like a suction cup. the place is home to many plants due to the glow of the other plants in which causes many plants to grow in which would create a unique ecosystem of some sort. being within the underground you'll encounter many critters, mainly insect like creatures in which have adapted to living within these biomes, but you would rarely encounter larger creatures here either due to the darkness and the survivability within these biomes, since the biomes is kinda dangerous with moose-eating carnivorous plants, to an entity known as a "Terrestrial Bobbit worm" a parasitic fungus in which can infect animals such as you, Some entities like shapeshifters nurokons and etc, and a unique creature in which is large but it mimics your surroundings as if no creature is there till it shoots you with it's very sticky tongue. lush undergrowths are said to be one of the most dangerous biomes within the leve without any natural disasters due to the high amount of hostile creatures that live here, and also it's plants in which some are carnivorous while others are dangerous by breathing it in or ingestion.

Bromine Wastelands

Bromine Wastelands are desolate wastes of stone and caverns flooded with Bromine, there’s also multiple gains of Aluminum. The bromine in this biome is very cold, yet they can also have acidic properties. Bromine Wastelands aren’t actually very toxic, since the bromine in this biome are found in small puddles. Sometimes there’s areas of Bromine that are the size of rivers and oceans, due to the chemical compounds making up the bromine being found easily. This biome is currently under analysis for it’s strange overall appearance.

Colonies and Outposts

There are about 18 colonies and 26 outposts known within this level, the reason why there is so many colonies and outposts here it is due to the lack of people exiting this place, since exiting this place is by finding a working portal, which only about 4 have been found which are about as far as over 100,000 miles away from spawn. also noclip doesn't work in this level either, so noclipping would not do anything nor it would work. More colonies and outposts would be created in the future.

A.R.G.

The A.R.G. or the (Alien Research Group) is a Small Faction That Is Consisted Of over 18,000 people which were once part of the M.E.G. after they'd lost contact with the M.E.G. for years. the A.R.G. nowadays is currently it's own faction, having heavy ties to the M.E.G. due to their people. the A.R.G. is only found within This Level, but have been known to be found in other levels such as Level 0, and Level 16. The A.R.G.'s military is about over 4,000 people, not much and dwarfed than the M.E.G, and their capitol base is found within 40,000 miles away from spawn of the level. The A.R.G. is mainly seen as a way friendler version of the M.E.G, and also they're more creative than the M.E.G, having been known to create unique weapons such as the "Kreavilin" a bark gun which is automatic nonstop once it's activated, even without bullets, and is both used on ground and air. and another weapon known as a "Trepel" a ball of dirt with sharp titanium sand filled within the center, sharp enough to cut through dirt and meat. The A.R.G. has been known to research alien life on their level, and currently have researched over 100,000 species of fauna, and 400,000 species of flora, including microbes.

The flag of The Collective.

The Collective

The collective are the robots from Level 8046, but in an exploration state within this level. the collective in Level 8046 are passive, but in the alien level are neutral to human contact due to their highly protective state of unrest. the collective in the level use drones which have a small gun which is meant to scare off entities on their way, and the drones are used for explorations, and mappings. when you're in contact, do not show any threat to them, since that would activate their defensive strategy and would make you flee or kill you. expose your identity and what you need so that they can let you in or just give you things to survive with, since the collective here are helpful to people here so that they can find their way out of this level or explore the level.

Teracrates

A group of people who don't trust the collective due to a bad past amongst themselves, the teracrates are a group of 40 people who's goal is to create a 2nd outpost that would be located at an active portal so that they can control the exits of the level. The Teracrates are about 45,000 miles north away from spawn, and are not known by the alien world travelers much since they are always on the move from stop-by to stop-by so that they can find the portal that they can go to and establish a base at the portal so that they could gain full control of it.

Termatanium

The City of Termatanium taken Picture far away before the drone was shot down by an unknown weapon.

Termatanium is a large city made out of bark and concrete that is located within the middle of a cold desert. termatanium is home to about 400 people and are ruled by an oppressive artificial intelligent Entity called the "Quantum Sphere" do not go to this city, since this city is ruled by corrupt and brainwashed people which would try and attack you, and if you enter the city, you are considered a "lab Rat" amongst the top hierarchy. you would be kidnapped and dragged into a test chamber which would be about 10 tests which are brutal, like face a used partygoer or face a clone of yourself. once you survive that you would be classed as a citizen of the Termatanium units, and you would act normal but you would be manipulated

A video of a type Of Living Silica Rock Known as "Black acrylicium" seen within the Universal.

by the Quantum Sphere due to a chip that was implanted while you were in the testing chamber. if you don't follow the rules of the quantum sphere, you would be classed as a 2nd class citizen which being a 2nd class citizen, you would be evicted and beaten by people that you are a 2nd class citizen and also would test your defensive skills of how good you are at fighting, if you die, your left to root in the streets, but if you don't you'll be transported by unknown men which would lead you to a mission room. once your in the mission room the corrupt people would tell your final mission, and that mission is "Escape For Your Life" if you die you die, but if not you would die, but if you managed to beat the system and escape the city, your now safe, but not really safe since you're gonna be monitored 24/7 and also you would be targeted as a targeted commander since the termatanium now wants you to become a commander of what you have done, and also your great skills of how to survive.

Khankut

A city at the far reaches of ground zero, khankut is A city with A population of over 400,000 in which is protected by the Eardan's. Khankut is mostly filled with people in which originated from mainly in southeast Asia, and Latin America, but also has A large English population. Khankut is located within an area where 2 straits cross through in which the strait links 2 oceans, the "Kujarat Ocean" and the "Ephilaties Ocean" khankut s ruled by a so called "Agnus" in which is named "Tai Lung" the current ruler of khankut and was the 2nd brother of his now dead previous ruler named "Taepyoung Lung" khankut is military powerful, having the best weaponry and machinery in which are adapted to the level, and are built via use of the pom-pom tree bark with special aramants and metals in which make their machines very powerful. Khankut is also very strategic, since the area is A crossing in which leads to 2 oceans, they have control of the strait in which can block one of these oceans. They also rule a colonial empire in which are operated by small moving villages and the use of colonial boats.

Structures

The Universal

The Universal.

The Universal is a large gigantic concrete like structure that is located within an area that is considered "a Environmental Hazard" due to the high amount of heat, radiation, hostility, and habitability which is considered dead. The Universal is Really big, it is unknown how big it is but it could possibly be about over 400 miles long, 800 miles wide, 4 miles high, and 800 miles deep within the crust of the level. The Universal is guarded by an entity known as the Celestial Guardians, and they must be avoided at all costs since not doing so would result in you into a fight with these large armored tall beings which can kill you within an instant of knowing it. The Universal has about 4 Celestial Guardians guarding the building at all times, even though that is very small, the building only needs 4 due to the vastness of the building which can make the person lost and soon later die from starvation or hunger. The Universal is home to many organisms which are both preserved and are alive to be studied or researched with and look like they came from somewhere different from the alien level that we know of. The Universal has only been explored a couple of times by people and by the A.R.G and now today people are avoiding the place due to the area being an environmental hazard and also being dangerous to explore.

Gallery Of The Universal

Program 63 in his closet.

Ruined Portals

Portals that most likely lead to other jungle levels but are destroyed, ruined portals are one of the most common structures in the level. Ruined portals are remnants of a working portal that have broken down into rocks and pieces, mainly due to erosion or something else. the level back then must've had more working portals, but now only a few amount of portals in the level worked. there is a chance that one day there would be no connection to the alien levels, and all of the backrooms, which means that once the portals become ruined, the alien level and the backrooms would be entirely cut off.

A bark structure that was most likely developed as a rain shelter.

Bark Structures

Structures that are mainly in forests or grasslands, these structures don't have that much information in them, since they are mainly used for shelter during the rain or hide from shapeshifter's. bark structures are only made out of a bark called pom-pom tree bark, which is so hard that it is harder than titanium and can be repaired by rubbing the injured spot with heat. the bark structures come in shelters, cabins, dens, camouflaged buildings, and etc. the bark structures are strong enough to be resistant to winds, collapse, and erosion, but aren't resistant to fires.

3 to 4 Sided Pyramids

Pyramids that are located at ominous spots of the level like deserts, and deadzones, 3 to 4 sided pyramids are structures that are filled with alien riches, like weaponry, currency, food, and water, these structures are mainly in the shapes of 3 to 4 sides. they differentiate on loot depending on how many lines that they have, with 3 they can have currency and water, but for 4 sided pyramids they are filled with riches and many more things within it. be careful of exploring these places since they are home to an entity known as the "Shapeshifter godus" since they can turn you into a shapeshifter and wash your memories away and make you become a shapeshifter. 3 to 4 sided pyramids are explored by the experts only since they know alot more knowledge to these structures and also of how to overcome and defeat the shapeshifter godus.

Collective Bases and Stations

These bases and stations are mainly scattered throughout the infinite map of the level, and are considered neutral to human standards, due to their high caution rules that they've created to prevent any of their kind being destroyed.

The Old Lab

This structure is a old, abandoned, and broken laboratory. There’s entities running through it’s hallways. and a program named PROGRaM 63 wants to murder you, he knows about this laboratory, it's paths, and the story of the place that PROGRaM 63's in. The old lab is consisted of old metals and tools, mainly tools that are both for technological/scientific proposes. The Old Lab also consists of the central Dome, an area that PROGRaM 63 Is mainly found in but rarely comes there when searching for you. the history of this place is unknown, but by story tellings from other users, stories tell that what happened to the old lab is that due to lack of maintenance, PROGRaM 63 Killing Every of his creators and workers there, or an event which caused the old lab to be left abandoned. If you see this place, do not go there unless if you wanna risk your life for a self aware artificial intelligence which knows this place well. Plus the abandoned animatronics that he has control over.

The Prism

The Prism is a structure that is seen above the sky, and is a gigantic space object which orbits the level. no humans have ever went or explored the prism due to that of it being is space, and also impossible to get there for now. the prism is pinkish blue in color, and it's possibly desolate and abandoned, due to the debris that is seen from space and it's remaining debris that has fallen and crashed into the levels surface. the materials that come from the prism that had crashed onto the level are very hard and technologically advanced, and the technologies come in a form of metals, chips, tools, elemental objects, and etc. The prism is very large, about 2 times the size of the moon by estimates and mathematics, since the prism is most likely at the same position and orbit as the moon. It's unknown what built the prism, but it's most likely some sentient being in which is highly advanced with the capability to build structures that big and also prevent any gravital disturbances to the level. That are cases in which some debris have fallen on the level in which is a pod in which could possibly be an evacuation pod. These pods would contain very preserved remains in which look like a cancerous tumor of some kind with It's strings being attached to the pod by nging. Only about 4 cases have been documented about these pods, but We'll never know what they, what they do, and how they lived.

Tools and Weapons

Bark Guns

Bark Guns are weapons that are made out of bark, zinc, and copper and are the most common weapon type in the level. Bark guns bark type are from mainly pom-pom tree bark but it can come from different sources, like the aliasiya tree and the pearl-bark tree. the reason why they are made out of bark is that of due to it's incredible strength and hardness, they are considered in the Mohs scale as 8, harder than titanium, steel, and quartz. the bark material is also essential to having a self powering ability, so the guns won't have to deal with wasting energy for damage use. bark guns are really powerful depending of what type of gun it is, and are really useful for taking down entities such as the most powerful "shapeshifter"

Biological Sarin Grenade

Biological sarin Grenades are fully organic, but deadly ground fruits which produce sarin, a toxic chemical substance which can cause any person to experience deadly symptoms like less blood pressure and body freezing, if more sarin was in contact with the person. Biological sarin Grenades come from a yellow but toxic plant which sprouts out the ground within regions that are grassy, but with medium competition within their lands with no trees nor tallgrass. Biological Sarin grenade Plants create a fruit that is only eaten not by an animal but by a fungus which dissolves but swallows and interestingly Shoots the seeds to some place else. Biological sarin Grenades produce Sarin, enough Sarin to kill 10 to 15 people by size and pulp, which if extracted correctly and precisely, can be used as a weapon against humans and entities within your area if you're being attacked.

F.A.G (Forced Asphyxiation Gas)

A gassy substance in which can be used in chemical warfare, F.A.G or (Forced Asphyxiation Gas) is A form of weapon in which is used within traps, bombs, and interestingly bullets. F.A.G is made from A parasitic leafless plant called A "Leechroot" in which leechroots produce this gas as A defense product if they were dugged up by animals or underground. This gas is carefully extracted from treeroots in which people wear gas masks to prevent themselves from inhalation of this gas. They use long metal needle pointed tubes in which would penetrate the leechroots outside, in which once in, would release gases in which the tube would suck out to collect the gas. The leechroots are unharmed by this, but they'll lose some lot of gasses within their roots as defense, but can create more of them in the future as it grows. The sideeffects of this gas can cause your throat to close immediately by contact in which would slowly suffocate you and also make you not speak. It can also cause your eyes to feel like if it's gonna pop out, and also would have A electric shock feel around your body. You won't vomit or feel any sickness, you'll just suffocate to death by this gas.

Plum Grenade

Named by their appearance, plum grenades are fruits in which were dried up and are filled with an explosive substance in which can explode via lacking moisture. Plum grenade are made by A highly poisonous tree known as A "Reich-te-faylia" it's poisons are everywhere within the tree, including its bark, but it's plum-like fruits hold the most poison, about 20% more potent than the trees poison, in which the poison has the capability of killing a grown elephant said by scientists in which tested it's poison killrate. Plum grenades have their poison neutralized during the making process, by dumping them in hot billing water, the poison is neutralized to the point that it won't kill a human nor A mouse in contact. The fruits seeds are taken out except the pulp, And then the fruits are dried from the sun for 14 days till they're ready to be filled with explosive powders. The poison interestingly enough makes the powder compounds moist, unless if thrown or set in the sun for too long. Although plum grenades are useful to destroy buildings and also to set things on fire within A wide range, it's use is declining due to them being used by invaders, and have the tendency to explode in factories in which can lead to damage.

Entrances and Exits

Entrances

To enter, if you're in a level that is jungle based, and you found a portal that is active, go into it and you would be in level Alien world, but once you enter, there is no going back, since the portal is gone once you enter in this level and you would always be on a solid platform.

A working portal founded by u/antimony when he was just traveling in the grasslands of the alien level. (he was possibly 120000 miles away from where he originally came from)

Exits

To exit, if you found a portal that is active, then go into it and it would lead back to the jungle levels again. finding the active portals in Level Alien World are very rare, so rare that there is said to only be a few in the level, while the rest are just destroyed.

Recordings

Forest Thunderstorm

https://www.youtube.com/watch?v=2emq9874fKY Recorded by an unknown user, this recording was found at a abandoned cabin that in the area is affected by the dark trees. Within the recording are the sounds of shapeshifters growling and moving, possible the user was hiding from a shapeshifter.

Quiet Alien Rainforest

https://www.youtube.com/watch?v=dW3a5qvfoMo Recorded by an unknown user, this recording was found on the ground in a pathway that people very rarely use during exploration.

Forest

https://www.youtube.com/watch?v=uX7acum-nSk Recorded by U/99220011besige, he recorded this so that he can hear the presence of the Shapeshifter's.

The Universal

https://www.youtube.com/watch?v=iFhYyG-4v1o Recorded by the A.R.G this was a recording that they were doing so that they can monitor the sound within the building and try to find the presence of the Celestial Guardians.

Alien Rainforest

https://www.youtube.com/watch?v=k3avPiPb6Ms Recorded by an unknown user, this recording was found in an abandoned collective exploration station named e699-9499-6400.

Odd Radio Transmission

https://www.youtube.com/watch?v=ClUVto_CeIo Recorded by U/Idreskofholy.png, he recorded this to try and send a message to the backrooms so that he can get in contact with the M.E.G. for letting them know about level Alien world's existence. it was deemed unsuccessful, since nothing came back.

Level Alien World Archive (Non-Canon)

This is an archive in which is used to really store pictures in which won't be used in which are outdated for use today, so here they are.

Map Of Level Alien World

Map

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