Contents
- 1 LEVEL_NAME: LEVEL C0RRUPT10N
- 2 SURVIVAL DIFFICULTY: CLASS
1 3 2 1 999 3 6661 - 3 DESCRIPTION
- 3.1 ROOM 1
- 3.2 ROOM 2
- 3.3 ROOM 3
- 3.4 ROOM 4
- 3.5 ROOM 5
- 3.6 ROOM 6
- 3.7 ENTITY DESCRIPTION
- 3.8 THE MAIDS IN ROOM 3
- 3.9 THE INANIMATE INSANITY
- 3.10
THE ENTITY WITHIN THE NIGHTMARESC0RRUPT10N - 3.11
Chrome Chrome Chrome Chrome Chrome Stop crossing my name out!Chrome - 3.12 NOTES
- 3.13 COLONIES AND OUTPOSTS
- 3.14 ENTRANCES
- 3.15 EXITS
- 3.16 NOTES
LEVEL_NAME: LEVEL C0RRUPT10N
SURVIVAL DIFFICULTY: CLASS 1 3 2 1 999 3 666 1
UNSAFE SAFE UNSAFE SAFE
HIGH ENTITY COUNT DEVOID OF ENTITIES MODERATE ENTITY COUNT DEVOID OF ENTITIES
SECURE UNSECURE UNSECURE SECURE
DESCRIPTION
LEVEL_C0RRUPT10N resembles a hallway that takes only 3-6 hours to walk from the beginning to the end of it. The hallway splits off into rooms that are separated by a wall a door. There was is up to 6 rooms in total. Going through each door would lead to a different room that has a different anomaly. These mostly range from being safe all the way to the malicious and deadly. The hallway is covered in a thick greenish blue wallpaper that has spots of red and purple as well as wavy lines in the between. The hallway also has a a floor made up of different kinds of material every time you hit a 1 hour mark upon each step down the hallway. These materials start of simple like floorboards made of a polished wood that hasn't been identified of what kind yet, stone that has been refined and carved into a checkered pattern as if you're walking on a giant chessboard and a smooth plastic floor that has a couple of melted plastic item suspended underneath such as plastic bottles, plastic bags, plastic containers that either for food or drink and plastic toys that mostly too disfigured to tell what they are suppose to be. Upon reach the 4 hour mark would cause the floor to use many materials that are more unique and some that are impossible or considered not ok to be flooring. The floor for the 4 hour mark slowly transitions from a nice red fabric that is similar to a finely knitted carpet soon becomes a squishy flesh-like material that has eyes stitched into it that follows you as you go past them. Multiple limbs which are mostly mannequin limbs scattered on the ground as patches of where the limbs cannot cover up reveals a pitch black void underneath it. The last part of the floor is nothing but a invisible force that is stopping you from entering the void below you. Any items dropped however would fall out of the level if you got this far and not careful enough.
Upon trying to open a door while another door is open in the hallway would either cause the door to be locked or slams the previous door shut. Opening door to room 1 would look to a grey scale room that has all kinds of different scales of grey, white and black. Opening door to room 2 would lead to the opposite of room 1 as blinding vibrant colours cover the walls, ceiling and floor within the room. It is noted down that these colours within the room will shift from time to time. Opening door to room 3 would lead to a high quality looking hotel bedroom that if you have a phone on you during the time, it would cause a popup that would say that it belongs to a 5 star hotel that is known for their great cuisine as well as their housekeeping and maid service. Opening door to room 4 would lead to a mysterious blank concrete room with cardboard walls as a bunch of mannequins gathered up in a circle around a table in the centre of the room while a light bulb holding on by a single thread of wires flicker as the faces drawn on the mannequins shift around as the light flickers twice. Most of the limbs of the mannequins are missing while one that has what appears as a masquerade mask is complete. Upon removing this mask of the mannequin would cause the light to go into a flickering frenzy as the mannequins limbs disappear each flicker until it becomes as incomplete like all the other mannequins in the room. new limbs would appear at the 5 hour mark part of the floor which indicates that it uses material that exists on the level and may use materials that is given to level.. Opening door to room 5 would lead to what resembles a desert but the sand was replaced with multiple coloured pencil shavings and the sky looks like it has been painted with watercolor paints that swirl around, creating unique patterns. Almond water is to on hand at most times due to it also simulating the heat of a desert which would dry out most of your Almond water supply if not careful enough. Giant cactus shaped objects can be also found in this desert room that have been carved out of what appears to be a giant handle of a paintbrush as the prickles on the cactus appear to be brushy, soft and safe to touch. Cutting into one of these paintbrush cactuses would cause it to bleed a thick water-like substance that has a strong sweet taste with a hint of sourness. This substance would keep bleeding out of the cut, filling up to 7-8 medium size plastic bottles. After it finished bleeding, the cactus structure would then bury into the pencil shavings and a new one pops up elsewhere within the desert. Opening door to room 6 however reveals that there is an entity on this level as the room that once looked like it resembled the inside of a cozy log cabin has been ripped up and forced back together, with inanimate objects that look like and do want to kill you on sight.
ROOM 1
Room 1 has the special properties of stealing the colours of whatever is placed inside, causing it to become a greyscale version of itself. This doesn't affect the object in any other way except of stealing its colour.. It is also known to steal the colour from those who enter and stays in the room for 5 hours without knowing the special properties of the room. Knowing the special properties of the room would increase the hours you can stay in there to up to 10 hours but is advised to not go in there unless you want to see what the room can do.
ROOM 2
Room 2 is the opposite of Room 1 so instead of taking colours, it will begin to bring back the colours to the object that Room 1 has stolen from. Constant exposure within Room 2 would lead to the object to absorb colours that do not belong to it, causing patterns of every kind of the new colour to appear in random parts of the object. Just like Room 1.. Those who go into Room 2 without knowing the special properties of Room 2 would either get their colour given back to them if affected by Room 1 and/or come out as if they crawled out of an abstract painting.
ROOM 3
Room 3 at first resembles a normal high quality hotel bedroom with no special properties to be seen upon entering but if you decide to pull out your phone and order something off of its wide selection of cuisine using an app that has installed itself onto it. A featureless humanoid entity wearing what appears as a maid outfit would manifest into the part of the room where no one is viewing. This entity would act more like a butler that will listen to every need and do them but with some limitations. Food and drink of high quality is always delivered by these entities if requested. Requesting anything else such as tools and such would cause the entities to be slight confused but they will still deliver what is requested. If you try to request something that they cannot do then they would simply apologize and give a reasonable answer why they cannot do that.
ROOM 4
Room 4 is a mysterious blank concrete room with incomplete mannequins gathering around a table with one complete mannequin wearing a mask. Upon removing the mask off of the only complete mannequin causing the only light source emitted from a small light bulb lighting up the room to flicker erratically and the complete mannequin starts to be torn apart by the unknown force within the room, causing it to be incomplete as multiple limbs have been mysteriously ripped off the mannequin and ceased to exist within the room. Upon putting on the mask, you will begin to feel like you are inbetween what is real and what isn't as you are now able to phase through the walls of the room to look into the void behind those walls. Most entities would not be able to see or even know that you exist. Wearing this mask for too long causes the wearer to cease to exist entirely while the mask falls to ground as if nothing happened. If that scenario ever happens then the mask is returned back to the mannequin as it now appears as complete as there was nobody to take off its mask in the first place.
ROOM 5
Room 5 is what resembles a desert made up of coloured pencil shavings. The substance that bleeds out of the cuts of a paintbrush cactus has been noted to increase the inspiration and creativity range of those who takes a sip of it. Those who drink up to 4-5 bottles in one go would experience a sensory overload as creative ideas start to overload the brain, causing it to literally smoke before the affected consumers head erupts in a big colourful explosion.. It is advised to limit how many bottles of this substance as you may get addicted to the taste and end up becoming the next walking ticking time bomb. The heat in Room 5 will dry out your water supply if you not careful enough. Those who don't screw the caps on their plastic water bottles have noticed that their bottles would be suddenly empty in a matter of seconds.
ROOM 6
Room 6 used to resemble the inside of a cozy log cabin which has been altered and torn apart in places that have been forced back together. Most of the inanimate objects within this room would be out to inflict pain, suffering and/or even death. Within the log cabin room is a stone fireplace, wooden chairs that looks like they have been freshly carved, an axe that has thrusted itself into one of the nearby walls, a clock that is severely melted but is still able to function and a bed that consists of a slightly rusted metal frame with a cleanish firm mattress covered with a dull green bed cover, a flowery patterned duvet and a pillow without its pillow casing on with a strange tar-like corrosive black substance on it that looked like if it dripped from the ceiling.
Approaching the fireplace would only causes the fire to intense until you become to mesmerized by the warmth of the flame that you climb into the fireplace and burn alive while laughing maniacally and also keep repeating that the flame needs fuel to survive and you have became the fuel. Sitting on one of the chairs that appear to be freshly carved would immediately cause splinters to form all over the chair that pierces your skin, injecting the same substance that you see on the pillow right into your bloodstream to corrode you from the inside out. Once again you would be laughing maniacally but repeating that you saw that the splinters were there but the pain only reminds you of the pain of existence. Dislodging the axe out of the wall only causes who that wields the axe to suddenly go into a psychotic frenzy, slashing and slicing at those who aren't so quick to escape and laugh at those who escape while saying that this is fun and you cannot recreate such joy that you are from doing this. When there isn't anymore victims to be slashed by the axes razor blade, it would begin to take a mind of its own and force itself towards the wielders cranium. The wielder would begin to repeat that the curtain is finally going down and the show has finally ended. Once the wielder is dead, the axe returns back to where it was taken from as if it had never happened while those who were affected by it melt into a tar-like black substance that gets soaked up by the floor and walls. Going to rest on the bed would only cause those who try to sleep in it to wake up in freezing cold sweat as they saw the entity that caused the room to be like this. The ones that were affected by the bed would go in a state of panic and will do anything to get off this level as soon as possible.. Even if it means ending their own lives so that they won't ever have to experience a fate worse than death by whatever the entity they saw in their fever dream-like nightmare. There are those who are not affected the same way and mostly praise the entity that they saw in their nightmare as more of a god that will save them from the pain of their existence to finally close the curtain and open the door so that they can see the truth. Nobody exactly knows what the truth is but when the time comes as the entity appears in the level within a extra door that suddenly appeared out of nowhere in a random place during a random time. Those who try to take the affected out of the level and into a different one, all body functions would cease as they slowly melt into a blob of the same substance that is mostly seen when interacting with the objects within Room 6.
ENTITY DESCRIPTION
THE MAIDS IN ROOM 3
They are featureless humanoids that wear a maid outfit that mostly appears even when not requested and has been seen cleaning and dusting the place as well as communicating in the right language to those who interact with them. They are docile entities so they don't show any threat towards those who are within Room 3. They will do any request that is given to them with some limitations. They always speak in a very very posh but polite manner. There is a rare chance that one of the maids would not be wearing a maid outfit but more of a casual outfit and if asked why, they would reply that they are embarrassed most of time while wearing it but are too polite to show it.
THE INANIMATE INSANITY
These objects stay motionless until they have chosen a target and lures them towards it. If you ever get the feeling of wanting to sit down but want to sleep instead, it is because that these objects tend to fight over for who has which victim. The wielder of the axe would mostly act childish while laughing, knocking most of the objects over and doing rude gestures towards to them which shows that they have some intense rivalry going on within the room.
THE ENTITY WITHIN THE NIGHTMARES C0RRUPT10N
The entity within the nightmares of those who sleep in the bed within Room 6 has described it to have way too many eyes and way too many mouths with way too many sets of teeth as well as tendrils and incomplete decomposing limbs that mostly comes out of the mouths and eyes as well. Others has said that it resembled a deceased loved one that reaches for them before decomposing slightly and tearing themselves apart from the top of their head from all to their lower torso until they fall to the ground in two halves as black tar-like ooze with eyes and mouths dotted around it. One even lost all their sanity as they tried to explain what they had saw and then was later found themselves trying to noclip into The Void as they didn't want to live but they didn't want to die.
Chrome Chrome Chrome Chrome Chrome Stop crossing my name out! Chrome
Chrome can be rarely seen to observe the rooms within the hallway as well as seen in other levels such as Level 1, The End, Level Fun, Level 0 and also Level 102. Chrome has also been seen wearing the same black and white piece of clothing as well as a mask that both can be fully customizable such as the piece of clothing that once was a hoodie can then become a t-shirt in second and the mask can bend and twist to become many different textures, shapes, sizes and even colours as well as have bits and pieces sticking off of it as if they were stuck onto like glue. Chrome is also noted to be seen wandering the fictional worlds of video games, animes, cartoons and even comics that display a high creativity. Chrome may be seen in a happy mood mostly all the time so if you ever encounter Chrome.. Do not think of trying to ruin his mood or you might end up becoming a medium sized cube of flesh or something worse if Chrome is in a creative mood.
NOTES
Level C0RRUPT10N has been nicknamed that as the entity within the nightmares have mostly called itself that and writing it down causes it to look like that. There is also another intense rivalry between both Chrome and C0RRUPT10N.. If both entities cross paths then the level may experienced a reconstruction scenario where it would become what resembles a very scifi-like roman battle ground which has unpredictable traps such as spikes coming out of the walls, floor or even out of thin air without any warning, scorching fireballs being fire out gaping maws of lion-like dragon statues that would disintegrate anything it touches into a pile of ash, no matter if its material isn't capable of creating ash and many other traps that haven't yet been discovered yet or have been too unpredictable that it cannot be discovered unless you have fallen for it.
Chrome is also seen writing in what appears as a journal while Chrome chills within the level Chrome chose to be in. How Chrome is able to hop between levels so fast is still unknown as his appearance just looks like a normal male teenager with blue eyes, blonde hair, wearing a black and white piece of clothing, wearing a white plain mask that covers the top half of Chromes face, light grey jeans and black shoes. Chrome is also seen to be extending tendrils of green energy out of his fingertips to interact with most of the surroundings such as moving walls that is in Chromes way, create objects that don't exist on the level such as bottles of fresh Almond water as well as food, create rifts between reality and fiction that allows fictional characters to walk through and join him and also cutting through objects just like a 300 degree knife through Almond butter.
COLONIES AND OUTPOSTS
NONE ONE
It was known that no outposts could establish on this level due to its unique way of making those to be curious of what is behind every door, luring them to their deaths as they either reach Room 6 or the door that leads to C0RRUPT10N.. This outpost calls themselves 'The Cult Of The Forever Eye' They worship Chrome after Chrome did a generous thing once for them and they just formed the cult after finding out that they could get the same creativity that Chrome has if they keep drinking the substance from the paintbrush cactuses within Room 5 in his honor. Chrome does feel a little overwhelmed that they did that just because of just one gift he gave them. This outpost is as unpredictable as Chrome as one second they could be docile and then the next be really hostile as they want to try to mimic Chrome without realizing that Chrome is never hostile unless provoked.
The inhabitants within the outpost normally enter Room 3 to resupply their food supply as they requested for canned food and drink that mostly cannot be in a canned state such as canned bread. They would also be a group of pro artists as they have drank from the creative nectar of the Cactuses that they never run out on what to draw. They mostly draw patterns of every kind along with symbols that resemble eyes that consist out of two brackets with three lines on both brackets and a circle or dot in the centre.
They are open for trading as well as requests for what travelers wants them to draw.
ENTRANCES
Stare into a random bloodshot eyeball that pierced itself through the wallpaper on Level 0 or any level that has thin wallpaper
Purchase a art pad from a shop within a level and draw 8 eyes and 8 mouths onto each page until filled and reality would start to crumple like a piece of paper with an idea that nobody wanted and is being discarded.
EXITS
Wear the mask you got from Room 4 and try to noclip into The Void, you will find yourself in a random level such as Level 102
Burn the art pad with the flame within the fireplace in Room 6 and reality would simply appear as if it melting down, revealing a pitch black void behind it. You will blackout and then find yourself in Level 0 with a symbol of an eye carved into your left wrist that will become a permanent scar every time.
Approach Chrome if Chrome is seen in Level C0RRUPT10N and ask to be brought with him to the level he was going to. If in a polite manner then Chrome will allow you to join him and see how he is able to get around. If in a harsh manner then Chrome would allow but with the price of you becoming either a immobilized tree of flesh, a medium size flesh cube, separated from your body and forced to be a spirit to roam the level or even something worse if Chrome is in a creative mood.
NOTES
Any known camera that tries to snap even a glimpse of this level have always appeared with the image becoming distorted beyond recognition or causes the entire camera to melt into the same corrosive black tar-like goo that is found on this level. This however doesn't affect videos the same way it does with photos, everything would seem fine until you point the video camera towards Chrome. His creativity overrides what we see without the video camera and what we see on the video camera. DO NOT TRY TO COMPREHEND THE INCOMPREHENSIBLE.