Contents
Description
Level Dark resembles a 10km x 2km room, constructed out of what appears to be made of concrete, rebar, and metal. The massive room is lit by a series of dangling fluorescent lightbulbs scattered around the room that transition from on and off at seemingly random intervals, with the only sign of imminent deactivation being a sudden flickering followed by darkness. A set of stairs extending into the sky can be observed in the middle of the level, though, the lights in the vicinity of the stairs are noticeably dimmer than others and are rarely active. Wanderers are advised to always remain in the light while traversing this level, as exiting the light makes one vulnerable to what lies in the dark, a supposed swarm of entities.
Personal handheld light sources such as flashlights are advised in Level Dark as while the entrance to the level is relatively safe, with numerous light sources holding back what lies in the dark, lights become far and few as one ventures out of the entrance zone, making exploration in the region increasingly more dangerous, as what lies beyond feasts on those shrouded in darkness. It has been observed that there is a higher likelihood of device malfunction in Level Dark, believed to be one of Level Dark's many properties.
This was the only image taken of Level Dark.
If a person falls, trips, or otherwise enters into the darkness, a personal visit from 'The Almighty' is to be expected as they exit this plane of existence.
This level has a variable range in survivability. While the entrance to the level is relatively safe, points radiating out from the entrance become increasingly more dangerous & hostile as one moves out from it, making exploration difficult.
Survival
In order to survive for one to survive, it is best to have good luck and strength, or else it will be hard It is suggested by M.E.G. to bring a flashlight, so in worst case scenarios, you can shine it on your feet and not be attacked. It is also recommended to come solo, to better your survival chances. (see Discovery Log 1)
For some reason, the Day and Night cycle never works in this level, and all windows always show a pitch black night sky. The weather, also, never changes, and is always clear for some reason. When looking out, there is 0 grass, almost like the place is floating in the void of sorts.
When trying to escape, it is suggested to try and find the large lever at the end, which activates all the lights for 5 minutes. During this phase, it is best that you run down the hall, as it is around 10 km, and when lights go off, there are no lights there, meaning you will die. Once you reach the end, there will be a fire exit. Opening it will blare a really loud fire alarm, and all lights will go off, meaning that you have to run in as fast as you can.
Discovery
Level Dark was first discovered by a three man group. It was confirmed that they fell in something on Level 9, but it is unsure what they fell into.
Please see Log A to listen to what is thought to be what they said.
Interview Log C
> OPEN FILE: M.E.G| Log #1
All data was recorded from one of the man's cameras. This is likely to change, depending on what M.E.G. discovers in the log over-time. Begin Log: Matt: Where are we? Jake: I don't know, some sort of weird fucking basement or whatever.. Joshua: Well, what do we do? We landed on some light. Jake: -looks at stairs and pointed- I'll try to go up there. Joshua: Well, be careful. -Jake enters the dark zone, and immediately starts to scream, and then gets dragged off- Matt and Joshua: WHAT THE FUCK!? -At this point, both are nervous- Matt: WHAT DO WE DO!? Joshua: I guess stay in the light, I mean, they aren't dragging us here. Matt: Okay, but what about the lights? -points to the lights that are blinking, flickering, and magically turning off- Joshua: I mean, I have a flashlight, it might work.. Matt: Okay. -At this point, each friend starts to carefully walk on the light area- Matt: Uh.. -the light above him starts to blink- Matt: What do I do, Joshua? The light is blinking above me! Joshua: I don't know, try to get to another light area. Matt: I can't, I'm stranded here. -The light shuts off, as some hand grabs Matt and drags him away- Matt: -in desperation, tries to shoot the hand, but misses- Matt: AAAAAAA! -At this point, Matt and Jake have now vanished, leaving Joshua alone- Joshua: What do I do? Joshua: Well, I have no other option, I guess I'll have to walk on the light and try my best.. -several minutes go by, as Joshua reaches the lever part- Joshua: Some sort of lever. -turns on lever, as a clock says "5 minutes remaining" and all lights turn on- -The lights signal to a hall way- Joshua: Oh my god, I have to go down there? Well, I should probably run, I can't die this far in.. -Joshua starts to run down the hall, 3 minutes in, he reaches the half-way point- Joshua: How long is this hall!? -Joshua continues running down the hall, now 4 minutes and 30 seconds have passed. Joshua: -breathing heavily- I see.. The exit.. -Joshua runs and finally reaches the exit, at which, he opens the fire exit, and a loud screech is heard, as he sees a large amount of entities catching up- Joshua: WHAT THE FUCK!? HOW DID THEY GET IN THE LIGHT? -lights immediately turn off- -Joshua runs into the fire exit, and ends up at a random level- End Log |
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Colonies and Outposts
There are no known Colonies or Outposts to this day due to the nature of this level, though, M.E.G. is trying to set up a outpost.
Entities
There is about 5 different entity species inside this level, all being very hostile but cannot go into the light. They 5 are:
- Smilers (You can only see a little bit of their smiles)
- Hounds (Invisible, but have been seen once)
- Death Moths (Flies on the top of the level, really hard to see)
- Skinstealers (Pretends to be humans being dragged away)
- The Drowned One
Entrances and Exits
Confirmed Entrances:
- Enter by falling down a black hole that randomly appears in Level 9.
- Enter by going 250 stairs down in Level 4.
- Completing Level !-!
- Entering a black hole of sorts in Level Fun
- Falling into a wall in Level REDACTED
Confirmed Exits:
- Exit by going into the Fire Exit door at the end of the hallway