Level Defying is a level of Undetermined Origin
Contents
Description
A Set Of Stairs In Level Defying.
Level Defying corresponds to an unthinkable staircase misconception. If a traveler prevailed to walk on a disheveled staircase, gravity would encompass them as if they were on a typical staircase. Level Defying is comparable to Level 438, but the fundamental discrepancy is keeping up at the level for over 5 hours will happen in stage 5 dementia.
Attempting to hop in Level Defying will happen in the jumper getting violently shoved into the ground 6 feet below them. If you were to fall off a staircase on your way up, you would be postponed in the present until an individual catches sight of you. The stairs amass the identical composition as the covering on Level 0.
The simply danger in Level Defying is forgetfulness, no commodities are in this level that we understand. Potted plants are usually either venom ivy, perishing roses, or enormous leafy ferns. Compositions are sediments of the wanderer's sanity but with every individual in the remembrance taken off.
The stairs' odor of the wanderer's beloved food and the embankments have the manifestation of the wanderer's house embankments. Liquid Pain is encompassed in tiny thermoses around the level. Mildewed chunks of the wanderer's extensively formerly eaten food are dispersed around the fences. Wanderer's summary of heeding murmurs throughout the pilgrimage through the level.
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Sorry for the inconvenience, the tape is fixed again.
[TAPE COUNTINUES]
The following is a recording of mysterious conception.
[???]: This is an hourly recording from the intensest portions of Level Defying. I'm beginning to forget things further and further, when I glance at portraits they look familiar, like my 10th Birthday or Thanksgiving 3 years ago. What's my name again? I just can't remember. Wasn't I just there? Or perhaps I- I don't know.
The recording pictures someone with a transcriber delving into Level Defying. Outstanding severe recollection loss, they possess lost themselves to time and confronted the validity that they prevailed lost permanently.
Insanity Paintings
Insanity Paintings are not contemplated entities. If individuals were to glance into the Insanity Paintings they would be driven to insanity as they would see everything that transpired to them throughout their unhappy existence, these aspects are childhood remembrances but in every recollection, the wanderer is decapitated following a huge butcher knife.
The impressions will kill the body after 8 moments of torment and pain. The Insanity Paintings will then shift to their greatly current victim's vacant complexion as they stare into blackness with a splash of crimson. The image boundaries are made of a leathery flesh-like material, people document the impression of uneasiness and anxiety after observing and stepping by Insanity Paintings.
Identifying Insanity Paintings
The paintings are paired with red or brown carpeting, velvet strings and curtains, roses, and soothing symphony, all to try and alleviate the endless suffering you will go through if you ultimately look into the paintings of death. If you hear a record playing, you understand you are preparing to come face to face with Insanity Paintings. Dissimilar to the spontaneous memory paintings you can discover, Insanity Paintings are a faction of 2 to 6 paintings.
Colonies and Outposts
Due to the hazardous properties and layout of the level, there are no colonies so far.
Do's and Don'ts
Do:
Attempt to remember.
Maintain a consecutive face.
Bring a portfolio, for recollecting.
Don't:
Stare into Insanity Paintings.
Beverage the thermoses quantities.
Get relinquished in the remembrances you formerly had.
Entrances
Inquiring "Who am I" to The Caretaker will no-clip you here.
Guessing about residence in Level 438 will transport you here.
Saying "I want to remember" in Level 9223372036854775807 will result in a no-clip here.
Discoveringring a wall with four pieces of blue tape in a square arrangement in Level 0 and no-clipping into it will transfer you here.
Exits
The only exit in Level Defying is to recollect why you're on this pitiful earth in the first place.
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